DITL Battle sign-ups
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Re: DITL Battle sign-ups
well when you submit orders like fire all for facing torpedoes, we'll look at the stats and see what kind of tubes are facing forward and that will determine how many torpedoes you fire.
as for ranges you can shoot from where ever, but your wepons range accuracy is the ideal distance the further out from that you are the higher your penalty is "to hit"
what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
as for ranges you can shoot from where ever, but your wepons range accuracy is the ideal distance the further out from that you are the higher your penalty is "to hit"
what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
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Re: DITL Battle sign-ups
I get your point; but some weirdness is bound to happen whenever you try to fit something like that into game mechanics. What i was asking is if we have a list of things like ranges with associated modifiers, ROF of a pulse-fire v. standard tube, etc.?
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Re: DITL Battle sign-ups
Okay, to get to those questions:
And only now have I noticed that I've made a very serious error. I misread the torpedo page, and mistook the stats for the 2nd class tube for the standard tube, meaning both ships are now firing twice as many torps as they should be. Still, the ratio of torps is still the same, so I suppose the only real effect is that damage is being dealt out quicker. My apologies for the screw up.
Anyway, torpedo ROF are as follows:
2nd Class tube: 1
Standard tube: 2
Type 1 burst: 4
Type 2 burst: 8
Type 3 burst: 10
Type 4 burst: 12
Pulse fire: 4
True, but the only way to change that would be to de-power the phasers, which would in turn make the phasers of smaller ships useless (for example, Mark's 9000 TJ phasers are pretty pathetic in combat terms. Imagine if we lowered that even further).what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
Ranges and associated modifiers depend on the ship in question. The better its "Weapons Range and Accuracy" stat on DITL, the farther it can fire without negative modifiers. There's a brief explaination of this in the rules, but if you want me to go into detail, I can.What i was asking is if we have a list of things like ranges with associated modifiers
Again, the stats are taken from DITL. This time from the page on torpedoes. A turn is assumed to last 5 seconds. From this page, we derive the amount of torps a tube can fire per turn, assuming any fractions are spent reloading (so for example, a standard tube can fire 2 shots per turn, derived from an ROF of 1 shot per 2 seconds, and assuming the remaining second is used to reload for the next salvo).ROF of a pulse-fire v. standard tube,
And only now have I noticed that I've made a very serious error. I misread the torpedo page, and mistook the stats for the 2nd class tube for the standard tube, meaning both ships are now firing twice as many torps as they should be. Still, the ratio of torps is still the same, so I suppose the only real effect is that damage is being dealt out quicker. My apologies for the screw up.
Anyway, torpedo ROF are as follows:
2nd Class tube: 1
Standard tube: 2
Type 1 burst: 4
Type 2 burst: 8
Type 3 burst: 10
Type 4 burst: 12
Pulse fire: 4
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
Re: DITL Battle sign-ups
No sweat............for whatever reason, we just happen to be the only two ships of our class to have upgraded photons.
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They look like Phyllis Diller,
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the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: DITL Battle sign-ups
Thanks, Rochey. I guess when my turn comes up, I'll ask any specific questions about max range v. modifiers at that point.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: DITL Battle sign-ups
I pm'd you some of my other questions, too.Rochey wrote:Okay, to get to those questions:True, but the only way to change that would be to de-power the phasers, which would in turn make the phasers of smaller ships useless (for example, Mark's 9000 TJ phasers are pretty pathetic in combat terms. Imagine if we lowered that even further).what I'm talking about is that when phasers to 3x their wattage in damage, the type X comes out at like 210,000 TJ, while in the game PT are 80,000 and QT are 120,000 so this doesn't make a whole lot of sence?
Ranges and associated modifiers depend on the ship in question. The better its "Weapons Range and Accuracy" stat on DITL, the farther it can fire without negative modifiers. There's a brief explaination of this in the rules, but if you want me to go into detail, I can.What i was asking is if we have a list of things like ranges with associated modifiers
Again, the stats are taken from DITL. This time from the page on torpedoes. A turn is assumed to last 5 seconds. From this page, we derive the amount of torps a tube can fire per turn, assuming any fractions are spent reloading (so for example, a standard tube can fire 2 shots per turn, derived from an ROF of 1 shot per 2 seconds, and assuming the remaining second is used to reload for the next salvo).ROF of a pulse-fire v. standard tube,
And only now have I noticed that I've made a very serious error. I misread the torpedo page, and mistook the stats for the 2nd class tube for the standard tube, meaning both ships are now firing twice as many torps as they should be. Still, the ratio of torps is still the same, so I suppose the only real effect is that damage is being dealt out quicker. My apologies for the screw up.
Anyway, torpedo ROF are as follows:
2nd Class tube: 1
Standard tube: 2
Type 1 burst: 4
Type 2 burst: 8
Type 3 burst: 10
Type 4 burst: 12
Pulse fire: 4
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Re: DITL Battle sign-ups
Did you get my response?
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
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Re: DITL Battle sign-ups
no, not yet.
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- Reliant121
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Re: DITL Battle sign-ups
I had an idea, for another battle sometime of trying a different era. So far, we've only had TNG+ based battles. I had a look, and i reckon a D-13 model klingon BOP vs. a Constellation class cruiser from the venerable federation.
thoughts?
thoughts?
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Re: DITL Battle sign-ups
That would be doable.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
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Re: DITL Battle sign-ups
definately, when we get a pair for that one I'll add you to the sin-up sheet I've got printed out here in my room
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- Teaos
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Re: DITL Battle sign-ups
And exactly what sort of Sin would you have to do to get in?
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
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Re: DITL Battle sign-ups
Wow. It's rough when Teaos calls you on your typos.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: DITL Battle sign-ups
I was trying to think of a trigonometry related joke for "sin", personaly.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
- Deepcrush
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Re: DITL Battle sign-ups
Don't forget that there are a number of other battles that we've had in the past. Look them up so that... 1, you can get some ideas on tactics and 2, so you don't fight the same battles over again.
Like when Rochey had a GCS and I had an Excelsior and I still won... 8)
Like when Rochey had a GCS and I had an Excelsior and I still won... 8)
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