Death Korps Miscellanea
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Death Korps Miscellanea
This thread is for the miscellanea surrounding the armor themed game we've been discussing and questions around it.
So far I've been thinking of a Death Korps armored reconnaissance troop (platoon in armor lingo). Consisting of four - five vehicles, Salamander Scouts, Atlas ARV, Centaur Assault Carrier, Conqueror and Leman Russ MBT's and Chimera's (with squad) are all possible vehicles.
To simplify things I'm thinking of your vehicle having a set of BS/WS stats so that we don't have to fart around with crew having different stats (unless dismounted). If someone picks Chimera/Centaur then their squad would have it's own stats.
Thoughts, questions?
So far I've been thinking of a Death Korps armored reconnaissance troop (platoon in armor lingo). Consisting of four - five vehicles, Salamander Scouts, Atlas ARV, Centaur Assault Carrier, Conqueror and Leman Russ MBT's and Chimera's (with squad) are all possible vehicles.
To simplify things I'm thinking of your vehicle having a set of BS/WS stats so that we don't have to fart around with crew having different stats (unless dismounted). If someone picks Chimera/Centaur then their squad would have it's own stats.
Thoughts, questions?
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Re: Death Korps Miscellanea
That sounds fine with me.
I call dibs on the Leman Russ.
I call dibs on the Leman Russ.
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Re: Death Korps Miscellanea
I'm also going to go with a points system for vehicle and vehicle upgrades purchases, so many for an MBT, so many for sponsons, so many for improved comms etc. PC's and NPC's can choose from a list of issued kit though.
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Re: Death Korps Miscellanea
Everything here is in a state of flux. Things may change. Kindly do not complain.
Character Creation:
Take Guardsmen, Imperial World. Replace the starting kit with the stuff from the lists below. You do not need to take any weapons related skill, we are assuming your characters know how to use what they have.
Squad Commanders and Vehicle Commanders start at Sgt.
Lasguns/Carbines now have full auto: S/3/6, auto removes the reliable trait.
Current list of options. Subject to change.
List of vehicle options:
Leman Russ (Annihilator, Exterminator, Executioner, Punisher, Standard)
Conqueror
Salamander Scout
Chimera w/10 man squad (Multilaser, Heavy Bolter turret, Autocannon turret)
Centaur Light Assault Carrier w/5 man squad (pintle mount w/heavy stubber. Squads heavy weapon can fire through the forward port)
Atlas ARV
Hellhound
Vehicle upgrades:
Camo netting (+20 to concealment when employed)
Hunter Killer Missile
Improved Comms (+10 to checks involving comms. Grants long range abilities)
Mine Plow
Searchlight (see as if it where normal daylight in the direction it is pointed)
Smoke Launchers
Pintle mounted weapon (heavy stubber, storm bolter, flamer [maybe])
Aux fuel tanks
Sponson mounts
Hull mount
Dozer blade (no penalty for moving in rough terrain, can dig fighting positions, clear ground etc)
Auspex (as manpack auspex. Range increased to 1 km)
Sensor Mast (as auspex. Increased height grants the ability to see over terrain obstacles. Contains pict recorder)
Pioneer Rack (basic tools: axe, sledgehammer, shovel, pry bar, saw)
Crew Weapons:
Las Pistol
Las Carbine
Lasgun
Shotgun
Combat Knife
Infantry Weapons:
lasgun
hellgun w/backpack
longlas
flamer
plasmagun
meltagun
heavy stubber
las pistol
grenade launcher
combat knife/bayonet
Personal Kit (all PC's NPC's get):
Reference for style.
Crewmen:
-Crewsuit (think flightsuit type coveralls)
-Flak Vest (AP 4)
-Flak Helmet (AP4)
-LBE
-Greatcoat
-Rucksack
-Microbead
-Grenades x 4
-Weapons cleaning kit
-E-tool
-Infantry lamp pack
-medikit
-mess kit
-canteen
-bedroll
Gas Mask
-Dog Tags
-Primer
Infantry:
As Crewman.
-Replace Flak Helmet/Vest with Guard Flak.
-Replace crewsuit with uniform (Krieg Style)
Your vehicle will contain 72 hours worth of rations w/water. The rest can be stashed on the ARV.
PC Vehicles:
Rochey:
Leman Russ, battlecannon, hull lascannon, sponson heavy bolters, pintle heavy stubber, auspex.
