Chem Dogs Sign In/Discussion Thread
- Lighthawk
- Rear Admiral
- Posts: 4632
- Joined: Fri May 22, 2009 7:55 pm
- Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe
Re: Chem Dogs Sign In/Discussion Thread
Potato, patatoh...
-
- Lieutenant Commander
- Posts: 1181
- Joined: Tue Dec 02, 2008 3:34 am
- Location: Georgia, United States
- Contact:
Re: Chem Dogs Sign In/Discussion Thread
Litila is going over the Chimera, making repairs while waiting to see what the commissar wants, to repair or abandon.Tyyr wrote:Wow, I should have made these guys more agile. Coalition you're up.
Raltus:
BS of 31, Short Range +10 Short Burst +10 = 51
Roll of 61
Missed
He makes a note to use Full Auto next time
Relativity Calculator
My Nomination for "MVAM Critic Award" (But can it be broken into 3 separate pieces?)
My Nomination for "MVAM Critic Award" (But can it be broken into 3 separate pieces?)
-
- Fleet Admiral
- Posts: 35635
- Joined: Fri Jul 27, 2007 3:04 am
- Commendations: The Daystrom Award
- Location: down the shore, New Jersey, USA
- Contact:
Re: Chem Dogs Sign In/Discussion Thread
OK, Crank's gonna fire semi-auto at #8 in group A, the dude with the shotgun.
BS 46 + 10 (short range) +10 (SA) = target of 66. Roll of 05 indicates three hits.
Damage rolls (1d10 + 3) of 12, 5, and 4 - TB 2 = 10, 3, and 2. Brings him to -5 wounds; critical result of test v. Ag or catch fire, prone, and 1d5 levels of fatigue. Ag test 87 vs. Ag 20, so he's on fire; 2 levels of fatigue vs. TB 2, so he'll be unconscious and aflame next turn... effectively dead.
Lirk's going to advance a half-action (3 m) toward group A and fire at #5.
BS 25 + 10 (short range) = 35; roll of 15. Hallelujah!
Damage of 2d10; 9 + 3 = 12 -TB 2 = 10. He's at 0 wounds. Lirk is also beginning to use Frenzy talent, so that will be active next turn.
BS 46 + 10 (short range) +10 (SA) = target of 66. Roll of 05 indicates three hits.
Damage rolls (1d10 + 3) of 12, 5, and 4 - TB 2 = 10, 3, and 2. Brings him to -5 wounds; critical result of test v. Ag or catch fire, prone, and 1d5 levels of fatigue. Ag test 87 vs. Ag 20, so he's on fire; 2 levels of fatigue vs. TB 2, so he'll be unconscious and aflame next turn... effectively dead.
Lirk's going to advance a half-action (3 m) toward group A and fire at #5.
BS 25 + 10 (short range) = 35; roll of 15. Hallelujah!
Damage of 2d10; 9 + 3 = 12 -TB 2 = 10. He's at 0 wounds. Lirk is also beginning to use Frenzy talent, so that will be active next turn.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Chem Dogs Sign In/Discussion Thread
Group A
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: 0 Wounds
Mob 6: -4 Wounds, unconscious for 8 minutes
Mob 7: 10 Wounds
Mob 8: -5 Wounds unconscious and aflame
Mob 9: 10 Wounds
Group B
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: 10 Wounds
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Deep, you're up.
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: 0 Wounds
Mob 6: -4 Wounds, unconscious for 8 minutes
Mob 7: 10 Wounds
Mob 8: -5 Wounds unconscious and aflame
Mob 9: 10 Wounds
Group B
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: 10 Wounds
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Deep, you're up.
- Lighthawk
- Rear Admiral
- Posts: 4632
- Joined: Fri May 22, 2009 7:55 pm
- Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe
Re: Chem Dogs Sign In/Discussion Thread
Is it alright for Hilda to take her held action now that group A is in range?
- Lighthawk
- Rear Admiral
- Posts: 4632
- Joined: Fri May 22, 2009 7:55 pm
- Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe
Re: Chem Dogs Sign In/Discussion Thread
Alright, Hilda is popping around the corner to send some burning love to group A. No BS needed to hit with a flamer, instead all targets (group A) within the cone have to make an agility test or be hit (damage roll: 9 E, Pen 3, to the body). Those hit must make a 2nd test or catch on fire.
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Chem Dogs Sign In/Discussion Thread
Ok, LH you write it up. Killed both unconscious mobs as well as the wounded mo #5. Mob 7 got hit and is burning. 2 and 4 dodged. The rest were hit and just hurt.
