Giant weapons, or giant numbers of weapons?
Posted: Thu Jun 13, 2013 12:09 am
So one of the things about science fiction is that people tend to go in for giant ships. Unfortunately, this has consequences. Or it should, at least.
Take the NuGalactica. It's an aircraft carrier in space that measures 4720 x 1762 x 602 feet. That makes it, very roughly, 227 times larger than the Nimitz class.
If Vipers were the size of F/A-18s, NuGalactica should be able to carry around twenty thousand of them. And in fact Vipers are just about half as long and two thirds the width of an F/A-18 (with wings folded), so if anything that number should be more like 50,000 Vipers.
Same with missiles/torpedoes. A Galaxy class has around two hundred times the volume of a modern destroyer - and a modern destroyer can tote anything from 50 to 360 missiles. Given that a photon torpedo is actually about the same cross section as a modern missile, but rather shorter, a Galaxy class should be able to carry anything from 10,000 to 70,000 of them. And a Galaxy class is quite small, compared to many of the ships out there. Multiply those numbers by 8 for the USS Vengeance, for example.
Now shows like to come up with excuses for why they don't actually do this. Galactica was an old museum relic, it only ever had the handful of Vipers in the museum to use. And the Federation is all about peace, not war, so they sacrifice armament for holodecks and replicators. Fair enough.
But what I've been thinking about lately is what would be the right way to go about this, if you were going to design a giant sci fi warship?
Say our ship is 3 miles long - a number I pick because it's about the size of the battleship in my Coalition universe, which is what got me thinking about this. Whenever I design weapons for it, I run into one of two things.
Option one, I put in a reasonable number of weapons. Say my battleship carries about 1,200 missiles/torpedoes. The trouble is, to make this work the weapons have to be HUGE. And I mean really, really... well :
You're basically left with a missile that's a spaceship of it's own, with all that implies. I ended up with missiles that have shields, and mount large numbers of decoys and drones of their own along with defensive armament in order to fight their way to the target. And bear in mind that's 1,200 of those on a battleship, most of whose internal volume is given over to toting giant antimatter cannon and fighters around. If it was a dedicated missile ship, even at this size you could probably increase that torpedo capacity tenfold.
Or Option two, I put in reasonably sized weapons. I tried scaling that torpedo down to about the size of an SS-18 ICBM, which is about the largest military missile ever used. It makes for a nice torpedo, I think... big enough to be massive and impressive, without being absurdly big. But now it's "only" a hundred feet long and ten feet across, and in that one fairly small torpedo magazine my battleship can suddenly carry nearly 90,000 of them. A dedicated missile carrier would carry almost a million.
And again, think of the logistics. I've no idea how long it takes to crane all those missile boxes into a VLS on a modern destroyer... a day, maybe? Imagine how long it takes to load 90,000 torpedoes onto a ship, let alone a million.
I face similar issues when it comes to fighters. Make a fighter roughly the size of a modern day fighter, and have the ship carry about 10,000 of them? Or give it a hundred fighters, but with each not far short of something like the Defiant in size? In other words not fighters at all but gunboats or PT boat, essentially.
Or of course there's always option three... make the ship a reasonable size!
So if you were putting together one of these monster ships that are so beloved of sci fi, what would you do? Gigantic weapons, or gigantic numbers of weapons?
Take the NuGalactica. It's an aircraft carrier in space that measures 4720 x 1762 x 602 feet. That makes it, very roughly, 227 times larger than the Nimitz class.
If Vipers were the size of F/A-18s, NuGalactica should be able to carry around twenty thousand of them. And in fact Vipers are just about half as long and two thirds the width of an F/A-18 (with wings folded), so if anything that number should be more like 50,000 Vipers.
Same with missiles/torpedoes. A Galaxy class has around two hundred times the volume of a modern destroyer - and a modern destroyer can tote anything from 50 to 360 missiles. Given that a photon torpedo is actually about the same cross section as a modern missile, but rather shorter, a Galaxy class should be able to carry anything from 10,000 to 70,000 of them. And a Galaxy class is quite small, compared to many of the ships out there. Multiply those numbers by 8 for the USS Vengeance, for example.
Now shows like to come up with excuses for why they don't actually do this. Galactica was an old museum relic, it only ever had the handful of Vipers in the museum to use. And the Federation is all about peace, not war, so they sacrifice armament for holodecks and replicators. Fair enough.
But what I've been thinking about lately is what would be the right way to go about this, if you were going to design a giant sci fi warship?
Say our ship is 3 miles long - a number I pick because it's about the size of the battleship in my Coalition universe, which is what got me thinking about this. Whenever I design weapons for it, I run into one of two things.
Option one, I put in a reasonable number of weapons. Say my battleship carries about 1,200 missiles/torpedoes. The trouble is, to make this work the weapons have to be HUGE. And I mean really, really... well :
You're basically left with a missile that's a spaceship of it's own, with all that implies. I ended up with missiles that have shields, and mount large numbers of decoys and drones of their own along with defensive armament in order to fight their way to the target. And bear in mind that's 1,200 of those on a battleship, most of whose internal volume is given over to toting giant antimatter cannon and fighters around. If it was a dedicated missile ship, even at this size you could probably increase that torpedo capacity tenfold.
Or Option two, I put in reasonably sized weapons. I tried scaling that torpedo down to about the size of an SS-18 ICBM, which is about the largest military missile ever used. It makes for a nice torpedo, I think... big enough to be massive and impressive, without being absurdly big. But now it's "only" a hundred feet long and ten feet across, and in that one fairly small torpedo magazine my battleship can suddenly carry nearly 90,000 of them. A dedicated missile carrier would carry almost a million.
And again, think of the logistics. I've no idea how long it takes to crane all those missile boxes into a VLS on a modern destroyer... a day, maybe? Imagine how long it takes to load 90,000 torpedoes onto a ship, let alone a million.
I face similar issues when it comes to fighters. Make a fighter roughly the size of a modern day fighter, and have the ship carry about 10,000 of them? Or give it a hundred fighters, but with each not far short of something like the Defiant in size? In other words not fighters at all but gunboats or PT boat, essentially.
Or of course there's always option three... make the ship a reasonable size!
So if you were putting together one of these monster ships that are so beloved of sci fi, what would you do? Gigantic weapons, or gigantic numbers of weapons?