Drake shows off his incompetence!
Posted: Tue Jul 17, 2007 2:55 am
Hi there! I don't believe we've been formally introduced. I'm Drake Zure, and I'll be here until midnight tonight, singing folk music off-key in the corner and telling bad jokes to women I think are pretty.
actually, no, i won't.
you may know me from my limited sucess on the captuion competition, but that is, sadly, neither here nor there.
what is here, is this:
the top left is from forward, to starboard, and below, just for reference. that puts the Nautilus' engineering hull and main deflector above the saucer.
she's a carrier that's been floating around in my head for a couple of years. she packs a lot of fighters and would be a dominion war thing, but her ability to launch a direct attack is limited by the fact that she uses mainly phasers and has only four very wimpy photon torpedo launchers to back that up. this model is highly preliminary and meant only to give you a rough idea of what she'll look like when i'm done.
one question: do you think she'd look better with four nacelles, because i honestly can't decide.
She's a TMP-era scoutship with light armaments and four--count 'em if you don't believe me--warp nacelles.
here's a more advanced version of the model.
top left: the different assemblies are visible here, conveniently highlighted in colors that appeal to small children. the phasers are blue, nacelles yellow, nacelle struts purple, and the impulse assembly is green.
top right: this view highlights the detail work (ha. detail indeed) on the upper hull surface. the impulse assembly, bridge, and phasers are clearly visible.
lower left: wireframe-overlay view showing the rear underside, loosely framed by the nacelles and, if you look real close, pointing out just how simple those impulse engines are to model. they're basically warped prisms.
lower right: okay, i'm showing off. in this part of the image, you can just see the complexity of the hull shape, which starts out concave at the edges, and then balloons back out to a convex bulge in the middle. also visible is the most badass sensor assembly in the world. believe it or not, that assembly is just two objects, a squashed sphere and an extremely simple, very warped cylinder.
at some point i'm going to break out my pet starship, the Tremor Class Support Cruiser, which comes complete with writeup, but is (sadly) non-3d.
by the way, does anyone know how to texture objects in Milkshape?
actually, no, i won't.
you may know me from my limited sucess on the captuion competition, but that is, sadly, neither here nor there.
what is here, is this:
the top left is from forward, to starboard, and below, just for reference. that puts the Nautilus' engineering hull and main deflector above the saucer.
she's a carrier that's been floating around in my head for a couple of years. she packs a lot of fighters and would be a dominion war thing, but her ability to launch a direct attack is limited by the fact that she uses mainly phasers and has only four very wimpy photon torpedo launchers to back that up. this model is highly preliminary and meant only to give you a rough idea of what she'll look like when i'm done.
one question: do you think she'd look better with four nacelles, because i honestly can't decide.
She's a TMP-era scoutship with light armaments and four--count 'em if you don't believe me--warp nacelles.
here's a more advanced version of the model.
top left: the different assemblies are visible here, conveniently highlighted in colors that appeal to small children. the phasers are blue, nacelles yellow, nacelle struts purple, and the impulse assembly is green.
top right: this view highlights the detail work (ha. detail indeed) on the upper hull surface. the impulse assembly, bridge, and phasers are clearly visible.
lower left: wireframe-overlay view showing the rear underside, loosely framed by the nacelles and, if you look real close, pointing out just how simple those impulse engines are to model. they're basically warped prisms.
lower right: okay, i'm showing off. in this part of the image, you can just see the complexity of the hull shape, which starts out concave at the edges, and then balloons back out to a convex bulge in the middle. also visible is the most badass sensor assembly in the world. believe it or not, that assembly is just two objects, a squashed sphere and an extremely simple, very warped cylinder.
at some point i'm going to break out my pet starship, the Tremor Class Support Cruiser, which comes complete with writeup, but is (sadly) non-3d.
by the way, does anyone know how to texture objects in Milkshape?