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Re: Federation Battlestar

Posted: Thu Apr 01, 2010 8:14 pm
by Nickswitz
Well, I have Bryce on my computer, I may give it a shot, I got to being able to work it a little, I'll have to learn to use it a little better though.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 8:26 pm
by Captain Seafort
Mark wrote:Good god....I think Seafort's mind is completely in the gutter.
It comes from hanging around you and Tsu too much.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 8:28 pm
by Tsukiyumi
If it makes you feel any better, I've picked up the habit of calling people idiots from you. :lol:

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 8:40 pm
by Mark
Captain Seafort wrote:
Mark wrote:Good god....I think Seafort's mind is completely in the gutter.
It comes from hanging around you and Tsu too much.

I've always wanted to be a positive influence on somebody :laughroll:

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 8:43 pm
by Mark
So, are we agreed on the shielding style? Independant, duel rejenerative shields (one bubble, one skin)? We need a power output for the shields, and then we work on the armor (which I feel should be significant)

By the way, I had a random thought. Commodore would be the perfect rank for the Captain of a Battlestar, as he'll have a CAG (flight captain), and a Flag marine CO. He'd be the "overcaptain", which translates into Commodore, eh?

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 8:47 pm
by Captain Seafort
Mark wrote:By the way, I had a random thought. Commodore would be the perfect rank for the Captain of a Battlestar, as he'll have a CAG (flight captain), and a Flag marine CO. He'd be the "overcaptain", which translates into Commodore, eh?
Given that the ship will be carrying a full division you'd need a Vice Admiral, minimum, to maintain naval control. You might be able to get away with a Rear Admiral if I configured the marine component as a reinforced brigade, but that would take a bit of rejigging. An alternative would be to have a Vice Admiral in overall command of the BSG, with the ship, air wing and marine division treated as separate elements within the group.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:12 pm
by Deepcrush
Mark wrote:So, are we agreed on the shielding style? Independant, duel rejenerative shields (one bubble, one skin)? We need a power output for the shields, and then we work on the armor (which I feel should be significant)
Two bubble, one skin. I already posted my thoughts on armor. Outer hull 5m and inner hull 5m.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:13 pm
by Reliant121
With regards to the command staff, This thing might as well be a veritable starbase just with some warp engines bolted on. Hence, you'd need a pretty high echelon of command just to maintain the command structure of the vessel.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:20 pm
by Mark
I don't know. So we have a ship captain, a flight captain, a marine commander, all headed up by a two or three star???

I can't immedietly put my finger on it, but something seems off..........

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:32 pm
by Deepcrush
IMO the Commodore is just fine for commanding a Battlestar. The Marines on board will have their own command structure but while aboard. They are under the command of the ranking Naval Officer.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:37 pm
by Captain Seafort
Deepcrush wrote:IMO the Commodore is just fine for commanding a Battlestar. The Marines on board will have their own command structure but while aboard. They are under the command of the ranking Naval Officer.
I still think it would be best to have a naval 3-star aboard to ensure that the senior naval officer outranks the commander of the ground component. It stamps out any arguments over who's in charge before they begin.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:48 pm
by Deepcrush
We're talking about Marines on a Naval vessel. They know they stand, adding anything more would be insulting. If you want to take a 3rd Star, then why not have one per Battlestar Squadron? That way he could command a the Battlestars and the Corp of Marines.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:54 pm
by Captain Seafort
You mean something like this:
Captain Seafort wrote:An alternative would be to have a Vice Admiral in overall command of the BSG, with the ship, air wing and marine division treated as separate elements within the group.
:P

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 9:58 pm
by Deepcrush
No, just what I said above.

Re: Federation Battlestar

Posted: Thu Apr 01, 2010 10:04 pm
by Captain Seafort
I was referring to this suggestion of yours:
Deepcrush wrote:If you want to take a 3rd Star, then why not have one per Battlestar Squadron? That way he could command a the Battlestars and the Corp of Marines.
Unless you consider a squadron to consist of multiple battlestars, which seems to contradict your previous desire to have these things operating alone, then I don't see the difference. Either way, I think it's important to ensure that the senior naval officer outranks the ground force commander. If they're the same rank, or worse the ground commander outranks the senior naval officer, then I can see arguments occurring if there's a dispute over whether a given operation or judgement call comes under naval or ground force jurisdiction. Better to give the naval commander the option of pulling rank.