Vehicle/Weapons Stats:
Autocannon (Frag) 300m s/2/5 4d10+5 I Pen 4 20 2Full Blast (2)
Autocannon (Krak) 300m s/2/5 4d10+5 I Pen 6 20 2Full
Battle Cannon HE Round: (1000m; 4d10+10 X; Pen 10; Clip 1; Rld Full; Blast (5)) AP: (1000m; 5d10 + 10 ; Pen 15; Clip 1; Rld Full)
Lascannon (300m; S/-/-; 5d10+10 E ; Pen 10; Clip U)
Heavy Bolter (120m; -/-/10; 2d10 X; Pen 5; Clip 60; Rld 2Full)
Sponson Heavy Bolters (120m; -/-/10; 2d10 X; Pen 5; Clip 60; Rld 2Full) or
Sponson Heavy Flamers (30m, S/-/-, 2d10+4 E, Pen 4, Clip 10, Rld 2Full, Flame)
Multilaser (250m -/-/10 3d10+3 E Pen 4 Clip U)
Heavy Stubber (120m -/-/10 1d10 +4 I Pen 3(6 with AP rounds) Clip 40 1Full)
Inferno Cannon (75m 3d10+5 E Pen 8 Clip 98)
Ammo loadout:
Battlecannon: 40 rounds
Heavy Bolter (hull, sponson): 400 rounds
Heavy Stubber: 400 rounds (10 box mags or 2 200 round belts)
Flamer (hull, sponson): 5 reloads (giving a total of 60 shots)
Autocannon: 500 rounds (25, 20 round box mags)
Character Creation:
Take Guardsmen, Imperial World. Replace the starting kit with the stuff from the lists below. You do not need to take any weapons related skill, we are assuming your characters know how to use what they have.
Squad Commanders and Vehicle Commanders start at Sgt.
Lasguns/Carbines now have full auto: S/3/6, auto removes the reliable trait.
Current list of options. Subject to change.
List of vehicle options:
Leman Russ (Annihilator, Exterminator, Executioner, Punisher, Standard)
Conqueror
Salamander Scout
Chimera w/10 man squad (Multilaser, Heavy Bolter turret, Autocannon turret)
Centaur Light Assault Carrier w/5 man squad (pintle mount w/heavy stubber. Squads heavy weapon can fire through the forward port)
Atlas ARV
Hellhound
Vehicle upgrades:
Camo netting (+20 to concealment when employed)
Hunter Killer Missile
Improved Comms (+10 to checks involving comms. Grants long range abilities)
Mine Plow
Searchlight (see as if it where normal daylight in the direction it is pointed)
Smoke Launchers
Pintle mounted weapon (heavy stubber, storm bolter, flamer [maybe])
Aux fuel tanks
Sponson mounts
Hull mount
Dozer blade (no penalty for moving in rough terrain, can dig fighting positions, clear ground etc)
Auspex (as manpack auspex. Range increased to 1 km)
Sensor Mast (as auspex. Increased height grants the ability to see over terrain obstacles. Contains pict recorder)
Pioneer Rack (basic tools: axe, sledgehammer, shovel, pry bar, saw)
Crew Weapons:
Las Pistol
Las Carbine
Lasgun
Shotgun
Combat Knife
Infantry Weapons:
lasgun
hellgun w/backpack
longlas
flamer
plasmagun
meltagun
heavy stubber
las pistol
grenade launcher
combat knife/bayonet
Personal Kit (all PC's NPC's get):
Reference for style.
Crewmen:
-Crewsuit (think flightsuit type coveralls)
-Flak Vest (AP 4)
-Flak Helmet (AP4)
-LBE
-Greatcoat
-Rucksack
-Microbead
-Grenades x 4
-Weapons cleaning kit
-E-tool
-Infantry lamp pack
-medikit
-mess kit
-canteen
-bedroll
Gas Mask
-Dog Tags
-Primer
Infantry:
As Crewman.
-Replace Flak Helmet/Vest with Guard Flak.
-Replace crewsuit with uniform (Krieg Style)
Your vehicle will contain 72 hours worth of rations w/water. The rest can be stashed on the ARV.
PC Vehicles:
Rochey:
Leman Russ, battlecannon, hull lascannon, sponson heavy bolters, pintle heavy stubber, auspex.
