Survival: Topic discussion

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Uzume
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Re: Survival: Topic discussion

Post by Uzume »

K I'll edit my post
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Re: Survival: Topic discussion

Post by Tyyr »

Lighthawk wrote:
Tyyr wrote:What's Kendall's character's Int? 7?

I don't suppose Solaria can read?
Lucky you, yes she can. Literacy test, she needs 62, rolls: 27
62?!?! Who am I with?
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Re: Survival: Topic discussion

Post by Aaron »

Lighthawk wrote: Nah, fights generally are over in seconds, you're still just four minutes in.
Aye, a round is considered to last about 5 seconds IIRC.
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Re: Survival: Topic discussion

Post by Aaron »

OK, before I head off to snoozletown, is there anything but trees around?
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:
Lighthawk wrote:
Tyyr wrote:What's Kendall's character's Int? 7?

I don't suppose Solaria can read?
Lucky you, yes she can. Literacy test, she needs 62, rolls: 27
62?!?! Who am I with?
Maybe I should have kept that secret huh? :D
Cpl Kendall wrote:OK, before I head off to snoozletown, is there anything but trees around?
Awareness please.
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Re: Survival: Topic discussion

Post by Uzume »

Awe, cooool. :mrgreen: Are there any trading post in this game(for future reference)

And I'd like to roll for an awareness test for sight, and smell.
Per: 38 rolled 37
Do I see or smell anything?
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Re: Survival: Topic discussion

Post by Sionnach Glic »

I'm really not liking the amount of structural damage done to this building. Seems like something particularly nasty is lurking about somewhere.

Fuck it, I'm getting out of the building ASAP.
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Re: Survival: Topic discussion

Post by Aaron »

Lighthawk wrote:
Awareness please.
I need to make an awareness check to see if there is a path?

I rolled an 88 on my test. This dice roller blows, gotta find a better one. :lol:
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Re: Survival: Topic discussion

Post by Lighthawk »

Uzume wrote:Awe, cooool. :mrgreen: Are there any trading post in this game(for future reference)

And I'd like to roll for an awareness test for sight, and smell.
Per: 38 rolled 37
Do I see or smell anything?
No to the trading posts. And you don't smell anything, but you do just barely see a razor thin line stretched across the hallway, at neck level.
Sionnach Glic wrote:I'm really not liking the amount of structural damage done to this building. Seems like something particularly nasty is lurking about somewhere.

f**k it, I'm getting out of the building ASAP.
Chicken :D
Cpl Kendall wrote: I need to make an awareness check to see if there is a path?

I rolled an 88 on my test. This dice roller blows, gotta find a better one. :lol:
Ah see, I thought you meant was there anything nasty and mean about, or just trees. Yes, there is a path, you landed on it, it follows the grid of the catwalk to a degree, just with less crosswalks. And yeah, I traded in the dice roller for actual dice a while ago. Got my lucky orange gaming dice.

@Tyyr: Okay, the literacy thing caught me off guard, but I could have sworn for certain guardsmen had drive as a standard starting skill.
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Re: Survival: Topic discussion

Post by Tyyr »

The options were Swim or Drive in the character generator that Kendall posted. I didn't think I'd be driving anything so...

It's a low level skill I can take but I never bothered.
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:The options were Swim or Drive in the character generator that Kendall posted. I didn't think I'd be driving anything so...

It's a low level skill I can take but I never bothered.
Ooooo, one of the one or the other skill choices...ah well, I'm sure you'd rather be the gunner anyway. The thing has a MP Lascannon, which I'll let you treat as a basic weapon instead of heavy as long as it's mounted on the walker.
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Re: Survival: Topic discussion

Post by Tyyr »

Well given this development I'll probably be taking Drive immediately.
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:Well given this development I'll probably be taking Drive immediately.
You're choice. I need to start paying a bit more attention to the character sheets in general, I don't want to be making people choose what they should take. I just really thought it was a standard skill of all guardsmen.
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Re: Survival: Topic discussion

Post by Tyyr »

Yeah right, you're just trying to screw me over.

Oh, small suggestion. You might want to have the gunner's seat in front and the driver's in back. At least that's how they do it in attack choppers.
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:Yeah right, you're just trying to screw me over.
Pfft, if that was the case, the marine would have been in full power armor and dual wielding a bolt pistol and a melta, and Solaria would have shot you in the back.
Oh, small suggestion. You might want to have the gunner's seat in front and the driver's in back. At least that's how they do it in attack choppers.
Fair enough...*editing*
Last edited by Lighthawk on Fri Sep 11, 2009 3:59 pm, edited 1 time in total.
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