Page 1 of 2
Paladin Photoshop
Posted: Thu Jul 23, 2009 3:36 am
by Nickswitz
Mark suggested this to me, and I think it's quite doable, except that we don't have any real schematics or anything for it. If we do, could someone send me to them... But if not, I was planning on making them and then putting the ship into a scene, for beauty shots. So, this will be for all input anyone has for it, especially those who helped design the ship. Just what the basic hull shape will be, the saucer, the engineering hull, the nacelle design, any special opening that there might be (eg. large windows, shuttlebays, cargo bays) or any special outside parts (eg. captain's yacht, large escape pods).
So, now that that is all out, help me make designs, and I can't promise this to be beautiful, but I plan on trying my best. Whenever I have an idea for the design (usually schematic-wise) I'll post the pictures in here.
Re: Paladin Photoshop
Posted: Thu Jul 23, 2009 4:20 am
by Lt. Staplic
I don't think there is a finalized design, when I opened a thread to get general discussion on the finalized design flowing again Teaos locked it b/c he thought I was trying to Hijack the topic.
Here is a 3D rendering I did (a rough wire model basicly) based on what we had previously talked about and the feedback on the 2D models I'd drawn up. (the program I designed it on is Google Sketchup, if you don't have it you can download it for free
here [the non-pro version], after you download the software you can download the actual model.)
Re: Paladin Photoshop
Posted: Tue Jul 28, 2009 9:57 am
by Mark
Paladin has four nacelles
Re: Paladin Photoshop
Posted: Tue Jul 28, 2009 10:52 am
by Tsukiyumi
Mark wrote:Paladin has four nacelles
So does that model.
Re: Paladin Photoshop
Posted: Tue Jul 28, 2009 3:10 pm
by Lt. Staplic
Mark wrote:Paladin has four nacelles
there are two on the outside of the secondary hull, one in the groove in the secondary hull, and one beneath the ship.
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 1:27 am
by Abraxas
Why 4?
It looks alright with 2...
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 1:49 am
by Nickswitz
Its four because they decided to have 4.
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 4:23 am
by Tsukiyumi
We decided that the added redundancy and endurance would make sense for a full-on Battleship, and that efficiency would be a secondary concern on such a vessel.
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 4:26 am
by Tsukiyumi
Lt. Staplic wrote:Mark wrote:Paladin has four nacelles
there are two on the outside of the secondary hull, one in the groove in the secondary hull, and one beneath the ship.
This reminds me, I thought we'd decided on a "thicker" primary hull?
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 4:40 am
by Teaos
We did, and better cover for the nacelles, and more intergration....
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 6:57 am
by Lt. Staplic
I did this quite some time ago...it was meant to be a rough concept to spark conversation really. Plus I wasn't very good with Sketchup then (not that I'm much better now.)
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 7:09 am
by Tsukiyumi
Lt. Staplic wrote:I did this quite some time ago...it was meant to be a rough concept to spark conversation really. Plus I wasn't very good with Sketchup then (not that I'm much better now.)
Is there any way to just stretch the primary hull vertically a little?
I'm going to see about getting Bryce 3d tonight, so I may make a new model myself.
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 7:53 am
by Mark
Sorry, did we decide on the "X" config for the nacelles or the "+" config?
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 7:58 am
by Tsukiyumi
Mark wrote:Sorry, did we decide on the "X" config for the nacelles or the "+" config?
I don't know, actually.
My model had a "U" config, with the lower nacelles closer together.
EDIT: No, that was my next step that I never got to. Now I have to start from scratch.
Here was my rough untextured idea:
Re: Paladin Photoshop
Posted: Wed Jul 29, 2009 8:52 am
by Reliant121
That looks like a rather stretched out x which would probably work better. It fits more with what we have seen from trek.