Character Stats (Do not post here)
Posted: Tue Jan 13, 2009 1:37 am
Cpl Kendall
WS = 5 / Would normally be 4 but I counted a Furious Charge rule.
BS = 2 / You're not much of a shooter but always willing to pull the trigger a few extra times.
Str = 4 / You come from a world where might is right, so say all those that bow too you.
T = 4 / Your body is a master work of pain and endurance.
In = 4 / You move in a way that most people think of you as a raged animal.
Ld = 8 / You are willing to fight and die for the Emperor, as long as you do it on the ground. -2 when airborn or in space.
Weapons =
Combat Shotgun (Short range but gives you a +2 to hit inside of 10 meters and it only takes you one hand to use).
Heavy Auto pistol (More like a hand cannon but its the same too you).
Double barrel flintlock pistol (A twin kiss of home lovin and a cute back up).
ChainSword (Because you love the sound it makes people make when its stuck inside of them).
Machete (To a feral, this is a small backup weapon).
Poisoned throwing blades (Milked from animals of your homeworld, for you its Religon and for others a painful but quiet death).
Armor = 5+
Leather hides plus a flak jacket you took from a man you skinned.
Special Items =
Totem of the Emperor (It may be a palm sized wood bear but you dare people to say so).
Sacred flowers (Too eat this is to become mad with rage, +2 Str for one hour)
Jerky (no one knows what or who it is made out of, but you love it)
Poison Diet (Your body takes pain and poison because of your life long faith, +3 against poison effects).
Name: Stig
Age: 30 (approx)
Height: 5'8
Weight: 200lbs
Eyes: Grey
Hair: Blonde
Skin: Tan
Build: Muscular
Homeworld: A penal world somewhere in the Calixis Sector
Equipment:
Axe
Flintlock
Knife (made from an animal thigh bone)
Grox-skin breeches
Fur lined vest
Grox hide boots
Grox hide rucksack
Past:
Stig was born the only son of an Imperial Guardsmen who had been condemned to a penal world and a local he had married. The world had long since descended into a feral hell that was occasionally visited by ships dropping off new convicts. Stig grew up listening to the stories of his fathers Guard service and thanks to his dad being well travelled and (relatively) educated, he was one of the few natives to be able to read and write.
When he was 18 his mother and father were raped and killed by a neighbouring tribe. Fortunately he had been hunting grox at the time and survived. He spent the next 12 or so years plotting revenge and killing the rival tribe one by one when they left the village. How he came to the service of the Inquisition or how he even got off the planet is not known, indeed Stig himself is less than clear on how it happened. He did manage to hang on to his father's old Iflintlock and an axe he had made out of a discarded brush clearing device though.
Tsukiyumi
WS = 5 (The Emperor's love is best given hand to hand).
BS = 2 (Never really understood the uses of firearms).
Str = 3 (Stronger then the normal void born, still only average by most standards).
T = 3 (You can take a hit, most of them anyways).
In = 5 (Blinding speed is your thing).
Ld = 10 (As the Emperor knows no fear, neither can you).
Armor = 4+
Flexed Composite Armor (This is the best armor per weight around and you have it. Light as a feather but tough as stone! Don't bust it, you can't replace it.)
Weapons =
A mix of throwing blades (some plain, others with different poisons).
Laspistol (just in case you ever need it).
Power Sword (The last thing your enemy see's is a pretty blue glow).
Long dagger (Just incase you need it).
Special Items =
Meds (stims and painkillers etc).
Climbing gear (sometimes you need to reach high places).
Random Assassin's gear (you never know what the hell this guy has under his cloak).
Name: Pahr
Species: Human
Age: 22
Sex: Male
Homeworld: N/A
Bio: Born on a Chartist Vessel in the Warp, Pahr is one of the exceptionally few born with the Pariah Gene; soulless, and without any presence in the Warp. Because of this, he was shunned by his void-born parents, condemned to death, and only survived his first few years aboard with help from a sympathetic barren woman, who hid him away in the maintenance spaces. He was isolated and alone for 11 years, developing numerous psychoses and an aversion to open spaces that haunted him for years after his escape onto an Imperial planet during a cargo drop. Before he escaped, he sneaked through a crawlspace into his parent's quarters, and killed them both with an edged maintenance tool a careless worker had dropped.
