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Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 9:16 am
by Tyyr
The concept of PM's are apparently lost on you.
1) Yes, simple locks. The doors are hollow metal. You don't think they'll take much abuse at all to open.
2) No.
3) Nothing.
4) The pointy kind. A generic well used sword.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 9:23 am
by Lighthawk
Tyyr wrote:The concept of PM's are apparently lost on you.
Well considering I've already given out all the info you PM'd me in the game thread, what exactly is gained by asking these questions in secret? This is hardly information that is going to immediately effect the actions of anyone else.
1) Yes, simple locks. The doors are hollow metal. You don't think they'll take much abuse at all to open.
Anything about to barricade them with?
2) No.
Then what?
3) Nothing.
Damn.
4) The pointy kind. A generic well used sword.
Smartass...Maybe I wanted to know if I had found a broadsword or a cutlass or a scimitar.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 9:26 am
by Tyyr
Lighthawk wrote:Well considering I've already given out all the info you PM'd me in the game thread, what exactly is gained by asking these questions in secret?
BECAUSE I'M THE FUCKING GM THAT'S WHY!
Anything about to barricade them with?
The vending machines in the break room. A lot of tables and chairs.
Then what?
Generic office stuff. Desks, paper, pens. A water cooler.
Smartass...Maybe I wanted to know if I had found a broadsword or a cutlass or a scimitar.
A thinner blade, something someone might have used to duel with.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 10:07 am
by Deepcrush
FIGHT! FIGHT! FIGHT! FIGHT! FIGHT!
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 4:48 pm
by Tsukiyumi
I have to agree with my esteemed colleague, Deep.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 6:48 pm
by Tyyr
Updated both maps. The main building map now has labeled rooms to keep everyone on the same page now that it's been scouted out. I also numbered the garage doors and thickened the lines of all the doors so it'll be obvious what's a door and what isn't, or open. I updated the general area layout. The buildings all now have letters identifying them. The E/W streets are Alpha and Beta, the N/S ones are Yankee and Zulu, should help to identify who's on what street. The heights of each roof are labeled. The motorpool has height 2, ones below it can easily be seen down onto. Above it are obviously hidden. North is up.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 11:50 pm
by Deepcrush
The Ogryns will be taking the Salamander because I don't want to have to keep taking WP tests over and over again.
Tsukiyumi wrote:I have to agree with my esteemed colleague, Deep.
Damn, the Com'sar spooked'em.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 1:26 am
by Tyyr
Coalition, no one is getting in the transports, you need to check them out.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 4:44 am
by Mikey
Hmmm... by my count, there's still the turret weapon in the Chimera and the heavy bolter in the Salamander. We've got a few characters with heavy weapons (SP) - what variant is the Chimera?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 11:30 am
by Tyyr
Multi-laser.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 10:16 pm
by Lighthawk
Hilda taking a look around on the roof, doesn't have awareness so half Per is 13, rolls 34. What's obvious?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 10:36 pm
by Tyyr
The area is stripped bare. Very little at all remains. There is smoke starting to rise from the city.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 10:54 pm
by Lighthawk
Tyyr wrote:The area is stripped bare. Very little at all remains. There is smoke starting to rise from the city.
Ah, nothing like a nice perch to watch your surroundings burn from.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 10:55 pm
by Tyyr
Give it time and a few more things will be obvious.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Nov 06, 2009 11:00 pm
by Lighthawk
Not much else for her to do right now, so she's going to patrol around the perimeter of the roof.