Re: Survival: Topic discussion
Posted: Fri Sep 11, 2009 3:03 am
K I'll edit my post
Daystrom Institute Technical Library
https://mail.ditl.org/forum/
62?!?! Who am I with?Lighthawk wrote:Lucky you, yes she can. Literacy test, she needs 62, rolls: 27Tyyr wrote:What's Kendall's character's Int? 7?
I don't suppose Solaria can read?
Aye, a round is considered to last about 5 seconds IIRC.Lighthawk wrote: Nah, fights generally are over in seconds, you're still just four minutes in.
Maybe I should have kept that secret huh?Tyyr wrote:62?!?! Who am I with?Lighthawk wrote:Lucky you, yes she can. Literacy test, she needs 62, rolls: 27Tyyr wrote:What's Kendall's character's Int? 7?
I don't suppose Solaria can read?
Awareness please.Cpl Kendall wrote:OK, before I head off to snoozletown, is there anything but trees around?
I need to make an awareness check to see if there is a path?Lighthawk wrote:
Awareness please.
No to the trading posts. And you don't smell anything, but you do just barely see a razor thin line stretched across the hallway, at neck level.Uzume wrote:Awe, cooool. Are there any trading post in this game(for future reference)
And I'd like to roll for an awareness test for sight, and smell.
Per: 38 rolled 37
Do I see or smell anything?
ChickenSionnach Glic wrote:I'm really not liking the amount of structural damage done to this building. Seems like something particularly nasty is lurking about somewhere.
f**k it, I'm getting out of the building ASAP.
Ah see, I thought you meant was there anything nasty and mean about, or just trees. Yes, there is a path, you landed on it, it follows the grid of the catwalk to a degree, just with less crosswalks. And yeah, I traded in the dice roller for actual dice a while ago. Got my lucky orange gaming dice.Cpl Kendall wrote: I need to make an awareness check to see if there is a path?
I rolled an 88 on my test. This dice roller blows, gotta find a better one.
Ooooo, one of the one or the other skill choices...ah well, I'm sure you'd rather be the gunner anyway. The thing has a MP Lascannon, which I'll let you treat as a basic weapon instead of heavy as long as it's mounted on the walker.Tyyr wrote:The options were Swim or Drive in the character generator that Kendall posted. I didn't think I'd be driving anything so...
It's a low level skill I can take but I never bothered.
You're choice. I need to start paying a bit more attention to the character sheets in general, I don't want to be making people choose what they should take. I just really thought it was a standard skill of all guardsmen.Tyyr wrote:Well given this development I'll probably be taking Drive immediately.
Pfft, if that was the case, the marine would have been in full power armor and dual wielding a bolt pistol and a melta, and Solaria would have shot you in the back.Tyyr wrote:Yeah right, you're just trying to screw me over.
Fair enough...*editing*Oh, small suggestion. You might want to have the gunner's seat in front and the driver's in back. At least that's how they do it in attack choppers.