Ship of the week: Ambassador
- Captain Seafort
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- Deepcrush
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I don't think the sov would be to much trouble but I can see your point with the neb. Maybe for the neb set it as part of the pod. The attachment would allow for easy removable and repair. It would also allow for it to be connect straight to the WC where this thing much be pulling a lot of power from.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Captain Seafort
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I'm assuming you're putting the lance in to replace the QT turret - if that's the case then it's at least joining the hull metres above the deflector, and possibly going straight through the deflector. The "Sovereign Changes" article on the main site has a good head-on diagram of the Sov a bit over halfway down illustrating this.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
I'd put two on the Sov - either side of the Captain's yacht, to not get in the way of the Deflector or of the rapid fire transphasic torpedo launcherCaptain Seafort wrote:I'm not convinced either the Neb or the Sov could be refit in that way - the lance is deep enough that it would interfere with the main deflector, which would not be good.
80085
Not sure 2 would be that more useful then 1. 1 seems able to punch through the shields and the hull of a Klingon Capital ship. And with the narrow field of fire, you could only really hit one target at once.
Then again, you could stick two above the warp engines on a Nebula Class, paint the sides blue and disguise em as another 2 warp engines. Make a nice suprise for the enemy.
Then again, you could stick two above the warp engines on a Nebula Class, paint the sides blue and disguise em as another 2 warp engines. Make a nice suprise for the enemy.
I was thinking more of them pointing inwards very slightly so the two beams can meet at some adjustable point. It would also be very nice when used in conjunction with transphasic torpedos - you could probably destroy any ship or station in one full volley - the phasers cut through a hole towards the power core, then a tranphasic pops insidekostmayer wrote:Not sure 2 would be that more useful then 1. 1 seems able to punch through the shields and the hull of a Klingon Capital ship. And with the narrow field of fire, you could only really hit one target at once.
80085
- Teaos
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You could just build a bunch of them as self contained units that only need to be plugged into a power supply. You then bolt them onto anyship capabal of carrying them. It would probably mess with the warp field dynamics bad put for a fleet battle like seen in the final of DS9 were speed is not so much an issue it would be worth it. Keep a few dozen at DS9 and slap them on before leaving.
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
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Recalling Jordanis' objection to the all-competent Main Deflector in my Treknology thread, the real-universe E-D did create a superphaser out of it's main deflector. Unfortunately it was used against a Borg ship which was prepared for it; I'd have been interested to see what that could do against something like those Negh'Vars. Admittedly, it did take quite a while to warm up. Sometimes I've wondered it a ship could simply be modified this way, and Starfleet engineering work out some of the bugs with Geordi's impromptu design. It would have a limited firing arc, due to the saucer above, and (perhaps more importantly ) not look as cool.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wonderous, with treasures to satiate desires both subtle and gross... but it's not for the timid." Q, Q Who