Question: Reuse of old ships
- Bryan Moore
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Question: Reuse of old ships
Background: I've gradually plugged away at some fan fiction throughout the course of this school year. Really just framing the basics. Anyway, its set in a single sector, with a small fleet of science vessels based around a single area, basically running research patrols of some crazy anomalies in the sector, based right after the Dominion War.
The Question: One thing I had thrown down on paper was the idea of an old Hermes-class Scout basically as a slightly-mobile medical and supply ship that pretty much stays within the star system. Is this practical?
On my own thoughts:
The Cons
- The odds of a 130 year old Hermes being still around are minimal
- Why not just have facilities on a starbase
The Pros
- Good use of old ships instead of scrap-piling. Load the thing with med supplies of facilities and a few crew quarters.
- Mobility, though minimal, allows supplies from one planet to another if needed quickly
- Would free up resources for other ships: It would allow my science ships to have slightly more resources devoted to that, with a minimal med-staff.
- Even if these ships weren't in great condition, you take them out of the Qualor-2 like supply depots, refit the hull for a minimal price, throw in the supplies and med equipment, and bam.
I suppose this overlaps the single-purpose ship question, but it seems remarkably sound to park some old Constitutions, Saladins, Hermes, etc or even decomissioned Ambassadors, etc.
The Question: One thing I had thrown down on paper was the idea of an old Hermes-class Scout basically as a slightly-mobile medical and supply ship that pretty much stays within the star system. Is this practical?
On my own thoughts:
The Cons
- The odds of a 130 year old Hermes being still around are minimal
- Why not just have facilities on a starbase
The Pros
- Good use of old ships instead of scrap-piling. Load the thing with med supplies of facilities and a few crew quarters.
- Mobility, though minimal, allows supplies from one planet to another if needed quickly
- Would free up resources for other ships: It would allow my science ships to have slightly more resources devoted to that, with a minimal med-staff.
- Even if these ships weren't in great condition, you take them out of the Qualor-2 like supply depots, refit the hull for a minimal price, throw in the supplies and med equipment, and bam.
I suppose this overlaps the single-purpose ship question, but it seems remarkably sound to park some old Constitutions, Saladins, Hermes, etc or even decomissioned Ambassadors, etc.
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If it was designed to stick around a single system, then it's quite possible. There's no need for major speed, so outdated warp drives won't really matter. Depending on how important the system in question is, it could very well have been saddled with a small outdated ship that they can barely keep active.
Also, given that we still see Mirandas and Excelsiors around, we know that the Feds do continue to keep older ships in service.
Also, given that we still see Mirandas and Excelsiors around, we know that the Feds do continue to keep older ships in service.
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I think it's an excellent idea. Make use of resources that would otherwise have been scrapped. Even limited interstellar resupply runs would make sense; it might take longer than for a SOTA ship to do, but certainly more efficient than having a ship or a whole task group return to a Starbase for resupply, evac, transfer, etc.
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I think part of a problem with that is that eventually (possibly in the current time frame) it would be cost restrictive to refit/upkeep an old ship. Think along the lines of a classic car now. It is actually more expensive to restore and keep running an old car (50 years +) than to just get newer ones, or upkeep not quite so old ones. However at some point those not quite so old ones will get price restrictive too...
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- Captain Seafort
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There are plenty of real examples of old ships doing useful work, puttering around a harbour, or permanently moored. Take the current flagship of the Royal Navy's Home Fleet - she's getting on for a quarter of a millennia old, but she's still in service.
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Indeed, there's two or three actual Liberty ships still in use around the world. And some of the lake boats on the Great Lakes are even older than that.Captain Seafort wrote:There are plenty of real examples of old ships doing useful work, puttering around a harbour, or permanently moored. Take the current flagship of the Royal Navy's Home Fleet - she's getting on for a quarter of a millennia old, but she's still in service.
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They wouldn't need to be refitted to the SOTA, with the latest in computer advances, weapons tech, etc.; they just need to be kept mobile until the spaceframes degrade.Jim wrote:I think part of a problem with that is that eventually (possibly in the current time frame) it would be cost restrictive to refit/upkeep an old ship. Think along the lines of a classic car now. It is actually more expensive to restore and keep running an old car (50 years +) than to just get newer ones, or upkeep not quite so old ones. However at some point those not quite so old ones will get price restrictive too...
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Teaos
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I always thought it was a waste scrapping ships while they can still work. So putting them to use in secondary rolls is a great use of resourses. Not only do you save an old ship but it saves you building a purpose made one.
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I just meant it is not that easy to get parts for old engines, brakes, etc. Plus, you would have to have people trained in the old technology that is no longer in use. Sort of like teaching new recruits now how to use punch-card computers.Mikey wrote:They wouldn't need to be refitted to the SOTA, with the latest in computer advances, weapons tech, etc.; they just need to be kept mobile until the spaceframes degrade.Jim wrote:I think part of a problem with that is that eventually (possibly in the current time frame) it would be cost restrictive to refit/upkeep an old ship. Think along the lines of a classic car now. It is actually more expensive to restore and keep running an old car (50 years +) than to just get newer ones, or upkeep not quite so old ones. However at some point those not quite so old ones will get price restrictive too...
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I see your point. With the average lifespan in the Federation so far exceeding the apparent ceiling for active duty, I think that can be sidestepped somewhat. As far as parts, well... these ships aren't filling you ranks. When there's no longer any parts available to fix it, that's when you let them go.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Bryan Moore
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Also think about simplicity of older parts: The old car analogy really goes out the window. Maintenence should be no problem. With the advanced replication technology of late 24th century Starfleet, it would be problem. If a 23rd century warp coil breaks, you replicate a new one. It would be like asking someone in the 20th century to reproduce a screw from the 19th century.Mikey wrote:I see your point. With the average lifespan in the Federation so far exceeding the apparent ceiling for active duty, I think that can be sidestepped somewhat. As far as parts, well... these ships aren't filling you ranks. When there's no longer any parts available to fix it, that's when you let them go.
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- Teaos
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Cant replicate warp coils.If a 23rd century warp coil breaks, you replicate a new one.
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
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Well, we know for sure that they can't replicate 24th century warp coils. Might be a bit easier to replicate older tech, but there's no way to know.Teaos wrote:Cant replicate warp coils.
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