Alpha Star Trek Sim discussion

Moderator: BigJKU316

Locked
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Star Trek Sim discussion

Post by BigJKU316 »

Sonic Glitch wrote:
BigJKU316 wrote:FYI, the battle has started and hopefully wraps up by Friday. Everyone wish Mark luck...or the opposite if that suits you better.
Ok, what about the Gorn/Romulan test battle now? :poke:
I promise to wrap up the setup for those this weekend...sorry
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Star Trek Sim discussion

Post by stitch626 »

Good luck Mark!
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Sim discussion

Post by Deepcrush »

Good luck Mark, I always knew the cardis couldn't play nice forever. :happydevil:
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Star Trek Sim discussion

Post by BigJKU316 »

BTW, new battle rule. No more mixed sub-groups. Frankly it just does not make sense to do it as it just slows fast ships down so I am just eliminating it. So this effectively limits a fleet to 16 types.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Star Trek Sim discussion

Post by stitch626 »

Cool, thats how I set mine up anyway... I think.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Star Trek Sim discussion

Post by BigJKU316 »

Spreadsheets out...on a Monday of all things.

Again, 1000 apologies for the slowness of the past month of so. Summers are a bit crazy in my field, especially post tax season when everyone is looking for financing. We should be go to go now.

Just waiting on Staplic to send me the right spreadsheet. Intel and turn reports tonight/tomorrow. Gonna be a fun stretch...well for most of the players that is.
Lt. Staplic
2 Star Admiral
2 Star Admiral
Posts: 8094
Joined: Sat Sep 06, 2008 3:25 am
Commendations: Cochrane Medal of Excellence
Location: Somewhere Among the Stars
Contact:

Re: Star Trek Sim discussion

Post by Lt. Staplic »

Sorry about that, it's off
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Star Trek Sim discussion

Post by stitch626 »

Gonna be a fun stretch...
Why does that scare me?
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Star Trek Sim discussion

Post by BigJKU316 »

I think we will be adding another player (reliant). Two options on what to do here.

1. Give him one of the current NPC's and likely beef them up enough to make them standup against the rest to a fair degree.

2. Create an all new race on some edge of the map with its own territory. If we do that I am open to ideas on what sort of race is needed and where on the map they make the most sense. I have my own ideas but will wait to see what I hear.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Sim discussion

Post by Deepcrush »

Creating new races is going to cause issues later. Just use one of the NPCs.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Star Trek Sim discussion

Post by BigJKU316 »

Deepcrush wrote:Creating new races is going to cause issues later. Just use one of the NPCs.
It really won't be that different as any NPC will have to be beefed up to really play any role in things.
Lt. Staplic
2 Star Admiral
2 Star Admiral
Posts: 8094
Joined: Sat Sep 06, 2008 3:25 am
Commendations: Cochrane Medal of Excellence
Location: Somewhere Among the Stars
Contact:

Re: Star Trek Sim discussion

Post by Lt. Staplic »

I'm good with either, but I think creating a new Race will be easier than justifying one of these little powers super-sizing in power overnight
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Sonic Glitch
Rear Admiral
Rear Admiral
Posts: 6026
Joined: Thu May 22, 2008 2:11 am
Location: Any ol' place here on Earth or in space. You pick the century and I'll pick the spot

Re: Star Trek Sim discussion

Post by Sonic Glitch »

stitch626 wrote:
Gonna be a fun stretch...
Why does that scare me?
My question is, why does that scare me:
BigJKU316 wrote:...well for most of the players that is.
And I think a new alien race might work better. And certainly add some spice to the game.
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Star Trek Sim discussion

Post by stitch626 »

I don't mind another race. We could design it all together, backstory and all.

For location, most sensible would be for a current race who is exploring outside their territory to find them. IU of course. Or, they could be the explorers and be anywhere.

I wouldn't mind some new neighbors. :)
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
Nickswitz
Rear Admiral
Rear Admiral
Posts: 6748
Joined: Sun May 25, 2008 5:34 pm
Location: Home
Contact:

Re: Star Trek Sim discussion

Post by Nickswitz »

I could take some neighbors. They may be fun. :twisted:
The world ended

"Insanity -- a perfectly rational adjustment to an insane world" - R.D.Lang
Locked