Survival: Topic discussion
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Re: Survival: Topic discussion
Ok, given my reaction to firing the first shot can I fire the shotgun semi-auto or am I going to drop it again? Also, how big is she, what's the range?
- Lighthawk
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Re: Survival: Topic discussion
Well you don't HAVE to drop the gun...but you can give semi-auto a try, and make an Ag -10 per shot after the first to shoot and drop the gun in time.Tyyr wrote:Ok, given my reaction to firing the first shot can I fire the shotgun semi-auto or am I going to drop it again? Also, how big is she, what's the range?
Average sized, 15 meters.
- Lighthawk
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Re: Survival: Topic discussion
Tyyr wrote:...then how did she almost hit me with the sword?
Your typical flying energy in the shape of a sword cut attackshe swung a backhanded stroke towards him, energy washing off the blade
- Deepcrush
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Re: Survival: Topic discussion
Can't dodge. I was AOA+20 last turn. I have to take the hits. I'm T(B) 8 with 6AP body and 2AP head.Lighthawk wrote:Tyyr: Need you to make a pair of tests, one WP, and one Ag.
Yeah...I think so.Deepcrush wrote:WS 50 + AOA 20 = ability 70 / roll 52 (hit 25 left arm) -- 2d10 (roll 15) + S(B) 5*2 (10) = 25 damage - 6 = 19
WS 50 + AOA 20 = ability 70 / roll 06 (hit 60 body) -- 2d10 (roll 09) + S(B) 5*2 (10) = 19 damage - 6 = 13
Umm, bad guy number one is dead I'm thinking.
And they're up. Melee guys ws 30 + 10 ganging up + 20 AoA = 60, rolls: 47 and 02
Gunners bs 35 + 10 aim - 20 into melee = 25, rolls: 26 and 48. I'm invoking the miss rules for shooting into melee, which state that a miss that would have been a hit if not for the penalty hits a friendly target. So the 1st shot hits melee mutant 2 in the body, damage...oh sure, now I roll a 9. 11 - 6 = 5 damage
So both melee guys hit unless you dodge one, one gunner misses, and the other shoots his buddy in the back.
Melee mutants
HP
1: -Deceased-
2: 9
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Survival: Topic discussion
Ok, since I'm guessing something bad happens I'll just be careful.
BS of 51, +10 short range, +10 aim = 71
Roll, 60
Hit her in the face with her own mojo.
BS of 51, +10 short range, +10 aim = 71
Roll, 60
Hit her in the face with her own mojo.
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Re: Survival: Topic discussion
Alright then, hit to right leg and right arm. Damage 16 - 8 + 8 - 8 = 8Deepcrush wrote:Can't dodge. I was AOA+20 last turn. I have to take the hits. I'm T(B) 8 with 6AP body and 2AP head.
Melee mutants
HP
1: -Deceased-
2: 9
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
That's...gunna leave a mark.Tyyr wrote:Ok, since I'm guessing something bad happens I'll just be careful.
BS of 51, +10 short range, +10 aim = 71
Roll, 60
Hit her in the face with her own mojo.
- Deepcrush
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Re: Survival: Topic discussion
How the hell is he hitting with 24? That means he's the same size as me.Lighthawk wrote:Alright then, hit to right leg and right arm. Damage 16 - 8 + 8 - 8 = 8
Either way... oww.
My turn though.
WS 50 + AOA 20 = ability 70 / roll 26, hit body, 2d10 (roll 07) + S(B) 5*2 (10) = 17 - 4 = 13 damage! (mutant 3)
WS 50 + AOA 20 = ability 70 / roll 54, hit body, 2d10 (roll 13) + S(B) 5*2 (10) = 23 - 4 = 19 damage! (mutant 2)
Total damage = 28, so Mr 2 is now happily dead. Mr 3 is wounded.
Last edited by Deepcrush on Sun Oct 25, 2009 2:32 pm, edited 1 time in total.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
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Re: Survival: Topic discussion
I forgot that the Ripper Gun has 2 pen on Melee... FML, that would have been helpful before.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Lighthawk
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Re: Survival: Topic discussion
...what?Deepcrush wrote:How the hell is he hitting with 24? That means he's the same size as me.
#3 decides he doesn't want to follow the fates of 1 & 2, he's bugging out and running. The gunners are going to take advatage of the opening and fire semi-auto.Either way... oww.
My turn though.
WS 50 + AOA 20 = ability 70 / roll 26, hit body, 2d10 (roll 07) + S(B) 5*2 (10) = 17 - 4 = 13 damage! (mutant 3)
WS 50 + AOA 20 = ability 70 / roll 54, hit body, 2d10 (roll 13) + S(B) 5*2 (10) = 23 - 4 = 19 damage! (mutant 2)
Total damage = 28, so Mr 2 is now happily dead. Mr 3 is wounded.
Bs 35 + 10 semi-auto + 10 close range = 55, rolls 96 and 40. A hit plus another for the degree of success, both to the head.
10+9-10-10=-1...so no damage.
Melee mutants
HP
1: -Deceased-
2: -Deaded-
3: 1 (running)
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
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Re: Survival: Topic discussion
Tyyr: Ag test
- Lighthawk
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Re: Survival: Topic discussion
Take a level of fatigue, and last posted edited.
- Deepcrush
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Re: Survival: Topic discussion
How is a S(B) 3 guy hitting me for 24 damage when his MAX should be 23?Lighthawk wrote:...what?
On semi auto its per two degrees so its only one hit. Still no damage so doesn't matter.Lighthawk wrote:A hit plus another for the degree of success, both to the head.
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Re: Survival: Topic discussion
He didn't...one of them hit for 16 damage, the other for 8.Deepcrush wrote:How is a S(B) 3 guy hitting me for 24 damage when his MAX should be 23?
Actually there's a conflict of rules in the book, one point declaring it every two degrees and the other every degree. I believe in the DH RP we went with every degree as the rule to follow, so I stuck with that to avoid confusion over which rule to use in which RP.Lighthawk wrote:On semi auto its per two degrees so its only one hit. Still no damage so doesn't matter.