m52nickerson wrote:Closely packed to act as a single weapons to compensate for the long recharge time, and cut down on the amount of work the fire control system and the tactical officer had to do. Instead of controlling 52 different weapons, now he has a much more manageable number.
Fifty-two guns remain fifty-two guns regardless of how they're arranged - there would be no change in the targetting requirements regardless of how they were grouped. World War era battleships had to lay each gun individually, not by turret. As for the issue of compensating for long recharge times this has already been dealt with, repeatedly. The guns would have to have the worst RoF of any ship in Trek, and it
still wouldn't make sense to cluster them so close together.
If the disruptors were designed in the way I described there was probably no way to override this. They were physically designed to slowly charge under low power. Not all the weapons would be in a state of full charge so cutting loos with everything might not have been a possibility.
Again, a long list of new entities is required by this theory. Ours requires no such convoluted exuses - we see all shots emerging from the same point. The simplest solution is that all such shots originate from the same weapon.