ARIEL - Al-Kazar Dreadnought {Nishari stellar guard}
Posted: Thu Aug 28, 2008 5:56 pm
{the pic has some naming errors. sorry }
http://i263.photobucket.com/albums/ii15 ... nought.jpg
Armament:- Primary: 2 DFC-01 high energy Fusion beam cannons
Secondary: 5 SPC-55 high energy plasma cannons
Tertiary: 32 AFM-101 stack missile launcher with 256 reloads, totaling 8 barrages
Auxiliary: 14 LPT-04 twin mount pulsed plasma turrets, Anti fighter configuration
Propulsion: 2 In'zahadi corperation MPG-05 mk 2 gravitational sub-light engines - speed of 1,500 Kilometres per second
1 In'zahadi corperation MPSD-01 mk 6 Slipstream core - rated mass reduction capability = Total mass elimination
The Al-Kazar dreadnought is the most modern dreadnought of the Nishari fleet, created on contract by the Stellar Guard's primary supplier, In'zahadi. Everything on board the ship was developed and constructed by the In'Zahadi corperation for the fleet. She may not be the most powerful vessel by Dreadnought standards, but she is definitely the most technologically refined vessel of her type. The Virtual Intelligence aboard is capable of over 10 trillion calculations per second, without doubt the most advanced VI computer in existance. Most of the weapons are auto-targeted, but there are always manual gunners on station in case of failure. 55% of the internal volume is taken up purely by the processors of the "Tantalus IX" VI. The lowest deck of the ship not set in the bottom fin is almost entirely inhabited by the barrel, fire control and cooling systems for the Fusion cannon's. The crew compliment of this ship is only 400, 1/3 of that you would find on most other dreadnoughts of this size. This is due to the high level of automation in the computers. All of this advanced technology is very expensive, and at least 4 of the current fleet have been made with financial assistance from the Triumvirate. In turn, these 4 dreadnoughts are recallable by the Triumvirate to defend the Bastion if necessary, while still remaining under direct Control of the Stellar Guard. This is unique among dreadnoughts in that it has no facilities at all to house fighters. There is not a single fighter bay on the ship, a rarity in modern vessels. As such, she is incapable of hosting fighters, and relies on other designs for fighter support. Another unique aspect is the ability to enter atmosphere. She is the only Dreadnought design to date capable of atmospheric flight, attributed to her large fins. This makes the design invaluable in planetary assaults as she is almost impervious to many ground battle weapons, allowing her to serve as a command post and a mobile weapons platform in prolonged planetary assaults. Her plasma cannon and fusion beam armament is also quite effective in planetary bombardment. It is predicted that one of these ships could obliterate the crust of a planet, a process known tactically as "Purging", in roughly 25 minutes.
http://i263.photobucket.com/albums/ii15 ... nought.jpg
Armament:- Primary: 2 DFC-01 high energy Fusion beam cannons
Secondary: 5 SPC-55 high energy plasma cannons
Tertiary: 32 AFM-101 stack missile launcher with 256 reloads, totaling 8 barrages
Auxiliary: 14 LPT-04 twin mount pulsed plasma turrets, Anti fighter configuration
Propulsion: 2 In'zahadi corperation MPG-05 mk 2 gravitational sub-light engines - speed of 1,500 Kilometres per second
1 In'zahadi corperation MPSD-01 mk 6 Slipstream core - rated mass reduction capability = Total mass elimination
The Al-Kazar dreadnought is the most modern dreadnought of the Nishari fleet, created on contract by the Stellar Guard's primary supplier, In'zahadi. Everything on board the ship was developed and constructed by the In'Zahadi corperation for the fleet. She may not be the most powerful vessel by Dreadnought standards, but she is definitely the most technologically refined vessel of her type. The Virtual Intelligence aboard is capable of over 10 trillion calculations per second, without doubt the most advanced VI computer in existance. Most of the weapons are auto-targeted, but there are always manual gunners on station in case of failure. 55% of the internal volume is taken up purely by the processors of the "Tantalus IX" VI. The lowest deck of the ship not set in the bottom fin is almost entirely inhabited by the barrel, fire control and cooling systems for the Fusion cannon's. The crew compliment of this ship is only 400, 1/3 of that you would find on most other dreadnoughts of this size. This is due to the high level of automation in the computers. All of this advanced technology is very expensive, and at least 4 of the current fleet have been made with financial assistance from the Triumvirate. In turn, these 4 dreadnoughts are recallable by the Triumvirate to defend the Bastion if necessary, while still remaining under direct Control of the Stellar Guard. This is unique among dreadnoughts in that it has no facilities at all to house fighters. There is not a single fighter bay on the ship, a rarity in modern vessels. As such, she is incapable of hosting fighters, and relies on other designs for fighter support. Another unique aspect is the ability to enter atmosphere. She is the only Dreadnought design to date capable of atmospheric flight, attributed to her large fins. This makes the design invaluable in planetary assaults as she is almost impervious to many ground battle weapons, allowing her to serve as a command post and a mobile weapons platform in prolonged planetary assaults. Her plasma cannon and fusion beam armament is also quite effective in planetary bombardment. It is predicted that one of these ships could obliterate the crust of a planet, a process known tactically as "Purging", in roughly 25 minutes.