Death Korps Miscellanea
-
- 3 Star Admiral
- Posts: 10988
- Joined: Thu Aug 23, 2007 10:01 pm
- Location: Timepire Mobile Command Centre
- Contact:
Re: Death Korps Miscellanea
posting from mobile: going TO assign values to the vehicle options so they do something.
-
- Fleet Admiral
- Posts: 35635
- Joined: Fri Jul 27, 2007 3:04 am
- Commendations: The Daystrom Award
- Location: down the shore, New Jersey, USA
- Contact:
Re: Death Korps Miscellanea
Just not that familiar with how the mechanics work, is all. I guess I just have to sit and read through that Vehicles apocrypha for a bit.Cpl Kendall wrote:Feel free to ask me about what your not sure of.
Cool. I'd take that, unless you really need someone to take the scout Salamander.Cpl Kendall wrote:Not yet, it's still free.
Now, near as i can tell the Hellhound has the inferno cannon (which you'd need to spec - looks like a super-heavy flamer, but with range) and a hull-mounted hvy bolter. I didn't see any pintle weapon in the write-ups I could find, but the Chimera chassis does get one. If the 'Hound has one and we're choosing between a heavy stubber and a storm bolter, are we looking at the Astartes .pdf specs for the storm bolter?
Also, shouldn't the vehicle commander at least have a heavy weapon talent to operate the pintle mount?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Death Korps Miscellanea
Even though this is a scout group I wouldn't feel pressed to take a "Scout" salamander. We'll be operating well in advance of the main force and lugging along a Leman Russ. A scout Sally might be fast but most of the time the speed of advance will be limited by the LR. I think the hellhound would be beneficial. Oh, and the Storm quality on a weapon means it's ammo consumption rate is doubled and so are the number of hits. Just use regular bolter stats otherwise.
-
- Fleet Admiral
- Posts: 35635
- Joined: Fri Jul 27, 2007 3:04 am
- Commendations: The Daystrom Award
- Location: down the shore, New Jersey, USA
- Contact:
Re: Death Korps Miscellanea
All that is fair, I just thought Kendall said he wanted someone to take the scout.Tyyr wrote:Even though this is a scout group I wouldn't feel pressed to take a "Scout" salamander. We'll be operating well in advance of the main force and lugging along a Leman Russ. A scout Sally might be fast but most of the time the speed of advance will be limited by the LR.
Yeah, I thought it would do nicely in keeping the grunts off our skirts.Tyyr wrote:I think the hellhound would be beneficial.
So, more like the TT version? Cool.Tyyr wrote:Oh, and the Storm quality on a weapon means it's ammo consumption rate is doubled and so are the number of hits. Just use regular bolter stats otherwise.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
-
- 3 Star Admiral
- Posts: 10988
- Joined: Thu Aug 23, 2007 10:01 pm
- Location: Timepire Mobile Command Centre
- Contact:
Re: Death Korps Miscellanea
Or a Centaur/Chimera with infantry for the actual "sneek and peek". We're good if you want the Hellhound.Mikey wrote:
All that is fair, I just thought Kendall said he wanted someone to take the scout.
TT=Table Top
Lets do that.For the vehicles the only real stats you'd need would be Agility for driving tests and BS for shooting. You could just use the commander's BS and maybe give them a +10 or +20 for familiarity with their weapons and the targeting systems they have. Use the driver's AG or just assign them one with a modifier for the vehicle, like bulky LR's get -10, nimble little sallys get +10 or something like that.
-
- 3 Star Admiral
- Posts: 10654
- Joined: Tue Mar 31, 2009 10:49 pm
- Location: Jeri Ryan's Dressing Room, Shhhhh
Re: Death Korps Miscellanea
Well so far we've got two Chimeras full of infantry so I think we've go that covered. I was trying to orient mine for scouting with the auspex, comms, and sensor mast.Cpl Kendall wrote:Or a Centaur/Chimera with infantry for the actual "sneek and peek". We're good if you want the Hellhound.
Durrr, yeah, like the TT version. I got that rule out of Rogue Trader though.TT=Table Top
Any feelings on the generic guardsmen/crew?Lets do that.
-
- 3 Star Admiral
- Posts: 10988
- Joined: Thu Aug 23, 2007 10:01 pm
- Location: Timepire Mobile Command Centre
- Contact:
Re: Death Korps Miscellanea
I think I'll be assigning + values to things like the options. Something like "improved comms gives +10 to comms checks and grants long range ability"Tyyr wrote: Well so far we've got two Chimeras full of infantry so I think we've go that covered. I was trying to orient mine for scouting with the auspex, comms, and sensor mast.
No, they look good. Weapons skills being off board is a good call.Any feelings on the generic guardsmen/crew?
- Deepcrush
- 4 Star Admiral
- Posts: 18917
- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Death Korps Miscellanea
Hey, the Chimera takes 12 passengers or 10?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
-
- 3 Star Admiral
- Posts: 10988
- Joined: Thu Aug 23, 2007 10:01 pm
- Location: Timepire Mobile Command Centre
- Contact:
Re: Death Korps Miscellanea
Weird, should be ten.
Edit: Disregard. It's 12 plus three crew.
Edit: Disregard. It's 12 plus three crew.
-
- Fleet Admiral
- Posts: 35635
- Joined: Fri Jul 27, 2007 3:04 am
- Commendations: The Daystrom Award
- Location: down the shore, New Jersey, USA
- Contact:
Re: Death Korps Miscellanea
OK, now Kendall and Tyyr have lost me again.
#1 - Is there, in fact, a "points system" or somesuch to determine what/how much vehicle upgrades we can take?
#2 - Are we still creating PC's for our crew? Ex.: for the Hellhound, I'd create a driver, gunner, and commander, right? I understand we're using simple BS for mounted weapons; would we still need the appropriate heavy weapon talent for a pintle mounted weapon?
#1 - Is there, in fact, a "points system" or somesuch to determine what/how much vehicle upgrades we can take?
#2 - Are we still creating PC's for our crew? Ex.: for the Hellhound, I'd create a driver, gunner, and commander, right? I understand we're using simple BS for mounted weapons; would we still need the appropriate heavy weapon talent for a pintle mounted weapon?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
-
- 3 Star Admiral
- Posts: 10988
- Joined: Thu Aug 23, 2007 10:01 pm
- Location: Timepire Mobile Command Centre
- Contact:
Re: Death Korps Miscellanea
No. Just don't go crazy.Mikey wrote:
#1 - Is there, in fact, a "points system" or somesuch to determine what/how much vehicle upgrades we can take?
Yes, three crew.#2 - Are we still creating PC's for our crew? Ex.: for the Hellhound, I'd create a driver, gunner, and commander, right? I understand we're using simple BS for mounted weapons; would we still need the appropriate heavy weapon talent for a pintle mounted weapon?
Since Tyyr suggested it, I've decided to remove specific WS's from the equation. We'll assume the PC's/NPC's have the skills to use the weapons they have.
-
- Fleet Admiral
- Posts: 35635
- Joined: Fri Jul 27, 2007 3:04 am
- Commendations: The Daystrom Award
- Location: down the shore, New Jersey, USA
- Contact:
Re: Death Korps Miscellanea
Gotcha. Just take advances normally for personal weapons.Cpl Kendall wrote:We'll assume the PC's/NPC's have the skills to use the weapons they have.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
- 4 Star Admiral
- Posts: 18917
- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Death Korps Miscellanea
Okay on that. I'll pull my listing back up and edit it.Cpl Kendall wrote:Weird, should be ten.
Edit: Disregard. It's 12 plus three crew.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
- 4 Star Admiral
- Posts: 18917
- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Death Korps Miscellanea
Updated listing.Deepcrush wrote:Chimera
Turret - Multilaser
Hull - Heavy flamer
Hatch - Dual Heavy Stubber
View ports - 3 port, 3 starboard - Mounted flamers (1 port & starboard) with the rest open slots.
Upgrades - Improved Comms (free), Mine Plow, Auspex, Rough Terran Mod.
Squad - 1 Autogun, 1 Grenade Launcher, 2 Heavy Stubbers, 2 Plasma guns, 6 Longlas, all have laspistols & frags (minus the comtech). All longlas are scoped (count as sighted).
Sgt Wulfmar - Autogun, laspistol, frags
Comtech Elfric - Grenade launcher, laspistol, comm gear.
-fireteam alpha-
Cpl Hildebrand - Plasma gun, laspistol, frags.
Spl Cynewolf - Heavy Stubber, laspistol, frags.
Pvt Sigeric - Longlas, laspistol, frags.
Pvt Wyvn - Longlas, laspistol, frags.
Pvt Altul'hof - Longlas, laspistol, frags.
-fireteam bravo-
Cpl Grimbold - Plasma gun, laspistol, frags.
Spl Diether - Heavy Stubber, laspistol, frags.
Pvt Cuthbert - Longlas, laspistol, frags.
Pvt Ludwig - Longlas, laspistol, frags.
Pvt Hrothgar - Longlas, laspistol, frags.
Jinsei wa cho no yume, shi no tsubasa no bitodesu