Vehicle/Weapons Stats:
Autocannon (Frag) 300m s/2/5 4d10+5 I Pen 4 20 2Full Blast (2)
Autocannon (Krak) 300m s/2/5 4d10+5 I Pen 6 20 2Full
Battle Cannon HE Round: (1000m; 4d10+10 X; Pen 10; Clip 1; Rld Full; Blast (5)) AP: (1000m; 5d10 + 10 ; Pen 15; Clip 1; Rld Full)
Lascannon (300m; S/-/-; 5d10+10 E ; Pen 10; Clip U)
Heavy Bolter (120m; -/-/10; 2d10 X; Pen 5; Clip 60; Rld 2Full)
Sponson Heavy Bolters (120m; -/-/10; 2d10 X; Pen 5; Clip 60; Rld 2Full) or
Sponson Heavy Flamers (30m, S/-/-, 2d10+4 E, Pen 4, Clip 10, Rld 2Full, Flame)
Multilaser (250m -/-/10 3d10+3 E Pen 4 Clip U)
Heavy Stubber (120m -/-/10 1d10 +4 I Pen 3(6 with AP rounds) Clip 40 1Full)
Inferno Cannon (75m 3d10+5 E Pen 8 Clip 98)
Ammo loadout:
Battlecannon: 40 rounds
Heavy Bolter (hull, sponson): 400 rounds
Heavy Stubber: 400 rounds (10 box mags or 2 200 round belts)
Flamer (hull, sponson): 5 reloads (giving a total of 60 shots)
Autocannon: 500 rounds (25, 20 round box mags)
Last edited by Aaron on Thu Dec 31, 2009 1:35 pm, edited 16 times in total.
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Re: Death Korps Miscellanea
Which one is that? The new one with the gatling?Tyyr wrote:Any thoughts about the Punisher version of the LR?
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Re: Death Korps Miscellanea
Aye, thats cool. I'll add it to the list.Tyyr wrote:Yeah. Mostly an anti-infantry tank.
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Re: Death Korps Miscellanea
I like the Punisher and Annihliator best from that list. The Executioner is sweet but depending on how this RP is set up we might not want to be saddled with a temperamental main gun.
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Re: Death Korps Miscellanea
I'm going to set a limit of a max of five vehicles plus one support track (Atlas), chances are I'll play that one. Mostly because we are Recce so that implies small and fast, it also means we get to play fast and loose with the TO&E but I'd like at least one actual scout with a sensor or a squad to do the actual peeking.
Well, there will be armor to engage but we'll be a fair ways from CAS or support. There will be a support track but there are limits to what they can do to fix things.I like the Punisher and Annihliator best from that list. The Executioner is sweet but depending on how this RP is set up we might not want to be saddled with a temperamental main gun.
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Re: Death Korps Miscellanea
Indeed, lots of ammo and far more reliable.Tyyr wrote:That's leave the Annihilator looking real good.
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Re: Death Korps Miscellanea
Well, no ammo really for the las cannons... or did I botch that name?
Use heavy bolter sponsons for anti-infantry work and maybe an autocannon in the hull for heavy infantry/light vehicles and you've got a tank who's main guns can fire all day long with secondaries that are easily supplied with ammo. Maybe slap a heavy stubber on the commander's copula and an HK missile on it to boot. Maybe not the ultimate battle tank but a very solid one for a recce group.
Use heavy bolter sponsons for anti-infantry work and maybe an autocannon in the hull for heavy infantry/light vehicles and you've got a tank who's main guns can fire all day long with secondaries that are easily supplied with ammo. Maybe slap a heavy stubber on the commander's copula and an HK missile on it to boot. Maybe not the ultimate battle tank but a very solid one for a recce group.
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Re: Death Korps Miscellanea
No, Annihilator is the one with the lascannons. It's listed as having 360 rounds for the main guns on Lexicanicum but I'm sure that lascannons run off the powerplant in the TT. We'll sort that bit out later.Tyyr wrote:Well, no ammo really for the las cannons... or did I botch that name?
Yep. Recce shouldn't be engaging in any standup fights anyways, or at least not long ones.Use heavy bolter sponsons for anti-infantry work and maybe an autocannon in the hull for heavy infantry/light vehicles and you've got a tank who's main guns can fire all day long with secondaries that are easily supplied with ammo. Maybe slap a heavy stubber on the commander's copula and an HK missile on it to boot. Maybe not the ultimate battle tank but a very solid one for a recce group.
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Re: Death Korps Miscellanea
Yeah. If I recall the fluff of the Land Raider.... Crusader I think, is that it can hold more men because they removed the las cannons and the large generators required to power them. Not batteries, generators.