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Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 4:25 am
by Lighthawk
Cpl Kendall wrote:
Lighthawk wrote:
Make an awareness test
Rolled a 00.
Nice. By the light of the fire, you see a doorway into a small room, little more than a walk in closet. The door is a heavy metallic design with thick locks, standing open. Inside you see a set of lockers, with what looks like the barrels of firearms visible through the gratework on the doors.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 11:38 am
by Aaron
All right, I'll make a break for it. Do I need to roll anything?

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:26 pm
by Tyyr
Oh sure, I pass a perception check and don't see shit. Why not.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:26 pm
by Lighthawk
Cpl Kendall wrote:All right, I'll make a break for it. Do I need to roll anything?
Nope, just move.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:30 pm
by Aaron
All right I'm in, need to make an awareness check for goodies?

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:32 pm
by Lighthawk
Cpl Kendall wrote:All right I'm in, need to make an awareness check for goodies?
Depends. If you're in a hurry, make a search. If you're taking your time, you auto-succeed.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:32 pm
by Aaron
I shut the door behind me, so I'll take my time.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:34 pm
by Lighthawk
Cpl Kendall wrote:I shut the door behind me, so I'll take my time.
K...did you lock the door?

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:36 pm
by Aaron
Lighthawk wrote:
Cpl Kendall wrote:I shut the door behind me, so I'll take my time.
K...did you lock the door?
No, I can though.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:48 pm
by Lighthawk
Cpl Kendall wrote:
Lighthawk wrote:
Cpl Kendall wrote:I shut the door behind me, so I'll take my time.
K...did you lock the door?
No, I can though.
Well lets see, servitor WP: 25, needed 30, he gets to act. He'll make an agility to try and put himself out, needs 15, rolls:55. Another 1d10 damage = 6, which he again reduces to nothing.

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:49 pm
by Aaron
So many choices...definitely taking that hand cannon though. I assume that the ammo for the autoguns is just what's in the weapons mag?

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:53 pm
by Lighthawk
Cpl Kendall wrote:So many choices...definitely taking that hand cannon though. I assume that the ammo for the autoguns is just what's in the weapons mag?
Correct

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:54 pm
by Aaron
Excellent, that's three mags for me!

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 2:58 pm
by Aaron
Here's what I'm thinking, I'll take the Hand Cannon, an autogun (plus the mags from the others) and load up my shotgun with the spare rounds. Now can I overload the lasgun/las pack to turn it into a makeshift grenade?

Re: Survival: Topic discussion

Posted: Thu Sep 24, 2009 3:10 pm
by Lighthawk
Cpl Kendall wrote:Here's what I'm thinking, I'll take the Hand Cannon, an autogun (plus the mags from the others) and load up my shotgun with the spare rounds. Now can I overload the lasgun/las pack to turn it into a makeshift grenade?
Good question. I don't see any rules for it anywhere, and nothing in the las descriptions suggests they have power settings to fiddle with. So I think it would take a tech use test to pop the thing open and screw with the insides to get that result.