New war Game
Posted: Tue Jul 14, 2015 4:58 pm
So time for a new wargame I think.
I have 2 months holiday and then limited access for 3 more months.
While I could run a few of our classic battles, we’ve done a bunch of those, and I don’t feel like to doing a bunch of higher end trig.
So I thought we could play a newer style game I was developing over my last contract. I choose not to run the Borg one right now as that may run to long for me to finish in this break. Also I think others could easily run this if they wanted to once I work again.
Basically you are in the place of a Starfleet captain, given a mission and then you through a series of commands, complete the mission. Its going to be very open ended.
As an example:
Captain Edward USS Purge Intrepid
Mission: Convoy escort, near Son’s space.
Leaving Starbase A41 with 6 Federation Cargo ships you have been assigned to guard the convoy of Medical supplies to a Non Federation planet suffering a outbreak of an unknown disease.
Then basically you as captain have to issue orders turn by turn. Your orders can be absolutely anything, heading, speed, tactical ect ect ect, some fairly standard but when you face a issue such as attack or an unknow event you will have to make command decisions, and the harder the decision the more chances of failure.
The success will be based on a dice roll, kinda sorta similar to DnD but modified, modifiers will be placed depending on the experience of your crew, its current moral, the state of your ship ect.
Also from mission to mission you will mostly keep your crew and with successful missions or experience they will gain in experience increasing your effectiveness, the more you use your science department, the better they become, the better they can do more complex tasks.
Also at the end of every mission, you will face a captains, review, where I and some of the other captains, will review your mission and award commendations or discipline as needed.
Your first mission will be assigned, and depending on how you do, your next will either be assigned or you can select from options.
To start all we will need, is your request to play. (I will assign you a ship, after a few missions you may be awarded a more prestigious command).
Then you have 200 points to spend on your crew over 5 departments.
Command Crew (XO ect)
Opps
Tactical
Science
Engineering
Each department can max out at 100, so you can have everyone at 40, or some high and some low. Each successful mission you receive points to spend or some are automatically bumped up if you utilised that area in mission. Also you give your captain a previous department (Formerly Command, science, opps ect) which gives that department a 10+ bonus.
You are a newly captain so this being your first command you are going to be getting a lower end ship, refitted Miranda, Steam Runner ect.
I have 2 months holiday and then limited access for 3 more months.
While I could run a few of our classic battles, we’ve done a bunch of those, and I don’t feel like to doing a bunch of higher end trig.
So I thought we could play a newer style game I was developing over my last contract. I choose not to run the Borg one right now as that may run to long for me to finish in this break. Also I think others could easily run this if they wanted to once I work again.
Basically you are in the place of a Starfleet captain, given a mission and then you through a series of commands, complete the mission. Its going to be very open ended.
As an example:
Captain Edward USS Purge Intrepid
Mission: Convoy escort, near Son’s space.
Leaving Starbase A41 with 6 Federation Cargo ships you have been assigned to guard the convoy of Medical supplies to a Non Federation planet suffering a outbreak of an unknown disease.
Then basically you as captain have to issue orders turn by turn. Your orders can be absolutely anything, heading, speed, tactical ect ect ect, some fairly standard but when you face a issue such as attack or an unknow event you will have to make command decisions, and the harder the decision the more chances of failure.
The success will be based on a dice roll, kinda sorta similar to DnD but modified, modifiers will be placed depending on the experience of your crew, its current moral, the state of your ship ect.
Also from mission to mission you will mostly keep your crew and with successful missions or experience they will gain in experience increasing your effectiveness, the more you use your science department, the better they become, the better they can do more complex tasks.
Also at the end of every mission, you will face a captains, review, where I and some of the other captains, will review your mission and award commendations or discipline as needed.
Your first mission will be assigned, and depending on how you do, your next will either be assigned or you can select from options.
To start all we will need, is your request to play. (I will assign you a ship, after a few missions you may be awarded a more prestigious command).
Then you have 200 points to spend on your crew over 5 departments.
Command Crew (XO ect)
Opps
Tactical
Science
Engineering
Each department can max out at 100, so you can have everyone at 40, or some high and some low. Each successful mission you receive points to spend or some are automatically bumped up if you utilised that area in mission. Also you give your captain a previous department (Formerly Command, science, opps ect) which gives that department a 10+ bonus.
You are a newly captain so this being your first command you are going to be getting a lower end ship, refitted Miranda, Steam Runner ect.