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Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Jan 07, 2010 8:27 pm
by Deepcrush
Then should have had three hits in total, not two.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Jan 07, 2010 8:58 pm
by Aaron
Ok I got:
18 for Mob 1
11 For Mob 3
Location:
51 for Mob 1, 51=15 (right arm) (arm) (body)
05 for Mob 3, 05=50 (body) (body) (arm)
1 and 3 each have a TB of 2 and AP 2, so I need to beat 8.
Uh, does each hit have the same initial damage or do I need to reroll?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Jan 07, 2010 9:18 pm
by Mikey
Scatter for shotguns only applies at PB range; i.e., 3m or less.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 12:30 am
by Deepcrush
Oh... nevermind then I guess.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 1:34 am
by Mikey
Seems a little short, but I didn't write the rules. Maybe they don't use chokes in the 41st millenium.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 1:56 am
by Tyyr
Cpl Kendall wrote:Ok I got:
18 for Mob 1
11 For Mob 3
Location:
51 for Mob 1, 51=15 (right arm) (arm) (body)
05 for Mob 3, 05=50 (body) (body) (arm)
1 and 3 each have a TB of 2 and AP 2, so I need to beat 8.
Uh, does each hit have the same initial damage or do I need to reroll?
So that's 18 and 11 total damage?
Each mob only has damage reduction of 6, 2 toughness + 2*2 armor.
Roll damage for each mob independently.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:07 am
by Aaron
Yeah but do I need to roll the damage three times (one for each hit) per mob or just once and apply it three times?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 12:33 pm
by Tyyr
Yes, roll it three times like you would with a regular 3d10 weapon.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 12:39 pm
by Aaron
Right then Mob 1 gets 18, 12, 16 for damage. minus 6 gives 28 damage.
Mob 3 gets 22, 19, 28 minus 6 each. 51 Damage.
Zen gets 29 on her Ag test.
Stranga 72.
And then the driving rolls:
62 and 12.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:18 pm
by Tyyr
I think we're having a miss-communication. The total damage the guys take for getting hit is 3d10+6I. That's the total damage they take based off the distance traveled before you hit them. (1d10+2I per 20 meters or portion there of.) Sorry if I'm not being clear, I had to make these up on the fly.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:24 pm
by Aaron
So I can just roll 3d10+6 once for each mob then?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:25 pm
by Tyyr
Yes. The once for each hit thing confused me.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:27 pm
by Aaron
OK, 22 and 23.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:30 pm
by Tyyr
Total damage after armor?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Jan 08, 2010 2:31 pm
by Aaron
16 and 17.