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Re: Star Trek Sim discussion
Posted: Thu Jun 24, 2010 10:53 pm
by BigJKU316
This turn will be a 3-month turn. We will decide on the next turns length from there.
Re: Star Trek Sim discussion
Posted: Thu Jun 24, 2010 10:58 pm
by stitch626
SO refresher on turns.
This is a 3 month, in which we turn in our budgets. For those not involved in the war, what do we do the turn after (whether 3 or 1 doesn't matter). And when do we do fleet movements not war related? At the half year point?
Re: Star Trek Sim discussion
Posted: Thu Jun 24, 2010 11:02 pm
by BigJKU316
You can adjust your fleet every turn. Everyone still submits a turn every time, just no econ. This may be a 3-month followed by a 9 month turn if the war ends in three months. Or it might go 3-3-6 or 3-3-3-3. Just have to play it by ear.
As for what the rest of you do. Scheme against one another I suppose.
Re: Star Trek Sim discussion
Posted: Fri Jun 25, 2010 12:33 am
by stitch626
Ah ok. Thanks for the clarification.
Re: Star Trek Sim discussion
Posted: Fri Jun 25, 2010 3:24 am
by BigJKU316
I have Ferengi and Breen orders. If I can get the Gorn I can at least start on the operational movement and determine which battles will need to be fought.
Re: Star Trek Sim discussion
Posted: Sat Jun 26, 2010 4:01 pm
by stitch626
Mines in. Hope everything is well and good in it.
Man, R&D is expensive.
Re: Star Trek Sim discussion
Posted: Sat Jun 26, 2010 4:08 pm
by Deepcrush
Yeah, it really is. But worth it in the end.
Re: Star Trek Sim discussion
Posted: Sat Jun 26, 2010 4:23 pm
by BigJKU316
You have to think of R&D as covering a broad range of programs when you design new ships.
In the real world of trek (umm, yeah lets go with that) presumably R&D is done much differently. Many of the components would be their own discrete projects (ie better shields, warp cores and so on). For the sake of simplicity we just combine that all into the cost of a ship.
Where cost really gets you is in making the ship much more powerful than anything before it, because you have to integrate a whole bunch more stuff than you have ever done before or making something powerful but much smaller than other units you have built before. They introduce two different price dynamics. In the first case you are leaning to integrate and make functional a whole bunch of parts you are pretty familiar with. The biggest challenge is that you are just working with a lot of parts so there is a lot to test and a lot to build.
When you go small its a different dynamic. If you want a Defiant sized ships with GCS type firepower you have to shrink down a lot of components and that is very difficult. That is why (at least in my view) the Defiant was such a protracted project.
Re: Star Trek Sim discussion
Posted: Sat Jun 26, 2010 5:17 pm
by stitch626
Real world of Trek...
But yeah, makes sense that small would cost more than you would normally think. It certainly isn't the hull that cost that much.
Incidentally, I just checked how much it would cost to get GCS firepower in a USN boat... big numbers there.
Re: Star Trek Sim discussion
Posted: Sun Jun 27, 2010 7:55 pm
by BigJKU316
I have full maps of ship movements and a narative to post for the Ferengi battle, but it will be this afternoon before it goes up.
Re: Star Trek Sim discussion
Posted: Sun Jun 27, 2010 8:02 pm
by Nickswitz
Yeah, and to all, I will be getting a new nation to rule... and the Ferengi are sort of still there.
Re: Star Trek Sim discussion
Posted: Sun Jun 27, 2010 8:13 pm
by Deepcrush
Time to find a new avatar then.
Re: Star Trek Sim discussion
Posted: Sun Jun 27, 2010 8:44 pm
by Nickswitz
Yeah, well I'm prob going to be the Sheliak... So I get to make one.
Re: Star Trek Sim discussion
Posted: Sun Jun 27, 2010 9:24 pm
by stitch626
That was fast... were they really that strong?
Also, BIG, what does this mean for my issues with the old Ferengi government? A PM either way would be nice.
Re: Star Trek Sim discussion
Posted: Sun Jun 27, 2010 9:39 pm
by Deepcrush
Well they did have 850 of my ships. Guess they could do a fair bit of damage if they wanted to.