sunnyside wrote: Obviously don't bother if you aren't doing the stealth thing.
Lost parts watch, Dutchman duties, and general search routine. Lost parts will still have a faint heat signature, so you don't have to worry about a lost screwdriver going through someone's forward hull. Dutchman watch in case someone stepped outside and got loose, and their coms aren't working. General search is along the same lines of why airports have radar on even when there are no known planes around.
A heat watch satellite is a simple set of sensors, a computer, and a program. Given that there is extensive orbital infrastructure in place, launching one of these would be a high school project from an orbital school.
sunnyside wrote: Alright. The fundamental issue here is that you (and they) can't get off the requirement that stealth has to be something like a Romulan cloack where you're invisible to all aspects at all times. Well, as noted, that won't work.
But being stealthy to a cone of space? I see no reason why that wouldn't be fairly easy to do.
However as noted, if there is a sufficiantly vast sea of sensors systems on the way in than the ship(s) in front are just going to have to blaze a trail. You might not even bother with having the front ships be stealthy at all. Maybe just equiped with very long range but otherwise unimpressive sensor busting weapons.
It's the wave afterwards that's a threat. (well, aside from the cost of the large number of sensors.)
The shuttle's main engines can be detected past Pluto. Its maneuvering engines can be sen from the asteroid belt. Does that tell you what sort of range you need for your anti-sensor weaponry? Also, given that the locals have a high level of orbital technology, replacing those sensors will be a minor project. Those new sensors will likely get tossed out at right angles to your path, so you have to chase them down if you want to hide your main force.
Your entire fleet is going to be seen, unless they start so far out that they will need multi-year missions to succeed. The defenders can use a sensor of some kind (optical, thermal, or other EM) to measure how bright the total exhaust is. A pair of sensors in orbit (or the same sensor, on the other side of its orbit) provide parallax and a baseline to get range. Doppler shift of your exhaust tells me how fast it is heading towards or away from me. Brightness, range, and Doppler shift gives me the total mass of your force, along with using a telescope to measure their acceleration.
Measured thrust divided by observed acceleration gives estimated mass. Once I know the total mass of your force, I can decide if you are a threat or not. If you thrust the entire trip, that estimate will go down as your ships willbe burning up fuel mass along the way. Examination of the exhaust will provide me with the type of engine you use also.
If you try to hide it with one force decelerating brightly, and the second force farther behind, I will notice that the graph of your brightness is not matching the plotted graph based on the forward force.
Even more fun is that as soon as you get close enough, I'll see you even without your engines on.
As to the cost of the sensors, most stuff today in orbit paid a heft price due to having to launch it out of a gravity well. Orbital infrastructure (plus nuclear engines) would bring launch costs down. Bringing a nickel-iron asteroid from the
Trojans or the asteroid Belt would solve a lot of the material needs of an orbital civilization.
sunnyside wrote:Another bizzare thing about the sight you reference is their belief that radiators aren't an option because they are "vulnerable and will be shot off". Now, I'm not arguing that radiators would be vulnerable. However the very premis of that argument is that, in contrast to the radiators, the rest of the ship is soaking up hit after hit.
If you have armor technology where you can slam a dozen missiles into the thing and it keeps coming that you're verring into battleship territory as armoring up is obviously effective vs the missiles.
If, however, a missile will kill the ship, than it really doesn't matter if your radiators are out or not now does it?
I'm not sure what you are asking here. Are you asking if radiators are useful? The answer is yes. They provide cooling capacity so that the ship doesn't melt. Are they tactically a problem? Also yes, as you either need to hold down the acceleration to what they can stand (limiting your maneuvering, and making the enemy's job easier), or you make the radiators tougher, using mass that could be used for more missiles instead.