Page 24 of 35
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 25, 2009 4:32 pm
by Tyyr
Write it up as trying and failing then having to go through the ritual of starting it again.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Nov 26, 2009 11:05 pm
by Tsukiyumi
Just to clarify: the Rough Riders will be staying on their bikes, right?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 27, 2009 12:57 am
by Tyyr
Of course.
Though at this point I have no idea what they're all up to.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Nov 29, 2009 4:13 pm
by Mikey
Tyyr wrote:Of course.
Though at this point I have no idea what they're all up to.
Judging by previous experience, no doubt some sort of lipstick softcore.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Nov 29, 2009 4:47 pm
by Tyyr
...which with Kendall's pair might not qualify for softcore anymore.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Nov 29, 2009 4:57 pm
by Mikey
I don't recall... which weapons were still functional on each vehicle? Plus, do we have smoke, dozer blades, etc.?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Nov 29, 2009 5:07 pm
by Tyyr
The Chimera still has its multilaser but the bolter is gone. The multilaser's cogitator might be on the fritz. If it's fired I'll need to be consulted. The Salamander has it's front mounted heavy bolter but the inferno cannon is gone. No dozer blades, no smoke. They've been stripped down pretty thoroughly. We need a driver for the Chimera.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Dec 08, 2009 2:13 pm
by Tyyr
*prod*
Someone with the Drive skill should probably grab the wheel of the Chimera and get it moving.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 1:10 am
by Tyyr
Ok, everyone outside the Chimera or in the Salamander make an awareness or perception roll, whichever you've got the best shot at.
Coalition, when you're ready to take a shot at figuring out the Salamander's issues let me know how you're doing it. Actually looking at it will be a tech use at +20. Sitting there and praying will be at tech use -10.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 2:03 am
by Lighthawk
Tyyr wrote:Ok, everyone outside the Chimera or in the Salamander make an awareness or perception roll, whichever you've got the best shot at.
Coalition, when you're ready to take a shot at figuring out the Salamander's issues let me know how you're doing it. Actually looking at it will be a tech use at +20. Sitting there and praying will be at tech use -10.
Roll of 16 against 27, pass.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 2:08 am
by Tyyr
You hear the sound of a mob, very close by to the west.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 3:16 am
by Tyyr
LH, since the weapon is vehicle mounted and he's trained on Las weapons there will be no penalty. Also, prior to posting the results of any firing wait for me to notify you of the results.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 3:17 am
by Lighthawk
Tyyr wrote:LH, since the weapon is vehicle mounted and he's trained on Las weapons there will be no penalty. Also, prior to posting the results of any firing wait for me to notify you of the results.
Gotcha bossman
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 7:32 am
by Coalition
Tyyr wrote:Ok, everyone outside the Chimera or in the Salamander make an awareness or perception roll, whichever you've got the best shot at.
Coalition, when you're ready to take a shot at figuring out the Salamander's issues let me know how you're doing it. Actually looking at it will be a tech use at +20. Sitting there and praying will be at tech use -10.
Hmm, better look at it then.
Intelligence 35% + 10% (Tech use) + 20% for looknig at it is 65%
Roll of 35%.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Dec 13, 2009 3:58 pm
by Deepcrush
Both my guys failed...