Adeptus Astartes RP comments.

Tyyr
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Deepcrush wrote:Umm... isn't Swift Attack a melee skill... just a thought.
...and there you go bringing logic into it again.
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Re: Adeptus Astartes RP comments.

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Tyyr wrote:1) I need to take better account of mob spacing. We've got some blast and other weapons where mob spacing matters. I need to get things like spacing sorted out well in advance and note them. Deep if I had a do over I'd go ahead and give you the extra guys in blast range of the grenade. From now on assume all mobs are within 2 meters of one another if reasonable.
It didn't bother me so much because the other Orks were blocked by the target Ork's body.
Tyyr wrote:2) I'm thinking for larger groups I might need to ponder some simplification to combat such as collecting mobs like the regular Boyz into groups of 3 or 5.
Why? We seem to be okay with working things out here. It just takes time.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Tyyr wrote:
Deepcrush wrote:Umm... isn't Swift Attack a melee skill... just a thought.
...and there you go bringing logic into it again.
Hey, I do what I do.
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Re: Adeptus Astartes RP comments.

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I'm just concerned that if we get into larger groups like three or so of these size groups, it can get to be a pain to roll roll roll like we'd need to do. I dunno, we'll see how it plays out. I've dealt with squadron rules in CBT's aerospace game and they aren't pretty. In order to keep things from getting messed up the extra work pretty much makes squadrons as much work as individuals. We'll see.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Umm... nobody used swift attack, Deep.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

I edited the post.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Mikey wrote:Umm... nobody used swift attack, Deep.
Tyyr did.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Yeah, he just covered his tracks.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Good to know........
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

I yanked it to not muddle the water.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Been cruising through the mini's section of dakkadakka and I have been getting some GREAT ideas for orks. I may start to throw some customized mobs at you guys soon based off some of the amazing mini's I've seen.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

I'll take the gretchins, you guys can take the Big Meks. :P

In all seriousness... Rochey does take his time selecting a target, huh?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

He's being very careful.

And I already PM'd him and he got it so he knows.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Interesting article on the size of Space Marine chapters. I kid you not, I started to ponder how Chapters handled all the auxiliaries like Chaplains, Apothecaries, vehicle drivers, dreadnaughts, etc. in regards to the old, "1,000 marine limit," a couple days ago when I was thinking about how I was going to flesh out the Iron Dragons. Then I found this article by random chance this morning. In regards to the issue, apparently they don't, probably. All the auxiliaries exist outside the 1,000 marine core of battle brothers. Probably.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

I'm not shocked, in fact we know that several chapters already practice this. Space Wolves, Black Templars and Ultramarines all have a far higher number then the 1k limit.
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