Gamma Mission Prep

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Teaos
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Re: Gamma Mission Prep

Post by Teaos »

I like that one Mikey. I agree that adding a totally new type of tube is just to much work and may be near impossible for a ship this old.

Also just because something could be done to the ship doesnt mean it would be done. The Akira normally has no armour, itwas only added in key areas of the ship in Beta mission because I traded our photon torpedoes for it. There is no reason to assume every upgrade that can be made has been made.
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Re: Gamma Mission Prep

Post by Thorin »

Mikey wrote:I'm not sayin you're being "fanboyish," Thorin - I'm saying that perhaps I've been too averse to it.
I know - I was merely commenting in preparation for the inevitable 'wanktastic' and 'fanboy' ship statements to come.

I agree about coming to a 'terminal velocity', but I'd have though we could get some type 1 burst fires, just to show some physical improvement in the ship - as opposed to simply increasing figures of phaser wattage or shield energy. Perhaps the ones on the 'pod' could be them? Maybe 6 x type 1 burst fires, and 9 x pulse fires? It'd give the torpedos an index of 11745, which isn't noticable in the grand scheme, but just adds that little extra.
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Re: Gamma Mission Prep

Post by Tsukiyumi »

I have to say, I do like Thorin's revised numbers for the Paladin. They almost fit into the original constraints without being TOO powerful.
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Re: Gamma Mission Prep

Post by Mark »

Tsukiyumi wrote:I have to say, I do like Thorin's revised numbers for the Paladin. They almost fit into the original constraints without being TOO powerful.

I kind of feel the same way..........it's SUPPOSED to be powerful. Way beyond a Soverign class at this point. But not an Uber-ship at the same time.
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Re: Gamma Mission Prep

Post by Mikey »

Thorin wrote:
Mikey wrote:I'm not sayin you're being "fanboyish," Thorin - I'm saying that perhaps I've been too averse to it.
I know - I was merely commenting in preparation for the inevitable 'wanktastic' and 'fanboy' ship statements to come.

I agree about coming to a 'terminal velocity', but I'd have though we could get some type 1 burst fires, just to show some physical improvement in the ship - as opposed to simply increasing figures of phaser wattage or shield energy. Perhaps the ones on the 'pod' could be them? Maybe 6 x type 1 burst fires, and 9 x pulse fires? It'd give the torpedos an index of 11745, which isn't noticable in the grand scheme, but just adds that little extra.
What I tried to do was go with the idea that the mechanisms couldn't, or wouldn't, be replaced on a ship this age - instead I tweaked the things that one would think could easily be upgraded: regenerative shielding, fire control (reflected in "range & accuracy,") increased power generation reflected in both warp speed and maneuverability, etc.
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Re: Gamma Mission Prep

Post by Teaos »

Very reasonable.
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Re: Gamma Mission Prep

Post by Reliant121 »

Thorin, i think your stats for the Paladins combat maneouvrability are way to fast. at a maximum i'd have 1,000, The Galaxy was fairly maneouvrability.
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Re: Gamma Mission Prep

Post by Teaos »

I havent done the final calculations for the stats just yet but the maneouverability is gonna be about 900 I think.
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Re: Gamma Mission Prep

Post by Reliant121 »

I was saying because Thorin had it at 4,000 or something like that and that is WAY too fast for this juggernaught.
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Re: Gamma Mission Prep

Post by Teaos »

Where are those numbers? The stats on the last page are for the Daystrom arent they?
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Re: Gamma Mission Prep

Post by Reliant121 »

He did one for the Paladin class below the Daystrom's stats.
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Re: Gamma Mission Prep

Post by Tsukiyumi »

Thorin wrote:Accuse me of being fanboyish all you want (I'm really not, I couldn't give two hoots whether ST is better than SW or whatever else - I only deal in facts and figures as people who know what I'm *officially* doing as an undergrad - should know). Anyway, personally I'd do something along these lines - I've just plonked in the Sovereign and Galaxy for some comparisons (and if we ever do use them later on).


