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Re: RP characters

Posted: Thu Jan 22, 2009 10:05 pm
by Mark
Yeah, say I wanted to "trick" out my Corvette, as well as my raiders. How would I go about doing it? I mean, obviously, I'd want to install a few extra cannons, and proton and concussion missile launchers, jazz up the hyperdrive, and increase shield power.

Re: RP characters

Posted: Fri Jan 23, 2009 4:15 am
by Deepcrush
When it comes too mods I'm not saying turn a frigate into a mini battleship. I'm talking about trading one thing on board for another. Trading cargo space for extra generators. Trade lighter weapons for heavy weapons if your going to face bigger ships. Trade big guns for smaller ones if you have to worry about fighters and small raiders and not big ships. Swap out weapons for better engines. Don't so much need weapons if you can out run anything in the stars. NO SUPER SHIPS! Most ships have a credit cost but that changes from world to world on worth.
Yeah, say I wanted to "trick" out my Corvette, as well as my raiders. How would I go about doing it? I mean, obviously, I'd want to install a few extra cannons, and proton and concussion missile launchers, jazz up the hyperdrive, and increase shield power.
You could do that, if you can afford a ship then you can afford a few extra bits. But! Now you're lossing cargo space. A corvette that carried 3000 tons of products now only carries 1000 tons. Your profits per trip just dropped a lot.
OK, help me out here. We have a total size limit of, say, 1600m. Does that mean we can choose to have a 1600m ship or two 800m ships or four 400m ships?
Pretty much, it keeps simple and most ships in SW are already balanced well enough.
Now, we're talking about modding or personalizing ships. How much does each type of mod cost, what is each type of mod's effect in game terms, and how do we pay for them? Is there a starting pool of money? Can we increase it by borrowing from your friendly neighborhood Hutt?
The starting amount will be pretty much set. The starting total size limit is 1200m. That means you can take a ship and even have some fighters or whatever added to.
If we design our own ship from the ground up, do we have a set amount of "build points" or credit with which to build it, shield it, arm it, etc? And how much firepower/shielding/hyperspeed/etc. can we get per credit?
Again it fully depends on where the ship is built. Cost is a tough thing to stack out. If the ship seems a fair balance then it'll be ok. If anyone has a system they would like me too use then by all means let me know.
For some reason I'm becoming less and less interested. I'll think I'll sit this one out.
Is there something wrong or something you're having trouble with?

Re: RP characters

Posted: Fri Jan 23, 2009 6:23 am
by Monroe
Phantom Renegade wrote:For some reason I'm becoming less and less interested. I'll think I'll sit this one out.
I think I'm going to do likewise.

Re: RP characters

Posted: Fri Jan 23, 2009 3:19 pm
by Reliant121
Can we have a count on the numbers interested?

Re: RP characters

Posted: Fri Jan 23, 2009 4:05 pm
by Mikey
:wave:

I'd just like to have a platform on which to base available mods; the trade off of space or other equipment for modded equipment; etc. I suppose we don't need to know right away the exact value of a turbolaser over a laser cannon, but it would be nice to know (for just one example) how much cargo room = a turbolaser battery.

Re: RP characters

Posted: Fri Jan 23, 2009 4:08 pm
by Reliant121
Which is entirely understandable. You'd have to ask Deep about that.

Safe to say, I'm in :D

Re: RP characters

Posted: Fri Jan 23, 2009 6:41 pm
by Deepcrush
I'm looking into a weight system right now. For trading space for weapon systems. I' hope to have it ready by monday.

Re: RP characters

Posted: Fri Jan 23, 2009 6:48 pm
by Mikey
I'm in. I just want to see eventually how we go about modding/building things, gain vs. loss, etc. Can we do things to make/borrow/steal money or goods, or are upgrades going to be based completely on performance and experience?

Re: RP characters

Posted: Fri Jan 23, 2009 7:02 pm
by Tsukiyumi
I will also partake. :)

Re: RP characters

Posted: Fri Jan 23, 2009 7:07 pm
by Deepcrush
Mikey wrote:I'm in. I just want to see eventually how we go about modding/building things, gain vs. loss, etc. Can we do things to make/borrow/steal money or goods, or are upgrades going to be based completely on performance and experience?
Reliant and myself are working on a system together. Stealing weapons from a ship you take over will be allowed. If you can do it in SW, I'm going to try and make it able to be done here. Take over a ship, steal its sheild gens or weapons or food stocks. Whatever.

Re: RP characters

Posted: Fri Jan 23, 2009 7:09 pm
by Mikey
:pirate: Cool.

Re: RP characters

Posted: Fri Jan 23, 2009 8:04 pm
by Deepcrush
Also the trade system is only for starting the RP. Once its running we'll be adding in a cost factor to things. Both in credits and abilities.

Re: RP characters

Posted: Sat Jan 24, 2009 9:09 am
by Reliant121
Don't forget people that you're going to need more than just your ship. If I want to be an official from Naboo, I am going to have to factor in the cost of my Royal yacht, then of my home, then of any ground vehicles or equipment. We're still working out a credit ceiling to see how much you can get to start off with. We'll probably work it out soon.

Re: RP characters

Posted: Sat Jan 24, 2009 6:53 pm
by Deepcrush
I'll also be posting missions, targets and business ventures for everyone to run on.

Re: RP characters

Posted: Sat Jan 24, 2009 11:07 pm
by Lt. Staplic
so is this new RP up on the board yet?