Rochey wrote:So what are you actualy basing your belief that standard combat range is a hundred thousand KM or so on? It's not the visuals, and it's not the dialogue. So what's it based on? Just a sense of "I don't think it should be like that"?
Common sense, really. We know the ships can fly at close to light speed. We know the ships can fire across hundreds of thousands of km. We know the weapon yields can range up into many megatons, at least.
And, we know that the real ACTUAL reason they don't depict it that way most of the time is that it would look boring.
Now you can invent some technobabble in-universe bullshit to explain that, if you like. But do not lose sight of the fact that that is exactly what you ARE doing - inventing bullshit. I've done it myself many times, it's good fun and all that.
I prefer, in this particular case, to not BS technobabble it. It just sets off my common sense alarm, so I prefer to accept that the FX is exactly what it is - designed to look cool. I don't claim that I have irrefutable proof that my opinion is the One Way It Must Be, or that all others must or should believe as I do. I simply think it's what makes sense. If you want to go with other criteria and come to other conclusions, then fine, have at it and may it give you pleasure to do so.
But if you take that stance, why shouldn't we disregard other illogical things that Trek does?
There is no "we". You are free to disregard whatever you feel like or not disregard whatever you feel like.
And personally, I DO disregard some of the other things that Trek does. I mentioned the music thing earlier; in my personal vision of "how Trek 'really' is", of COURSE people don't walk around with soundtracks playing all the time. You'd have to be a moron to think that is anything other than just something done because it's a damn TV show we're talking about here, not a bloody documentary.
Can I assume that Starfleet Redshirts are actualy heavily armoured and well trained troops with excellent and ergonomic weapons, despite all evidence to the contrary... (snipped for brevity)
My friend, you can assume whatever the hell you like. I'm not the thought police.
Can I assume that the GCS is actualy an excellently designed vessel with few faults or problems, despite all evidence to the contrary?
I will dwell on this one, slightly, because I do exactly that. Quite simply we have no idea what factors or considerations go into the 'real' process of designing a Starship. When somebody says "but it's stupid to have windows and put the bridge on the top" I'm perfectly happy to agree, but I'm also perfectly happy to assume that there is in fact some reason or other as to why the 24th century folks do that.
The simple fact is, your belief of super-long combat ranges contradicts everything we've seen and heard of Trek combat, bar one incident against one ship which can easily be explained.
No, actually it doesn't. For instance there is the Ent episode Storm Front, where closing to within a few KM to attack a target is specifically described as point blank range. And indeed every case of a ship firing from orbit at a planet - of which there are quite a few - would involve ranges of hundreds of km at least, and more likely tens of thousands of km since standard orbit seems to be geostationary.
Then there's The Changeling, where the Enterprise fired a torp at Nomad for 90,000 km away, scoring a direct hit.
Then there's Journey to Babel, where the Enterprise fires at a Klingon ship some 75,000 km distant and scores hits.
Then there's The Deadly Years, where the Romulans are pounding the Enterprise from up to a hundred thousand kilometres away. And let's not forget the weapon the BoP fired in Balance of Terror, which followed the Enterprise at warp speed for a good ten or twenty seconds, indicating a range in the millions of km.
Then there's the Klingons firing at V'Ger from outside the cloud, which gives their torps a range of 1 AU - 150 million km - even in the remastered version, and over 6 billion kilometres in the original.
Then there's A Matter of Honour, where Riker says that the Klingons should hold their fire "until you are within forty thousand kilometers" as it will "reduce their response time."
Then there's The Wounded, which I've had in mind for most of this by don't know has been mentioned by name, but which shows combat at hundreds of thousands of km - against a ship, by the way, which was one of the only ones we've ever heard WAS carrying some sort of high power jamming field, and yet which did precisely squat to the weapons range.
Then there's The Search, in which they detect two Jem'Hadar warships who will pas within 100,000 km, described as "well within range of their weapons" by Kira.
Then there's half a life, where we see the E-D firing torpedoes into a star from several stellar diameters away, which must be easily millions of km.
And that's before we ever get into firing at warp, which we've seen both phasers and torpedoes do, and which would do god knows what to weapon ranges.
And on, and on, and on.
The weapons clearly ARE capable of such ranges. Now if you want to BS imaginary ECM that cancels all that, feel free and more power to you. I've not ever once in this thread said that that's not possible.
What I object to is the idea that this represents some "probably true" solution and that any other options must therefore be dismissed out of hand.
Give a man a fire, and you keep him warm for a day. SET a man on fire, and you will keep him warm for the rest of his life...