DITL Battle sign-ups

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Lt. Staplic
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Re: DITL Battle sign-ups

Post by Lt. Staplic »

well when you submit orders like fire all for facing torpedoes, we'll look at the stats and see what kind of tubes are facing forward and that will determine how many torpedoes you fire.

as for ranges you can shoot from where ever, but your wepons range accuracy is the ideal distance the further out from that you are the higher your penalty is "to hit"

what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
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Re: DITL Battle sign-ups

Post by Mikey »

I get your point; but some weirdness is bound to happen whenever you try to fit something like that into game mechanics. What i was asking is if we have a list of things like ranges with associated modifiers, ROF of a pulse-fire v. standard tube, etc.?
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Re: DITL Battle sign-ups

Post by Sionnach Glic »

Okay, to get to those questions:
what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
True, but the only way to change that would be to de-power the phasers, which would in turn make the phasers of smaller ships useless (for example, Mark's 9000 TJ phasers are pretty pathetic in combat terms. Imagine if we lowered that even further).
What i was asking is if we have a list of things like ranges with associated modifiers
Ranges and associated modifiers depend on the ship in question. The better its "Weapons Range and Accuracy" stat on DITL, the farther it can fire without negative modifiers. There's a brief explaination of this in the rules, but if you want me to go into detail, I can.
ROF of a pulse-fire v. standard tube,
Again, the stats are taken from DITL. This time from the page on torpedoes. A turn is assumed to last 5 seconds. From this page, we derive the amount of torps a tube can fire per turn, assuming any fractions are spent reloading (so for example, a standard tube can fire 2 shots per turn, derived from an ROF of 1 shot per 2 seconds, and assuming the remaining second is used to reload for the next salvo).

And only now have I noticed that I've made a very serious error. I misread the torpedo page, and mistook the stats for the 2nd class tube for the standard tube, meaning both ships are now firing twice as many torps as they should be. Still, the ratio of torps is still the same, so I suppose the only real effect is that damage is being dealt out quicker. My apologies for the screw up.

Anyway, torpedo ROF are as follows:
2nd Class tube: 1
Standard tube: 2
Type 1 burst: 4
Type 2 burst: 8
Type 3 burst: 10
Type 4 burst: 12
Pulse fire: 4
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Re: DITL Battle sign-ups

Post by Mark »

No sweat............for whatever reason, we just happen to be the only two ships of our class to have upgraded photons.
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Re: DITL Battle sign-ups

Post by Mikey »

Thanks, Rochey. I guess when my turn comes up, I'll ask any specific questions about max range v. modifiers at that point.
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Re: DITL Battle sign-ups

Post by Lt. Staplic »

Rochey wrote:Okay, to get to those questions:
what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
True, but the only way to change that would be to de-power the phasers, which would in turn make the phasers of smaller ships useless (for example, Mark's 9000 TJ phasers are pretty pathetic in combat terms. Imagine if we lowered that even further).
What i was asking is if we have a list of things like ranges with associated modifiers
Ranges and associated modifiers depend on the ship in question. The better its "Weapons Range and Accuracy" stat on DITL, the farther it can fire without negative modifiers. There's a brief explaination of this in the rules, but if you want me to go into detail, I can.
ROF of a pulse-fire v. standard tube,
Again, the stats are taken from DITL. This time from the page on torpedoes. A turn is assumed to last 5 seconds. From this page, we derive the amount of torps a tube can fire per turn, assuming any fractions are spent reloading (so for example, a standard tube can fire 2 shots per turn, derived from an ROF of 1 shot per 2 seconds, and assuming the remaining second is used to reload for the next salvo).

And only now have I noticed that I've made a very serious error. I misread the torpedo page, and mistook the stats for the 2nd class tube for the standard tube, meaning both ships are now firing twice as many torps as they should be. Still, the ratio of torps is still the same, so I suppose the only real effect is that damage is being dealt out quicker. My apologies for the screw up.

Anyway, torpedo ROF are as follows:
2nd Class tube: 1
Standard tube: 2
Type 1 burst: 4
Type 2 burst: 8
Type 3 burst: 10
Type 4 burst: 12
Pulse fire: 4
I pm'd you some of my other questions, too.
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Re: DITL Battle sign-ups

Post by Sionnach Glic »

Did you get my response?
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Re: DITL Battle sign-ups

Post by Lt. Staplic »

no, not yet.
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Re: DITL Battle sign-ups

Post by Reliant121 »

I had an idea, for another battle sometime of trying a different era. So far, we've only had TNG+ based battles. I had a look, and i reckon a D-13 model klingon BOP vs. a Constellation class cruiser from the venerable federation.

thoughts?
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Re: DITL Battle sign-ups

Post by Sionnach Glic »

That would be doable.
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Re: DITL Battle sign-ups

Post by Lt. Staplic »

definately, when we get a pair for that one I'll add you to the sin-up sheet I've got printed out here in my room :)
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Re: DITL Battle sign-ups

Post by Teaos »

And exactly what sort of Sin would you have to do to get in?
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Re: DITL Battle sign-ups

Post by Mikey »

Wow. It's rough when Teaos calls you on your typos.
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Re: DITL Battle sign-ups

Post by Sionnach Glic »

I was trying to think of a trigonometry related joke for "sin", personaly.
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Re: DITL Battle sign-ups

Post by Deepcrush »

Don't forget that there are a number of other battles that we've had in the past. Look them up so that... 1, you can get some ideas on tactics and 2, so you don't fight the same battles over again.

Like when Rochey had a GCS and I had an Excelsior and I still won... 8)
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