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Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:25 am
by Aaron
Lighthawk wrote:
I would say search
Well it's a basic skill so I can use it at half my Perception (32). Rolled a 58.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:34 am
by Tyyr
Well, that still hurts.

Armor counts double so I've got 8. I take 6 damage to my right leg.

Since I just got my leg bit out from under me I guess I'm not running. Shove my shotty in its face and let fly.

Base BS of 46, +10 for semi-auto, +20 for enorumous target, +30 for point blank, and -10 for bad breath. So... target of 96.

Roll 47. Four degress of success. Two extra shots and scatter bonus to all three hits. (I think.) First shot hits its right leg. Sequence is leg, leg, body.

First hit (4+4-7)=1 Scatter (4+4-7)=1
Second hit (8+4-7)=5 Scatter (5+4-7)=2
Third hit (2+4-7)=-1 Scatter (1+4-7)=-2

So total damage of 9. Which makes it a -7

So I break it's leg and it falls to the ground with the leg broken. Two levels of fatigue and until its leg is fixed it counts as only having one leg. Of course, since I'm fighting a giant centipede I don't know how that works out.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:41 am
by Lighthawk
Tyyr wrote:Well, that still hurts.

Armor counts double so I've got 8. I take 6 damage to my right leg.

Since I just got my leg bit out from under me I guess I'm not running. Shove my shotty in its face and let fly.

Base BS of 46, +10 for semi-auto, +20 for enorumous target, +30 for point blank, and -10 for bad breath. So... target of 96.

Roll 47. Four degress of success. Two extra shots and scatter bonus to all three hits. (I think.) First shot hits its right leg. Sequence is leg, leg, body.

First hit (4+4-7)=1 Scatter (4+4-7)=1
Second hit (8+4-7)=5 Scatter (5+4-7)=2
Third hit (2+4-7)=-1 Scatter (1+4-7)=-2

So total damage of 9. Which makes it a -7

So I break it's leg and it falls to the ground with the leg broken. Two levels of fatigue and until its leg is fixed it counts as only having one leg. Of course, since I'm fighting a giant centipede I don't know how that works out.
I'll say you blow off a line of several legs on one side, at least a meter's worth of them.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:47 am
by Lighthawk
Solaria's attack, hit and hit, damage rolls: 7 and 13, def nulls the first, but the 2nd puts the thing down.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:48 am
by Tyyr
I knew I kept her around for more than scenery.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:54 am
by Lighthawk
Tyyr wrote:I knew I kept her around for more than scenery.
:lol:

Take 50xp

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:56 am
by Aaron
Curse you lack of tech-use!!!! WS/BS test to start smashing panels and flinging coffee at stuff?

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 12:59 am
by Tyyr
Dang, now I've gotta figure out what the long term effects of almsot getting my leg bit off are.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:12 am
by Lighthawk
Tyyr wrote:Dang, now I've gotta figure out what the long term effects of almsot getting my leg bit off are.
Aside from having to heal up, I don't think there are any. You didn't get any critical damage, so you shouldn't have any game mechanic results. RP wise though, it hurts like hell and you'll be limping a bit.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:13 am
by Lighthawk
Cpl Kendall wrote:Curse you lack of tech-use!!!! WS/BS test to start smashing panels and flinging coffee at stuff?
Make an int if you'd like. Or take a +30 to your attacks against the helpless machinery.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:19 am
by Aaron
Wow, I rolled a 04.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:22 am
by Lighthawk
Cpl Kendall wrote:Wow, I rolled a 04.
For smashy smashy, or thinky thinky

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:26 am
by Aaron
Thinky thinky

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:30 am
by Lighthawk
You can get a general idea of what does what, though any attempts at the controls will be a lot of trial and error. You know though where about the hanger door controls are, the platform controls, fire alarms, pressure system, lock down, and communications.

Re: Survival: Topic discussion

Posted: Mon Sep 28, 2009 1:33 am
by Aaron
All right, I'll fiddle with the comms a bit. Maybe I can raise someone. Rolls?