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Re: Star Trek Sim discussion

Posted: Thu Jun 17, 2010 8:51 pm
by BigJKU316
Sonic Glitch wrote:
BigJKU316 wrote:FYI, the battle has started and hopefully wraps up by Friday. Everyone wish Mark luck...or the opposite if that suits you better.
Ok, what about the Gorn/Romulan test battle now? :poke:
I promise to wrap up the setup for those this weekend...sorry

Re: Star Trek Sim discussion

Posted: Thu Jun 17, 2010 11:01 pm
by stitch626
Good luck Mark!

Re: Star Trek Sim discussion

Posted: Fri Jun 18, 2010 12:00 am
by Deepcrush
Good luck Mark, I always knew the cardis couldn't play nice forever. :happydevil:

Re: Star Trek Sim discussion

Posted: Fri Jun 18, 2010 2:07 am
by BigJKU316
BTW, new battle rule. No more mixed sub-groups. Frankly it just does not make sense to do it as it just slows fast ships down so I am just eliminating it. So this effectively limits a fleet to 16 types.

Re: Star Trek Sim discussion

Posted: Fri Jun 18, 2010 7:32 am
by stitch626
Cool, thats how I set mine up anyway... I think.

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 9:26 pm
by BigJKU316
Spreadsheets out...on a Monday of all things.

Again, 1000 apologies for the slowness of the past month of so. Summers are a bit crazy in my field, especially post tax season when everyone is looking for financing. We should be go to go now.

Just waiting on Staplic to send me the right spreadsheet. Intel and turn reports tonight/tomorrow. Gonna be a fun stretch...well for most of the players that is.

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 9:32 pm
by Lt. Staplic
Sorry about that, it's off

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 9:36 pm
by stitch626
Gonna be a fun stretch...
Why does that scare me?

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 9:56 pm
by BigJKU316
I think we will be adding another player (reliant). Two options on what to do here.

1. Give him one of the current NPC's and likely beef them up enough to make them standup against the rest to a fair degree.

2. Create an all new race on some edge of the map with its own territory. If we do that I am open to ideas on what sort of race is needed and where on the map they make the most sense. I have my own ideas but will wait to see what I hear.

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 9:57 pm
by Deepcrush
Creating new races is going to cause issues later. Just use one of the NPCs.

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 10:02 pm
by BigJKU316
Deepcrush wrote:Creating new races is going to cause issues later. Just use one of the NPCs.
It really won't be that different as any NPC will have to be beefed up to really play any role in things.

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 11:44 pm
by Lt. Staplic
I'm good with either, but I think creating a new Race will be easier than justifying one of these little powers super-sizing in power overnight

Re: Star Trek Sim discussion

Posted: Mon Jun 21, 2010 11:45 pm
by Sonic Glitch
stitch626 wrote:
Gonna be a fun stretch...
Why does that scare me?
My question is, why does that scare me:
BigJKU316 wrote:...well for most of the players that is.
And I think a new alien race might work better. And certainly add some spice to the game.

Re: Star Trek Sim discussion

Posted: Tue Jun 22, 2010 1:24 am
by stitch626
I don't mind another race. We could design it all together, backstory and all.

For location, most sensible would be for a current race who is exploring outside their territory to find them. IU of course. Or, they could be the explorers and be anywhere.

I wouldn't mind some new neighbors. :)

Re: Star Trek Sim discussion

Posted: Tue Jun 22, 2010 1:30 am
by Nickswitz
I could take some neighbors. They may be fun. :twisted: