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Re: Adeptus Astartes RP comments.

Posted: Mon Nov 09, 2009 6:41 pm
by Lighthawk
Cpl Kendall wrote:Mikey or Lighthawk if they don't mind.
Mikey wrote:Not at all, but I'll defer to LH.
Either way is fine with me. How about for the battle whoever happens to be on first when his turn comes up takes it, and then we'll decide from there if any RP moments come up?

Re: Adeptus Astartes RP comments.

Posted: Mon Nov 09, 2009 8:04 pm
by Deepcrush
Tyyr wrote:In the interest of keeping things moving forward I'm going to roll for Kendall's Int, 2+4=6
Map going up in a moment, Deep you're up.
Understood. I'll look over the map and then I'll post my target information and combat rolls.

Re: Adeptus Astartes RP comments.

Posted: Mon Nov 09, 2009 9:47 pm
by Mikey
Lighthawk wrote:How about for the battle whoever happens to be on first when his turn comes up takes it, and then we'll decide from there if any RP moments come up?
Sounds good. I'm not that familiar with the Klingons Space Vikings Space Wolves anyway, except to note that they really are indtended to be vikings, complete with the name "Russ" (=rus) for their Primarch. That, and they don't like to listen to anyone.

Re: Adeptus Astartes RP comments.

Posted: Mon Nov 09, 2009 11:54 pm
by Deepcrush
Well, since I'm first and they are in a great grouping, I'm going to fire my GL at them... :twisted:

Target Ork 8
BS 52 + partial aim 10 + Laser Sight 10 = 72 / rolled 52 (shit, that was close!)

It should also hit Orks 2,3,7,9 and maybe 12,13 but I'll wait for a ruling on the last two before I do the damage rolls against them since they're on the other side of where the impact happened.

Ork 2 <slugga boy> T4+A2 / Damage 3d10+5 / rolled 14+5 =19 minus 6 defense = 13 damage / 2 hp left
Ork 3 <Ork boy> T4+A2 / Damage 3d10+5 / rolled 18+5 = 23 minus 6 defense = 17 damage / -2 hp left
Ork 7 <Ork boy> T4+A2 / Damage 3d10+5 / rolled 13+5 = 18 minus 6 defense = 12 damage / 3 hp left
Ork 8 <slugga boy> T4+A2 / Damage 3d10+5 / rolled 17+5 = 22 minus 6 defense = 16 damage / -1 hp left
Ork 9 <Ork boy> T4+A2 / Damage 3d10+5 / rolled 15+5 = 20 minus 6 defense = 14 damage / 1 hp left

Damn they're hard to kill! :bangwall:

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 12:29 am
by Tyyr
Well leave it at those guys for now. They're a moving mob not a tight cluster.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 1:15 am
by Deepcrush
Tyyr wrote:Well leave it at those guys for now. They're a moving mob not a tight cluster.
I didn't say they were a tight cluster.

Still, I need to know their end actions/response so I can write a post.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 1:42 am
by Tyyr
Just write up shooting them, I'll take care of their reactions.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 2:00 am
by Deepcrush
Cool.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 2:20 am
by Deepcrush
I just noticed I messed up the damage charts. I'll fix them and repost ASAP.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 2:25 am
by Deepcrush
Ork 2 <slugga boy> T4+A2 / Damage 3d10+5 pen 2 / rolled 14+5 =19 minus 4 defense = 15 damage / 0 hp left
Ork 3 <Ork boy> T4+A2 / Damage 3d10+5 pen 2 / rolled 18+5 = 23 minus 4 defense = 19 damage / -4 hp left
Ork 7 <Ork boy> T4+A2 / Damage 3d10+5 pen 2 / rolled 13+5 = 18 minus 4 defense = 14 damage / 1 hp left
Ork 8 <slugga boy> T4+A2 / Damage 3d10+5 pen 2 / rolled 17+5 = 22 minus 4 defense = 18 damage / -3 hp left
Ork 9 <Ork boy> T4+A2 / Damage 3d10+5 pen 2 / rolled 15+5 = 20 minus 4 defense = 16 damage / -1 hp left
Here is the new damage chart. I forget the Pen 2 on the Frags.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 9:20 pm
by Mikey
OK, kids... since we're using the partial aim from our "set-up" turn, I'm going to fire both pistols.