Akira Class 5.0

3 x Type XII phaser arrays, total output 35,000 TeraWatts
15 x Type 1 burst fire quantum torpedo launchers
1500 quantum rounds

Regenerative shield system, total capacity 3,749,100 TeraJoules
Heavy Duranium/Tritanium Double hull plus 6 cm ablative armour
High level Structural Integrity Field

Normal Cruise : 8.0
Maximum Cruise : 9.8
Maximum Rated : 9.92 for 12 hours.

Beam Firepower : 700
Torpedo Firepower : 14,175
Weapon Range and Accuracy : 1,480
Shield Strength : 1,388
Hull Armour : 1,300
Speed : 1,771
Combat Manoeuvrability : 1,950
Over all: 4,721


Galaxy Class

16 x Type XIII phaser arrays, total output 148,000 TeraWatts
2 x Type 4 burst fire quantum torpedo tubes
4 x Type 2 burst fire quantum torpedo tubes
700 quantum rounds

Auto modulated shield system, total capacity 5,970,000 TeraJoules
Heavy Duranium/Tritanium Double hull plus 10 cm ablative armour
High level Structural Integrity Field

Normal Cruise : 8
Maximum Cruise : 9.95
Maximum Rated : 9.98 for 12 hours

Beam Firepower : 2,960
Torpedo Firepower : 7,500
Weapon Range and Accuracy : 2,400
Shield Strength : 2,211
Hull Armour : 1,900
Speed : 3,159
Combat Manoeuvrability : 1,800
Over all: 3,913


Sovereign Class

16 x Type XIII phaser arrays, total output 175,000 TeraWatts
1 x Rapid fire quantum torpedo tube
8 x Type 2 burst fire quantum torpedo tubes
1200 quantum rounds

Automodulated regenerative shield system, total capacity 7,800,000 TeraJoules
Heavy Duranium/Tritanium Double hull plus 24 cm ablative armour
High Level Structural Integrity Field

Normal Cruise : 9
Maximum Cruise : 9.99
Maximum Rated: 9.996 for 36 hours

Beam Firepower : 3,500
Torpedo Firepower : 11,340
Weapon Range and Accuracy : 3,150
Shield Strength : 2,889
Hull Armour : 3,400
Speed : 6,104
Combat Manoeuvrability : 5,200
Over all: 5,636


Paladin Class

Type XIV phaser arrays, phaser lance, pulse phasers; total output 200,000 TeraWatts
2 x Rapid fire quantum torpedo tube
4 x Type 5 burst fire quantum torpedo tubes
1200 quantum rounds

Automodulated regenerative shield system, total capacity 9,750,000 TeraJoules
Heavy Duranium/Tritanium Double hull plus 60 cm ablative armour
High Level Structural Integrity Field

Normal Cruise : 8.5
Maximum Cruise 9.93
Maximum Rated: 9.99 for 24 hours

Beam Firepower : 4,000
Torpedo Firepower : 13,525
Weapon Range and Accuracy : 4,200
Shield Strength : 3,611
Hull Armour : 9,400
Speed : 5,200
Combat Manoeuvrability : 4,100
Over all: 6,896
The man has a point. These stats make more sense for 2390 without being unreasonable.
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Re: Gamma Mission Prep

Post by Reliant121 »

Unreasonable? Combat manouevrability of 4,100?! thats more maneouvrable than the Daystrom for godsakes.
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Re: Gamma Mission Prep

Post by Teaos »

I'll be doing the work up over the next two days, I've already started and we have basically finished the designing. Only the random stuff and the final shape with doesnt have much inpact on my write up.

But I agree and am going with Reliant, 4,100 is WAY to high. This thing is under 1,000.
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Re: Gamma Mission Prep

Post by Tsukiyumi »

Reliant121 wrote:Unreasonable? Combat manouevrability of 4,100?! thats more maneouvrable than the Daystrom for godsakes.
Sorry, I meant to clarify that. :oops:

I'd say maybe 1,000 based on upgraded thrusters. The rest makes sense using the "remove unneeded crap" philosophy.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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