Mark, I appreciate it and will address this when I have time to write it all out. Your idea works GREAT for combat but the problem phase is when fleets are moving around. I will explain more later this weekend when I have some time to write it all out.Mark wrote:Big, I do feel for you and the trouble your having with cloaking tech, but I've made several suggestions to you and Staplic to simplify it and nobody has really paid much attention to me. I'll try again with this new idea.
Cloaking tech is upgraded constantly, as well as sensors. We rate them.
If you've developed a level 3 cloaking device, and your enemy has level 2 sensors, you've got a tiny chance to be spotted. The greater discrepency in level, the greater the odds of success or failure.
As it stands now, cloaking devices are nearly useless except to hide an enemy force. You can't use cloak/strike/cloak attacks that we've seen over and over again by the Klingons and Romulans. You can't for s**t sneak up on an enemy during combat.
The rules need an overhaul.
I agree some of the rules need overhauled and as I said above, I don't pretend I don't make mistakes with things. Lord knows I do. I just want people to know it is not an intentional attempt to screw them over. It is an attempt to create interest and happenings in game that sometimes don't work out right. It is hard to create a crisis that is large enough to hold the interest and give a real existential threat to a group like the UFP or Klingon Empire but still lets other powers feel important in things.
In retrospect given what people want I wish starting powers were much more even for the various powers. But again, lessons learned.