His freedom was short-lived, however; his pale skin and disturbing soulless presence drew the attention of local authorities, who promptly captured him, and eventually brought him to one of the Death Cults on the planet. There, his training was severe, but he persevered, learning to track and kill his prey. His extreme self-discipline impressed his masters, but was sometimes a cause for concern, as his self-flagellation and ritual mutilation became increasingly extreme. After several years of meditation training, and success on numerous missions, he was discovered by the Culexus Temple, and survived his trial by fire against a rebellious, latent psychic warlord on an isolated outer world. Afterwards, he was brought to the Culexus Order to hone his skills, and learn to battle Human psychers, as well as Eldar, and Daemons, should the need arise. While at the Temple, his devotion to the Emperor grew to a fanatical level, and his rituals resumed; he began carving arcane symbols, and passages of the Emperor's teachings into his skin with precise instruments.
Since then, he has performed exceptionally well, against both psychers, and normal targets. He has been assigned to accompany Interrogator Milo Trask on his mission to the Talio system.
Personality: To say that Pahr is a disturbing person would be a drastic understatement. Once aware of his presence, most people either pretend he isn't there, or flee in terror. Only the strongest-minded individuals can look into his deep black eyes without turning away, and he uses his terrifying appearance to intimidate or incapacitate his opponents. He is usually silent, completely fearless, follows orders to the letter, and spends his free time carving the names of his victims into his flesh with the same tool he used to kill his parents, or punishing himself for what he perceives to be heretical or impure thoughts. As single-minded and intense as he seems, Pahr chooses to out think his opponents most times, saving direct confrontation for the killing blow. In open combat, he uses his soulless nature, and extreme agility to his advantage, if he is unable to avoid detection.
Equipment: Pahr wears the black helm of the Culexus with pride; the Animus Speculum is able to help him mask his disturbing nature, and he wields it's awesome power against psychers with masterful skill. He normally wears Synskin to help mask his movements, and Flexed Composite Armor under a black cloak. He also owns a Void Suit that he uses on occasion when infiltrating vessels. He is known to carry the drugs Slaught and Stimm for use in desperate situations, and Multikeys, Grapnels, and Excruciator Kits as standard gear.
For weaponry, Pahr usually chooses bladed or thrown weapons over firearms, though he can use pistols and revolvers if necessary. His standard weapons include a number of poisoned knives and throwing stars; on the current mission, he has brought a small Power Blade, and a Laspistol as well. He also uses more exotic devices common to his trade; his Etherium is a possession Pahr prizes second only to his Animus helm, and on the current mission, he has obtained four psyk-out grenades for use against Narchana.
Rochey
WS = 2 / +1 when using smaller blades, you're good at cutting people.
BS = 2 / shooting isn't your thing.
Str = 3 / Human
T = 3 / Human
In =3 / Human
Ld = 8 / You've got a steady hand and steady mind.
Armor = 5+
Flak Jacket and helmet. Just about as plain as you get.
Weapons =
Autopistol, revolver, small surgical knives.
Equipment =
Field Medic's kit with your basic drugs and sewing gears plus a few abnormal extras picked up along the way.
Name: Marco Karibi
Species: Human
Age: 43
Sex: Male
Homeworld: Deloria Secondus
Bio:
The son of the owner of a chain of medical institutions on the wealthy planet of Deloria Secondus, Marco Karibi was conscripted into military service at the onset of the Gothic War, joining the Delorian Ninth Mechanized regiment at the age of 18 as a medic. For the duration of the war, he served with the Ninth on several fronts against the invading Chaos forces.
After the disastrous Imperial defeat at the Fall of Vandria, Karibi (by then 28 and one of the regiment's senior medical officers) was one of just 278 personel from the Ninth Mechanized to escape the planet before an orbitting Imperial fleet committed an Exterminatus operation on the sparesely-populated mining colony.
After the shuttle he was on was picked up by the Lunar class cruiser Rhadamantine, he was conscripted by the ship's captain into working as the vessel's Chief Medical Officer due to the heavy crew losses the ship had suffered, leaving the vessel with few capable medical personel.
Karibi spent three years aboard the ship and experienced firsthand the brutal horrors of ship-to-ship boarding actions on numerous occasions. He was then transferred to act as CMO of the newly-formed Savaven Third Light Infantry, where he served for a further four years.
At the age of 35, Marco Karibi was one of the personel selected from the Savaven Third to acompany Inquisitor Horst during covert negotiations with the Eldar in an attempt at forming an alliance. One of the few humans who survived the joint Dark Eldar/Chaos ambush on the meeting, he was later rescued by personel from the Dictator class cruiser Lord Solar Macharius along with other survivors, and transferred back to the Savaven Third for a short period of time.
He was then assigned to assist Inquisitor Lexus in a mission behind enemy lines to assasinate a senior Chaos warlord, shortly before the Battle of Gethsemene, functioning as the team's medic. With the success of the mission, Inquisitor Lexus retained the medic on his retinue for a number of years, during which time Karibi turned his skill at medicine to devising and utilising various interogation drugs with consistantly good results, becoming a useful asset to Inquisitor Lexus.
Shortly after turning 41, Karibi was left in a beurocratic limbo after Lexus' death. Due to an administrative mistake among the Savaven Third's paperwork, Karibi's status had not been put down as "Transferred" as it should have, but instead as "Killed In Action", leaving him officialy dead.
After being bounced around several different departments in both the Munitorum and the Inquisition for almost three straight months Karibi was finaly registered as being alive, and assigned permanently to the Inquisition. He was then rapidly assigned to assist Interrogator Milo Trask when the Inquisition officialy gave Trask the assignment of bringing the rogue psyker, Delsa Narchana, to justice. Although Narchana escaped, Karibi remained with Trask during the year-long hunt for the rogue psyker and his cult.
Personality:
A somewhat cynical and bitter person, Marco Karibi attained his position of CMO due solely to his skills rather than any kind of good bedside manner. Often giving off an apathetic air towards his patients, many are often left with the impression that he doesn't particularly care whether his charges live or die provided he's still getting paid at the end of the day.
His years of fighting on the frontlines, including some violent starship boarding actions, has drilled into him the importance of being armed, compelling him to carry a concealed weapon at all times. Although capable of holding his own in a shoot-out, his accuracy leaves a lot to be desired and he prefers to be as far away from combat as possible as he considers actual fighting to be the job of the common soldier, with his job being merely to fix them up again later.
His years of service with Inquisitor Lexus have hardened him towards those he considers to be the enemy. Despite taking an oath purely to heal people, he has little moral qualms with killing. Or with creating and administering torture drugs to captured prisoners, a talent which Inquisitor Lexus was eager to develop in him.
Although he retains a solid faith in the divinity of the Emperor he is rather casual towards matters of faith and piety, something which has brought him into conflict with others on occasion.
Equipment:
In addition to the medical kit that comes naturaly with his proffesion, Karibi is also known to carry small vials and samples of various non-standard antidotes and drugs for a variety of purposes.
As he is rarely in the middle of any combat, he doesn't often bother with armour on most occasions. Although he has neglected to retain most of the standard issue armour he was given on various occasions, he has retained the light flak chest plate from his days in the Delorian Ninth Mechanized, usualy only wearing it under a coat or jacket during dangerous assignments.
Karibi is no expert when it comes to fire-arms, and this manifests itself in his use of simple and easy to maintain weapons. His weapon of choice is a short auto-pistol manufactured on his homeworld, for which he generaly only caries a few clips. Although it doesn't have much in terms of stopping power compared to most other weapons, Karibi favours it due to its high rate of fire believing that putting enough rounds in the general vicinity of the enemy makes up fairly well for his rather poor aiming ability.
In addition, he is known to carry a six shot revolver virtualy all the time, usualy hidden from sight somewhere on his person. As with the auto-pistol, he does not carry much ammunition for the gun, considering it somewhat of a last-resort weapon.
Although he doesn't carry any dedicated close-combat weapons, his medical kit does contain a number of surgical tools that can substitute nicely for knives in an emergency.
WS = 5 / Would normally be 4 but I counted a Furious Charge rule.
BS = 2 / You're not much of a shooter but always willing to pull the trigger a few extra times.
Str = 4 / You come from a world where might is right, so say all those that bow too you.
T = 4 / Your body is a master work of pain and endurance.
In = 4 / You move in a way that most people think of you as a raged animal.
Ld = 8 / You are willing to fight and die for the Emperor, as long as you do it on the ground. -2 when airborn or in space.
Weapons =
Combat Shotgun (Short range but gives you a +2 to hit inside of 10 meters and it only takes you one hand to use).
Heavy Auto pistol (More like a hand cannon but its the same too you).
Double barrel flintlock pistol (A twin kiss of home lovin and a cute back up).
ChainSword (Because you love the sound it makes people make when its stuck inside of them).
Machete (To a feral, this is a small backup weapon).
Poisoned throwing blades (Milked from animals of your homeworld, for you its Religon and for others a painful but quiet death).
Armor = 5+
Leather hides plus a flak jacket you took from a man you skinned.
Special Items =
Totem of the Emperor (It may be a palm sized wood bear but you dare people to say so).
Sacred flowers (Too eat this is to become mad with rage, +2 Str for one hour)
Jerky (no one knows what or who it is made out of, but you love it)
Poison Diet (Your body takes pain and poison because of your life long faith, +3 against poison effects).
Name: Stig
Age: 30 (approx)
Height: 5'8
Weight: 200lbs
Eyes: Grey
Hair: Blonde
Skin: Tan
Build: Muscular
Homeworld: A penal world somewhere in the Calixis Sector
Equipment:
Axe
Flintlock
Knife (made from an animal thigh bone)
Grox-skin breeches
Fur lined vest
Grox hide boots
Grox hide rucksack
Past:
Stig was born the only son of an Imperial Guardsmen who had been condemned to a penal world and a local he had married. The world had long since descended into a feral hell that was occasionally visited by ships dropping off new convicts. Stig grew up listening to the stories of his fathers Guard service and thanks to his dad being well travelled and (relatively) educated, he was one of the few natives to be able to read and write.
When he was 18 his mother and father were raped and killed by a neighbouring tribe. Fortunately he had been hunting grox at the time and survived. He spent the next 12 or so years plotting revenge and killing the rival tribe one by one when they left the village. How he came to the service of the Inquisition or how he even got off the planet is not known, indeed Stig himself is less than clear on how it happened. He did manage to hang on to his father's old Iflintlock and an axe he had made out of a discarded brush clearing device though.
Tsukiyumi
WS = 5 (The Emperor's love is best given hand to hand).
BS = 2 (Never really understood the uses of firearms).
Str = 3 (Stronger then the normal void born, still only average by most standards).
T = 3 (You can take a hit, most of them anyways).
In = 5 (Blinding speed is your thing).
Ld = 10 (As the Emperor knows no fear, neither can you).
Armor = 4+
Flexed Composite Armor (This is the best armor per weight around and you have it. Light as a feather but tough as stone! Don't bust it, you can't replace it.)
Weapons =
A mix of throwing blades (some plain, others with different poisons).
Laspistol (just in case you ever need it).
Power Sword (The last thing your enemy see's is a pretty blue glow).
Long dagger (Just incase you need it).
Special Items =
Meds (stims and painkillers etc).
Climbing gear (sometimes you need to reach high places).
Random Assassin's gear (you never know what the hell this guy has under his cloak).
Name: Pahr
Species: Human
Age: 22
Sex: Male
Homeworld: N/A
Bio: Born on a Chartist Vessel in the Warp, Pahr is one of the exceptionally few born with the Pariah Gene; soulless, and without any presence in the Warp. Because of this, he was shunned by his void-born parents, condemned to death, and only survived his first few years aboard with help from a sympathetic barren woman, who hid him away in the maintenance spaces. He was isolated and alone for 11 years, developing numerous psychoses and an aversion to open spaces that haunted him for years after his escape onto an Imperial planet during a cargo drop. Before he escaped, he sneaked through a crawlspace into his parent's quarters, and killed them both with an edged maintenance tool a careless worker had dropped.
His freedom was short-lived, however; his pale skin and disturbing soulless presence drew the attention of local authorities, who promptly captured him, and eventually brought him to one of the Death Cults on the planet. There, his training was severe, but he persevered, learning to track and kill his prey. His extreme self-discipline impressed his masters, but was sometimes a cause for concern, as his self-flagellation and ritual mutilation became increasingly extreme. After several years of meditation training, and success on numerous missions, he was discovered by the Culexus Temple, and survived his trial by fire against a rebellious, latent psychic warlord on an isolated outer world. Afterwards, he was brought to the Culexus Order to hone his skills, and learn to battle Human psychers, as well as Eldar, and Daemons, should the need arise. While at the Temple, his devotion to the Emperor grew to a fanatical level, and his rituals resumed; he began carving arcane symbols, and passages of the Emperor's teachings into his skin with precise instruments.
Since then, he has performed exceptionally well, against both psychers, and normal targets. He has been assigned to accompany Interrogator Milo Trask on his mission to the Talio system.
Personality: To say that Pahr is a disturbing person would be a drastic understatement. Once aware of his presence, most people either pretend he isn't there, or flee in terror. Only the strongest-minded individuals can look into his deep black eyes without turning away, and he uses his terrifying appearance to intimidate or incapacitate his opponents. He is usually silent, completely fearless, follows orders to the letter, and spends his free time carving the names of his victims into his flesh with the same tool he used to kill his parents, or punishing himself for what he perceives to be heretical or impure thoughts. As single-minded and intense as he seems, Pahr chooses to out think his opponents most times, saving direct confrontation for the killing blow. In open combat, he uses his soulless nature, and extreme agility to his advantage, if he is unable to avoid detection.
Equipment: Pahr wears the black helm of the Culexus with pride; the Animus Speculum is able to help him mask his disturbing nature, and he wields it's awesome power against psychers with masterful skill. He normally wears Synskin to help mask his movements, and Flexed Composite Armor under a black cloak. He also owns a Void Suit that he uses on occasion when infiltrating vessels. He is known to carry the drugs Slaught and Stimm for use in desperate situations, and Multikeys, Grapnels, and Excruciator Kits as standard gear.
For weaponry, Pahr usually chooses bladed or thrown weapons over firearms, though he can use pistols and revolvers if necessary. His standard weapons include a number of poisoned knives and throwing stars; on the current mission, he has brought a small Power Blade, and a Laspistol as well. He also uses more exotic devices common to his trade; his Etherium is a possession Pahr prizes second only to his Animus helm, and on the current mission, he has obtained four psyk-out grenades for use against Narchana.
Rochey
WS = 2 / +1 when using smaller blades, you're good at cutting people.
BS = 2 / shooting isn't your thing.
Str = 3 / Human
T = 3 / Human
In =3 / Human
Ld = 8 / You've got a steady hand and steady mind.
Armor = 5+
Flak Jacket and helmet. Just about as plain as you get.
Weapons =
Autopistol, revolver, small surgical knives.
Equipment =
Field Medic's kit with your basic drugs and sewing gears plus a few abnormal extras picked up along the way.
Name: Marco Karibi
Species: Human
Age: 43
Sex: Male
Homeworld: Deloria Secondus
Bio:
The son of the owner of a chain of medical institutions on the wealthy planet of Deloria Secondus, Marco Karibi was conscripted into military service at the onset of the Gothic War, joining the Delorian Ninth Mechanized regiment at the age of 18 as a medic. For the duration of the war, he served with the Ninth on several fronts against the invading Chaos forces.
After the disastrous Imperial defeat at the Fall of Vandria, Karibi (by then 28 and one of the regiment's senior medical officers) was one of just 278 personel from the Ninth Mechanized to escape the planet before an orbitting Imperial fleet committed an Exterminatus operation on the sparesely-populated mining colony.
After the shuttle he was on was picked up by the Lunar class cruiser Rhadamantine, he was conscripted by the ship's captain into working as the vessel's Chief Medical Officer due to the heavy crew losses the ship had suffered, leaving the vessel with few capable medical personel.
Karibi spent three years aboard the ship and experienced firsthand the brutal horrors of ship-to-ship boarding actions on numerous occasions. He was then transferred to act as CMO of the newly-formed Savaven Third Light Infantry, where he served for a further four years.
At the age of 35, Marco Karibi was one of the personel selected from the Savaven Third to acompany Inquisitor Horst during covert negotiations with the Eldar in an attempt at forming an alliance. One of the few humans who survived the joint Dark Eldar/Chaos ambush on the meeting, he was later rescued by personel from the Dictator class cruiser Lord Solar Macharius along with other survivors, and transferred back to the Savaven Third for a short period of time.
He was then assigned to assist Inquisitor Lexus in a mission behind enemy lines to assasinate a senior Chaos warlord, shortly before the Battle of Gethsemene, functioning as the team's medic. With the success of the mission, Inquisitor Lexus retained the medic on his retinue for a number of years, during which time Karibi turned his skill at medicine to devising and utilising various interogation drugs with consistantly good results, becoming a useful asset to Inquisitor Lexus.
Shortly after turning 41, Karibi was left in a beurocratic limbo after Lexus' death. Due to an administrative mistake among the Savaven Third's paperwork, Karibi's status had not been put down as "Transferred" as it should have, but instead as "Killed In Action", leaving him officialy dead.
After being bounced around several different departments in both the Munitorum and the Inquisition for almost three straight months Karibi was finaly registered as being alive, and assigned permanently to the Inquisition. He was then rapidly assigned to assist Interrogator Milo Trask when the Inquisition officialy gave Trask the assignment of bringing the rogue psyker, Delsa Narchana, to justice. Although Narchana escaped, Karibi remained with Trask during the year-long hunt for the rogue psyker and his cult.
Personality:
A somewhat cynical and bitter person, Marco Karibi attained his position of CMO due solely to his skills rather than any kind of good bedside manner. Often giving off an apathetic air towards his patients, many are often left with the impression that he doesn't particularly care whether his charges live or die provided he's still getting paid at the end of the day.
His years of fighting on the frontlines, including some violent starship boarding actions, has drilled into him the importance of being armed, compelling him to carry a concealed weapon at all times. Although capable of holding his own in a shoot-out, his accuracy leaves a lot to be desired and he prefers to be as far away from combat as possible as he considers actual fighting to be the job of the common soldier, with his job being merely to fix them up again later.
His years of service with Inquisitor Lexus have hardened him towards those he considers to be the enemy. Despite taking an oath purely to heal people, he has little moral qualms with killing. Or with creating and administering torture drugs to captured prisoners, a talent which Inquisitor Lexus was eager to develop in him.
Although he retains a solid faith in the divinity of the Emperor he is rather casual towards matters of faith and piety, something which has brought him into conflict with others on occasion.
Equipment:
In addition to the medical kit that comes naturaly with his proffesion, Karibi is also known to carry small vials and samples of various non-standard antidotes and drugs for a variety of purposes.
As he is rarely in the middle of any combat, he doesn't often bother with armour on most occasions. Although he has neglected to retain most of the standard issue armour he was given on various occasions, he has retained the light flak chest plate from his days in the Delorian Ninth Mechanized, usualy only wearing it under a coat or jacket during dangerous assignments.
Karibi is no expert when it comes to fire-arms, and this manifests itself in his use of simple and easy to maintain weapons. His weapon of choice is a short auto-pistol manufactured on his homeworld, for which he generaly only caries a few clips. Although it doesn't have much in terms of stopping power compared to most other weapons, Karibi favours it due to its high rate of fire believing that putting enough rounds in the general vicinity of the enemy makes up fairly well for his rather poor aiming ability.
In addition, he is known to carry a six shot revolver virtualy all the time, usualy hidden from sight somewhere on his person. As with the auto-pistol, he does not carry much ammunition for the gun, considering it somewhat of a last-resort weapon.
Although he doesn't carry any dedicated close-combat weapons, his medical kit does contain a number of surgical tools that can substitute nicely for knives in an emergency.