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Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 2:15 am
by Tyyr
Sorry.
If its any consolation XP isn't being handed out for kills but the mission as a whole.
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 2:33 am
by Deepcrush
Good, I've done the most overall damage and i have the fewest kills.... FML
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 1:22 pm
by Sionnach Glic
Right, aim and single shot at #6. I've not got access to the rulebook right now, so let me know if I fuck something up.
Bs: 50 + 10 (aim) + 10 (red dot) = 70
Roll: 11
Location: Head
Damage: 9+5 = 14 -2 = 12
-5 - 12 = -17
Boom goes his head.
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 2:16 pm
by Deepcrush
11 is the right arm I believe. Not the head. Of course you could just make it a called shot to the head in which case the head still goes boom!
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 2:53 pm
by Mikey
Wouldn't matter. Dead is dead.
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 2:54 pm
by Tyyr
Pretty much, he's dead the only difference is the way the viscera is distributed.
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 2:55 pm
by Mikey
I guess we're back on narrative time? After SG posts up his kill-shot, I'll post about landing on the far shore and checking the area.
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 3:05 pm
by Tyyr
Yup, back to narrative time.
Which means I'm going to have to get up on it and get my fortress map on the computer and posted up ASAP.
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 3:52 pm
by Mikey
OK, judging by the map I should easily be able to get to a spot about due south of the stand of trees on the west bank in about47 meters, or another 39 considering my last move. That's under my full all-out move rate of 48. I'm going to land over there and check the area. Awareness test, target of 51, roll of 71. I boned it, but do the sight and hearing auspexes from the armor add anything?
Re: Adeptus Astartes RP comments.
Posted: Wed Nov 18, 2009 4:05 pm
by Tyyr
I think they count as heightened senses which add +10 to test on those skills. You see the ground smeared with bits and pieces of splattered orks and not much else.
Re: Adeptus Astartes RP comments.
Posted: Sat Nov 21, 2009 5:45 am
by Tyyr
The ork fortress map is up.
Re: Adeptus Astartes RP comments.
Posted: Sat Nov 21, 2009 5:48 am
by Deepcrush
Oh that place looks like its going to be a bitch to bring down...
Re: Adeptus Astartes RP comments.
Posted: Sat Nov 21, 2009 11:04 am
by Sionnach Glic
The mountain pass looks beautifully blockable, though. I presume we're coming in from the south-east corner of the map, right?
So, Mikey, shall we put our plan into action?
Re: Adeptus Astartes RP comments.
Posted: Sat Nov 21, 2009 12:58 pm
by Tyyr
Yes, the path the orks were following out came from the south east corner. Note the elevations though.
Re: Adeptus Astartes RP comments.
Posted: Sat Nov 21, 2009 4:35 pm
by Deepcrush
Any point on the trail where it compresses is a good spot for a Frag trap. Also the switch backs as you'll get a lot more orks in every blast. As well as the main gate since they'll body pile.