Right hand at ork 5 (burna boy.) BS 58, -10 (dual weapon, on-hand,) +10 aim, +10 semi-auto = target 68. Roll of 37 = extra hit on semi-auto.
- bolt 1: 19 - TB 4 (Pen 5 vs. AP 2) = 15, right leg 0 wounds remaining.
- bolt 2: 18 - TB 4 = 14. -14 crit pretty much equals squished greenskin. (right arm, rolled randomly.) Critical indicates 1d10+5 dam to all orks within 1d10m... I'll just roll once for damage, and since it's a burna I'll leave it to Tyyr to decide if they have to make an agil test to avoid ignition. 9 dam against all orks within 3m of #5.

Left hand at ork 4 (one o' da boyz.) BS 58 -20 (dual weapon, off-hand,) +10 aim, +10 semi-auto = target 58. Roll of 41 = one hit.
- bolt one: 19 - TB 4 = 15, right arm. 0 wounds remaining.

Re: Adeptus Astartes RP comments.

Posted: Tue Nov 10, 2009 9:54 pm
by Mikey
... just some more calc. It looks like the exploding burna would get #4, #9, and #10. I'll call it damage type E (for being a burna) and figure all damage to the body. 9 dam - 4 TB - 2 AP = 3 wounds. That brings #4 to -3 wounds = 2 levels of fatigue and stunned one round; #9 is at -4 wounds = 1d10 (roll of 8) levels of fatigue; and #10 is at 12 wounds.

So, after Deep's and my turn, that makes:
#2: 0 wounds left
#3: -4 wounds (4 levels of fatigue, on the ground, and stunned one round)
#4: -3 wounds (2 levels fatigue and stunned one round)
#5: greenish stain on the ground
#7: 1 wound left
#8: -3 wounds (armor on body destroyed)
#9: -4 wounds (prone, 12 levels fatigue between both crits = unconscious)
#10: 12 wounds left

Re: Adeptus Astartes RP comments.

Posted: Wed Nov 11, 2009 2:41 am
by Tyyr
Ok, Antonias.

Aiming for the Nob, mob #13.

BS of 38, +10 for aiming from surprise, +10 for the suit's inbuilt red dot sight for a to hit of 58.

Shot #1: 78, miss

Mithras, shooting for #4

BS of 61, +10 Aiming, +20 Full Auto = 91 to hit.
Roll: 43. 4 Degrees of success so 5 hits. Allocation will be first hit to #4, second to #3, third to #9 and four and five to #10

#4: Body, 17 damage with 6 Pen. 13 damage after toughness, he's now at -16 wounds and deader than dead.
#3: 27 Left Arm, 21 Damage with 6 Pen, 17 damage after toughness. Now at -21 wounds, very fucking dead.
#9: 05 Head, 23 Damage with 6 Pen, 19 damage after toughness, -23 wounds. DEAD.
#10: 51 Body, 2 Hits. 23 and 27 damage with 6 Pen. 42 Damage after toughness. He's at -30 wounds. Very Dead.


#1: 15 Wounds
#2: 0 wounds left
#3: Dead
#4: Dead
#5: Dead
#6: 15 Wounds
#7: 1 wound left
#8: -3 wounds (armor on body destroyed)
#9: Dead
#10: Dead
#11: 15 Wounds
#12: 15 Wounds
#13: 20 Wounds
#14: 15 Wounds

Re: Adeptus Astartes RP comments.

Posted: Wed Nov 11, 2009 2:55 am
by Deepcrush
Umm... isn't Swift Attack a melee skill... just a thought.

Re: Adeptus Astartes RP comments.

Posted: Wed Nov 11, 2009 2:59 am
by Tyyr
I can already tell a couple things.

1) I need to take better account of mob spacing. We've got some blast and other weapons where mob spacing matters. I need to get things like spacing sorted out well in advance and note them. Deep if I had a do over I'd go ahead and give you the extra guys in blast range of the grenade. From now on assume all mobs are within 2 meters of one another if reasonable.
2) I'm thinking for larger groups I might need to ponder some simplification to combat such as collecting mobs like the regular Boyz into groups of 3 or 5.