Alpha Star Trek Sim discussion

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Tsukiyumi
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Sonic Glitch wrote:I'll volunteer a fleet for a PRACTICE fight
See, personally, I'd rather have used my own designs against someone else's designs, but I get the impression we're going for known stats here to test the new system.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Tsukiyumi wrote:
Sonic Glitch wrote:I'll volunteer a fleet for a PRACTICE fight
See, personally, I'd rather have used my own designs against someone else's designs, but I get the impression we're going for known stats here to test the new system.
With the one what I have to get a read on is a torpedo heavy fleet against a beam heavy fleet. Hence the Feds and Klingons as they are on both extreme ends of those spectrums.

Beyond that I have no problem letting people fight something out with their own fleet against someone else just to get practice with it.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Ok, posted final tactical combat rules for the trial runs today. Added a couple of features I finally figured out how to work in as there are now provisions for deploying mines (in very limited circumstances) and using cloaks tactically. Will have news and OOB's for the first battle up today.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Wow, good stuff. Looking forward to trying this.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Added this to the cloak rules at someones suggestion.

Once cloaked your chances of being detected are based on the range to the nearest enemy unit. I will generate a random number between 1 and 20. If you are 1 hex away then your chance of being detected are 10/20. If you are 2 they are 9 out of 20 and so on out to 10 hexes. Beyond 10 hexes it is always a 1 in 20 chance of being seen. If you are detected you can be targeted and unless you have cloaks that operate while you are shielded you will take damage against your armor only.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Oh, BTW, Big: I was wondering if you could tell us exactly what the little improvement box on our Income & Expense page does?

Here I am investing in stuff without knowing what the benefits will be. :doh:
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Re: Star Trek Sim discussion

Post by BigJKU316 »

They all either increase GDP or Trade units produced or reduce cost.
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Re: Star Trek Sim discussion

Post by Lt. Staplic »

Edu and consumer is GDP increase. Export Manu is trade points. The rest decrease coat in their area (ship production decreases cost to r&d ships)
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Lt. Staplic wrote:Edu and consumer is GDP increase. Export Manu is trade points. The rest decrease coat in their area (ship production decreases cost to r&d ships)
Just beware with certain govt. types and tax rates. If you invest in consumer manufacturing then eventually you have to drop the very high tax rates. Why? Because people want to buy the stuff your industries are making. If you invest in education they might start asking things like why is so and so the absolute ruler forever.

Most of these things start above level 3.
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Re: Star Trek Sim discussion

Post by Lt. Staplic »

So when are reports being sent out?
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Lt. Staplic wrote:So when are reports being sent out?
Tomorrow. I ran intel numbers tonight, just don't have the energy to do all the writing.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Ah, thanks for the info. :)

And, again, thanks for the effort you're putting into this; it's been extremely enjoyable to me, at a time when I really needed that.
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Re: Star Trek Sim discussion

Post by Lt. Staplic »

I'm waiting on Mark to reply to my PM then I'll get my spreadsheet in.
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Re: Star Trek Sim discussion

Post by Mark »

Replied 8)
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Have Federation, Ferengi, Klingon turns in. Assume there is a Cardassian change I need to find out about and go from there.

Need Breen, Romulan and Gorn turns.


Also an FYI, there probably will not be a turn the weekend of the 4th of July. I am at the lake that weekend and won't be in contact so we probably will take that weekend off and resume the following weekend. Seeing as it is summer and people travel the general policy will be to tell me what you want done and I will advance your turn that week UNLESS someone is invovled in a war or other major disturbance in which case I will hold things for someones return.
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