Review : |
I had very high hopes for this game. I love strategy war games and I LOVE Star Trek. And it DID prove for an entertaining couple of evenings, but, after conquring the galaxy a couple of times, I got stuck with the "now whats?". First, the ship classification (primarily for the Federation) makes next to no sense. They have the Defient acting as a lightly armed scout, with the Intrepid class acting as the light cruiser, and the Galaxy as the Dreadnaught "HEAVY HITTER". Now I love all three of these ships, but these classifications are a little hard to swallow. Then, if you win a campaign as the Federation, you can unlock three more ships (unfortunatily only available in skirmish mode, not playable in another campaign). You get the Oberth as a scout, the Nebula as a light cruiser, and the Soverign as the Dreadnaught. I really feel like sombody made a goof here. Wouldn't the Oberth, Nebula, and Galaxy then the Intrepid, Defient, and Soverign made more sense? Anyway not to knock the game to much, fighting the battles arcade style vs sim style was the main saviing grace here. There is nothing quite like leading your fleet in a close formation, opening up on the defenders, and utterly reaking havoc. Not enough of that out there in the Star Trek games for my taste. I would recommend this game as an on sale or second hand purchase, but would have a hard time paying full price. If your not looking for to much in the role playing aspect or the storyline, and just want to vent some frustration for a few hours, I think you'll like it. |