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Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 10:15 am
by Aaron
Ok, Stranga and Zen are gonna come in from the North of building B and engage from the cover of the building corner with their laspistols, if you've no objection.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 1:10 pm
by Tyyr
Make a perception test first.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 2:47 pm
by Aaron
Roger.

Both of them have Per 27, rolled a 4 and a 77.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 3:25 pm
by Tyyr
You'll note that there is a big ass group of people coming down both Zulu and Alpha streets from the north and east and that they are armed and aiming them at you if you poke your head out that street.

Just saying.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 3:34 pm
by Aaron
Decisions, decisions.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 3:42 pm
by Tyyr
By all means go for it but I can assure you that you will get shot at, a lot.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 4:57 pm
by Tyyr
Gonna rip off the Death Korps here:

Lasguns/Carbines now have full auto: S/3/6, auto removes the reliable trait.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:17 pm
by Aaron
Tyyr wrote:By all means go for it but I can assure you that you will get shot at, a lot.
I was hoping to draw them away. What's the AP rating of the building if you use it as cover anyways?

P.S.: Sorry about the delay, took my son to the hospital this morning and I'm still half-asleep.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:25 pm
by Tyyr
The buildings are all sturdy concrete construction. Call it 15.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:27 pm
by Aaron
OK, so I'll have one go prone and fire and the other stand above her and fire, sorta leaning around the corner. Think that would be a half-action each to move into cover and another half to fire?

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:28 pm
by Tyyr
Fair enough.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:31 pm
by Aaron
K. BS skill check, a 7 and a 60. Better then nothing.

Shooting at #9 in Group B.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:37 pm
by Tyyr
Umm, care to elaborate on that?

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:39 pm
by Aaron
I rolled twice because I have two PC's. We still doing that?

If so then:

So a roll of 7 becomes 70, hit to the body.

I got a 4 for my damage roll, so subtract his TB (2) gives me 2 for damage. Wow, may as well have run him down with my bike.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Dec 23, 2009 7:48 pm
by Tyyr
That's what I was getting at really, the modifiers used and then the end result.

Shoot, I need to keep a running tally of targets.

Group A
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: 10 Wounds
Mob 5: 10 Wounds
Mob 6: -4 Wounds, unconscious for 8 minutes
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 10 Wounds

Group B
Mob 1: 10 Wounds
Mob 2: 10 Wounds
Mob 3: 10 Wounds
Mob 4: 10 Wounds
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds