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Re: Survival: Topic discussion
Posted: Tue Sep 22, 2009 6:47 pm
by Aaron
Lighthawk wrote:Tyyr: Go ahead and fail your awareness test
Ken: You can either make a dodge attempt, or snap off a quick shot, though the darkness will impose a -30 I'm afraid.
-30 to flamers as well?
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 1:44 am
by Lighthawk
Cpl Kendall wrote:Lighthawk wrote:Tyyr: Go ahead and fail your awareness test
Ken: You can either make a dodge attempt, or snap off a quick shot, though the darkness will impose a -30 I'm afraid.
-30 to flamers as well?
No, I guess that wouldn't make any difference really. No penalty to flamers.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 2:06 am
by Tyyr
Alright, do I need to make an awareness test for the other sides of the garage? Also I want to try and find some place to rest for a bit.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 2:58 pm
by Lighthawk
Tyyr wrote:Alright, do I need to make an awareness test for the other sides of the garage? Also I want to try and find some place to rest for a bit.
Well seeing as you failed the last awareness, it couldn't hurt to make them for the other sides. And a search test for finding a resting place.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 3:29 pm
by Tyyr
Ok then
Awareness for the other three sides
2, FUCK YES!
67, fuck you.
71, and we're back to normal.
Hiding place?
9!
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 3:41 pm
by Aaron
Lighthawk wrote:
No, I guess that wouldn't make any difference really. No penalty to flamers.
Excellent, rolled a 04! Real dice really are better. Time to burn fucker!
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 6:29 pm
by Lighthawk
Cpl Kendall wrote:Lighthawk wrote:
No, I guess that wouldn't make any difference really. No penalty to flamers.
Excellent, rolled a 04! Real dice really are better. Time to burn f***er!
Wait, why are we even talking dice rolls for flamers? It's point and shoot, and the other guy has to roll to evade. Speaking of which, agility test: needs a 15, gets a 68. Even with whatever bonus he should have because of your lack of a proper talent, he gets toasted. Roll to avoid getting set on fire, agility again: 36. Blazing.
Roll your flamer damage.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 7:21 pm
by Aaron
Lighthawk wrote:Cpl Kendall wrote:Lighthawk wrote:
No, I guess that wouldn't make any difference really. No penalty to flamers.
Excellent, rolled a 04! Real dice really are better. Time to burn f***er!
Wait, why are we even talking dice rolls for flamers? It's point and shoot, and the other guy has to roll to evade. Speaking of which, agility test: needs a 15, gets a 68. Even with whatever bonus he should have because of your lack of a proper talent, he gets toasted. Roll to avoid getting set on fire, agility again: 36. Blazing.
Roll your flamer damage.
Brain no worky, worky that's why.
Exterminator cartridge counts as a hand flamer then?
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 7:23 pm
by Aaron
1d10 + 4 E gets me a 14, with a penetration of 2.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 7:57 pm
by Lighthawk
Cpl Kendall wrote:
Brain no worky, worky that's why.
Exterminator cartridge counts as a hand flamer then?
Sounds good.
Cpl Kendall wrote:1d10 + 4 E gets me a 14, with a penetration of 2.
Gun Servitor stats
HP: 10
Tough: 4
Nat armor: 2
Machine armor(counts against fire): 4
Total def of 10 - 2pen for 8, drops damage taken to 6, current HP: 4.
He's on fire, so WP to act normally, needs 30, rolls 40, no actions this turn. Takes 1d10 fire damage. Roll: 1, his machine trait reduces that to nothing.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 8:30 pm
by Aaron
I shall expend my remaining shotgun rounds then.
Two half actions, a 52 and 8. So a miss and a hit.
so 1d10 +4 got me a five.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 8:37 pm
by Tyyr
Ok, I want to look around for something I an use to bridge the gap to the hotel. Perception/Awareness test... 1! HA!
Did I find anything or do I get to jump?
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 9:17 pm
by Sionnach Glic
Well, looks like I found a companion.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 10:37 pm
by Lighthawk
Cpl Kendall wrote:I shall expend my remaining shotgun rounds then.
Two half actions, a 52 and 8. So a miss and a hit.
so 1d10 +4 got me a five.
Ouch, bad roll. That's not going to make much of a mark on his armor. WP to act: 78, continues to run around on fire. Takes 6 fire damage, which he can reduce to nothing. He's sure being a baby about this fire thing seeing how it's not hurting him.
Make an awareness test
Tyyr wrote:Ok, I want to look around for something I an use to bridge the gap to the hotel. Perception/Awareness test... 1! HA!
Did I find anything or do I get to jump?
Sadly, the parking garage is quite empty. You do see a dumpster on the ground and across the street that seems full of stuff.
Re: Survival: Topic discussion
Posted: Wed Sep 23, 2009 10:51 pm
by Aaron
Lighthawk wrote:
Make an awareness test
Rolled a 00.