Re: Star Trek Sim discussion
Posted: Mon May 24, 2010 7:04 pm
After much poking and prodding by a few of you I have decided to activate several non-player races for you to interact with on a limited level.
Tnzekethi
Talarian
Shelliak
Pakleds
Children of Tamar
Yridians
Will all make apperances on the map starting this turn. All are quite small (the biggest having 45 billion citizens) and have very limited interactions with you. The following is a brief rundown on how to deal with these people.
1. You can conquer them or try to bribe them to do something you want. That is about the extent of their interaction with outside powers.
2. They generally won't attack you (they might make themselves a minor pain from time to time) unless you do something to them first. If you do they will come after you with everything that have.
3. They will not be your allies or your friends (due to my time constraints on running them) so don't bother asking unless they are being attacked by another player. You can then choose to help defend them and if they accept you get their ships for the duration of that conflict to manage them. The alliance ends the day the war ends.
4. Each power has a surprise of some sort for you if you were to conquer them or bribe them to join you. It may be good. It may not. There is no way to know until you take over. Suprises can be technology or unique racial traits that impact your empire at large.
In general I will keep creating these things so long as people keep working them over. They offer an avenue for expansion, since we don't want to mess with colonization and should promote both cooperation and conflict among players to keep things moving along.
Tnzekethi
Talarian
Shelliak
Pakleds
Children of Tamar
Yridians
Will all make apperances on the map starting this turn. All are quite small (the biggest having 45 billion citizens) and have very limited interactions with you. The following is a brief rundown on how to deal with these people.
1. You can conquer them or try to bribe them to do something you want. That is about the extent of their interaction with outside powers.
2. They generally won't attack you (they might make themselves a minor pain from time to time) unless you do something to them first. If you do they will come after you with everything that have.
3. They will not be your allies or your friends (due to my time constraints on running them) so don't bother asking unless they are being attacked by another player. You can then choose to help defend them and if they accept you get their ships for the duration of that conflict to manage them. The alliance ends the day the war ends.
4. Each power has a surprise of some sort for you if you were to conquer them or bribe them to join you. It may be good. It may not. There is no way to know until you take over. Suprises can be technology or unique racial traits that impact your empire at large.
In general I will keep creating these things so long as people keep working them over. They offer an avenue for expansion, since we don't want to mess with colonization and should promote both cooperation and conflict among players to keep things moving along.