Search
Cookie Usage Statistics Colour Key Sudden Death Monthly Poll Caption Comp eMail Author Shops
Ships Fleets Weaponry Species People Timelines Calculators Photo Galleries
Stations Design Lineage Size Charts Battles Science / Tech Temporal Styling Maps / Politics
Articles Reviews Lists Recreation Search Site Guide What's New Forum
Ablative Armour Antigrav Units Atmospheric filter Comms Devices Computers Exocomps Force Fields Genesis Device Holographic Technology Impulse Engines Medical Technology Navigational Deflectors Particle Fountain Replicators Soliton Wave Drive Sonic Shower Stellar Cartography Stellar Re‑Ignition Terraforming Tractor Beams Transporters Tricorders Universal Translator Viridium Tracking Warp Drive Warp Scales Androids Cloaking Device Cloning Co‑axial Warp Core Comets Cryostasis D'Arsay Archive Dimensional Shift Drones Guardian of Forever Hypergiant Star Iconian Gateway Mind Probe Neutron Stars Null Space Catapult Orbital Tether Parallel Dimensions Particles Planetary Classes Planetary Collision Preserver Cannon Probes Psionic Resonator Quantum Slipstream Spatial Anomalies Special Powers Subspace Amplifier Subspace Phenomena Sunshield Trajector Transwarp Underspace Corridor Vaal Verteron Array Virtual Reality Headset Vision Augmentation Wormholes Additional Sci‑Tech

Games

Reviewer : Lexxicorm
Ave Rating : 1.0000 for 1 reviews
Title : Star Trek: Encounters Rating : 1
Platforms : Play Station 2 Year : 2006
Review : Bought for 7 bucks. Love it but I could never give it a good rating. The storyline is ok-ish... and the graphics decent if you're tv is big enough (mine is). The real low kick here is in the controls. Now don't get me wrong. I love the playstation controller but the way they implemented "Steer the ship one way with one stick but fire phasers in the direction the other stick is pointing" controls made me want to bite the controller. The shooting... ok I can live with it... if the directional control was as simple as left went left and right went right but nope it's "point in the direction and the ship will turn that way." you could suddenly be making a 180 in a slow bulkarific cruiser when you intended only to turn 10 degrees in the opposite direction. Just majorly counter-intuitive. Other than that it was actually enjoyable if frustrating in moments where you need detailed maneuvers. It's a shame they never ported this to the Wii like Conquest. I bought Conquest for Wii and found that the Wiimote-nunchuk combo does a MUCH better job. Oh well. It's on the shelf and when I feel like an excersize in patience and anger control I'll take it down.

© Graham & Ian Kennedy Page views : 2,326 Last updated : 9 Jan 2025