Group A
Mob 2: Dodge
Mob 4: Dodge
Mob 5: Hit
Mob 6: Hit
Mob 7: Hit, On Fire
Mob 8: Hit
Mob 9: Hit
Group A
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds
Group A
Mob 2: Dodge
Mob 4: Dodge
Mob 5: Hit
Mob 6: Hit
Mob 7: Hit, On Fire
Mob 8: Hit
Mob 9: Hit
Group A
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Chem Dogs Sign In/Discussion Thread
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Deep, you're up.
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: 10 Wounds
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Deep, you're up.
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: 10 Wounds
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Chem Dogs Sign In/Discussion Thread
Ok, it's been over two days and Deep hasn't posted, actually he hasn't even checked the boards as best I can tell. In the interest of keeping things moving I'll get Buck and Boar in on the fun.
Buck Firing at Mob 2
BS of 29, +10 short range, +10 semi auto = 49
Roll: 35, one degree of success means one hit.
Damage: (1+9-2)=8 Mob 2 is now at 2 wounds.
Boar Firing at Mob 4
BS of 33, +10 short range, +10 semi auto = 53
Roll: 32, hit with two degrees of success, two hits.
Damage: (1+4-2) + (6+8-2) = 15 damage, mob is at -5 wounds. He has -20 agility for 9 rounds and takes 1 level of fatigue.
Buck Firing at Mob 2
BS of 29, +10 short range, +10 semi auto = 49
Roll: 35, one degree of success means one hit.
Damage: (1+9-2)=8 Mob 2 is now at 2 wounds.
Boar Firing at Mob 4
BS of 33, +10 short range, +10 semi auto = 53
Roll: 32, hit with two degrees of success, two hits.
Damage: (1+4-2) + (6+8-2) = 15 damage, mob is at -5 wounds. He has -20 agility for 9 rounds and takes 1 level of fatigue.
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Chem Dogs Sign In/Discussion Thread
Intias is going to peek out and fire at group A mob #2.
BS of 40, +20 full auto.
Roll: 67.
Ya know, I'm really starting to like her a lot.
Jastilus is going to fire on Mob 4, Group B.
BS of 43, +10 short range, +20 full auto = 73.
Roll: 46 for 2 degrees of success. 3 Hits.
Damage: (7+3-4) + (1+3-4) + (6+3-4) = 11, mob is at -1 wounds. Mob is limited to a half action next turn.
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: -1 Wounds, half action next turn.
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Kendall, you're up.
BS of 40, +20 full auto.
Roll: 67.
Ya know, I'm really starting to like her a lot.
Jastilus is going to fire on Mob 4, Group B.
BS of 43, +10 short range, +20 full auto = 73.
Roll: 46 for 2 degrees of success. 3 Hits.
Damage: (7+3-4) + (1+3-4) + (6+3-4) = 11, mob is at -1 wounds. Mob is limited to a half action next turn.
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead
Group B - 38 Meters
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: -1 Wounds, half action next turn.
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds
Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7
Kendall, you're up.
- Deepcrush
- 4 Star Admiral
- Posts: 18917
- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Chem Dogs Sign In/Discussion Thread
Tyyr wrote:Ok, it's been over two days and Deep hasn't posted, actually he hasn't even checked the boards as best I can tell. In the interest of keeping things moving I'll get Buck and Boar in on the fun.
Buck Firing at Mob 2
BS of 29, +10 short range, +10 semi auto = 49
Roll: 35, one degree of success means one hit.
Damage: (1+9-2)=8 Mob 2 is now at 2 wounds.
Boar Firing at Mob 4
BS of 33, +10 short range, +10 semi auto = 53
Roll: 32, hit with two degrees of success, two hits.
Damage: (1+4-2) + (6+8-2) = 15 damage, mob is at -5 wounds. He has -20 agility for 9 rounds and takes 1 level of fatigue.
The ripper is an Semi-Auto shotgun. Should have hit a little better then that.
Yeah, but sorry for being out for so long.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Chem Dogs Sign In/Discussion Thread
It happens. Don't worry about it.
The issue is that your guys have low BS and extra hits on semi auto take two degrees of success. Put those together and its hard to rack up the extra hits. Now when you get to point blank and you're getting +30 for the range you'll get lots of hit and scatter bonuses. But you might just wanna hit them at that point.
The issue is that your guys have low BS and extra hits on semi auto take two degrees of success. Put those together and its hard to rack up the extra hits. Now when you get to point blank and you're getting +30 for the range you'll get lots of hit and scatter bonuses. But you might just wanna hit them at that point.