Deepcrush wrote:You have some fair ideas for an independant race or faction. As if you were building your own. However this doesn't really hold well against what we know about the UFP. If you were to take what you know of the TOS UFP and apply its resources to your own methods then you could have a very powerful make believe faction.
Given the numbers I am running (30 Homeworlds, 1 billion people per HW, and ~33 colonies support each of the HW via taxes and resources) the Federation could produce the fleet I listed. Or the Klingons, the Romulans, the Cardassians, etc.
Deepcrush wrote:In other words these would be Mirandas. Cheaper then the Connies and used for home defense while the big guns head out to the borders. Again however, bigger = faster in ST. So these ships wouldn't match your sprinter ideal.
Yeah, I was trying to compare that the Coast Guard type fleet would be short-ranged, and tried to go with a bad running comparison. Basically the Coast Guard ships might only have two weeks of endurance on their warp coils before they had to be taken offline and gone over. Actual Combat ships would have longer endurance. Coast Guard ships would travel around in-system using their fusion reactors and impulse drives while the engineers cleaned out the warp coils.
Basically the Coast Guard would have lower quality engines, because they are not expected to go long distances continuously. This allows them to be built faster and/or with fewer resources, at smaller/lower tech shipyards. You can even give them to a potential ally for in-system defense, as there is no critical technology on board and their range is low enough they will not get into too much trouble. The Coast Guard ships would be slower, cheaper, and shorter-ranged strategically.
Deepcrush wrote:If you're going to invest so much into your raiders that they equal your main Battle Fleets. Then you might as well just build twice the numbers of big gun ships. Bigger = faster & stronger. Double the battleships means double the effort your enemy needs to stop them. It also means your enemy's border will be only half as well defended. In the end that would make it easier for a smaller raider force to break through and do damage.
The total Raider fleet (~10,000 ships) would be equal to only the 1100 main Combat ships. In my fleet listing, the 1100 Constitution sized ships represent 1/4 of Starfleet's firepower, the rest of the Combat fleet represents another 1/4, the Raider is 1/4, and the Coast Guard might be another 1/4.
For the Raiders, assuming 10 Raider hulls are equal to 1 main combat hull, their job would be to hit 10 enemy targets while the enemy Battleship can only protect one. If the Battleship pursues one of them, the others are getting through. Of course, the Raiders can only hit the lighter targets, and you need heavier battleships to take out enemy starbases. So you could go with 2200 heavy combat ships, ~11k smaller combat ships, the ~10k strong Coast Guard, and go for more straight up fights (though with fewer smaller ships, the enemy could raid your systems). Or even the ultimate would be 4400 heavy combat ships, and no smaller stuff.
Ah, the fun of fleet composition and design.
Deepcrush wrote:The USN uses a massive number of support ships. Even more so during wartime such as WW2. Supply ships and transports often out number warships in battle groups.
True, but for routine operations (transferring colony production, moving people around), I'd figure that there was a 'civilian' fleet in operation. Cheap, slow, and everywhere. Setting up new colonies might use the Starfleet transports, or they just charter a bunch of civilian freighters and move the volunteers/volunteered and the necessary equipment to the target planet. I'd tend to see the Starfleet transports as moving military equipment to the various Starbases to keep the fleet and outposts supplied, similar to what current US Navy transports do.
For wartime, Starfleet might just draft/hire/buy the civilian transports, and use them for military cargo movement. I'll fully agree on the supply ships outnumbering warships in times of war though.
Deepcrush wrote:Again, bigger = faster in ST. Your smaller freighters would be used in supplying your depots. You're larger freighters would be assigned to the fleets. One because they can carry more supply and support the fleet longer. Two because the smaller freighters just wouldn't be able to keep up.
That is why I compared the same fuel usage. The civilian freighter is hauling 10 times the cargo compared to the military freighter, but its engine is operating at a slower speed, because it was cheaper/took fewer resources to make/the lower speed reduces the strain/etc. A larger military freighter would be faster and carry more cargo, but use more fuel. As always, tradeoffs.
I.e. you have three freighters, two of them will use 1 ton of antimatter to haul cargo to a specific planet, while the third will take 8 tons of antimatter. The first ship will take 2 weeks to get there, and deliver 100,000 tons of cargo. The second ship will take 6 weeks to get there, but will deliver 1,000,000 tons of cargo. The third ship will take 2 weeks to get there and deliver 1,000,000 tons of cargo. Which do you use?
Answer: Whichever is appropriate to the task. If you only have 100,000 tons of cargo, you use #1. If you have time and lots of cargo to move, use #2. If you need the large amount of cargo moved faster, go with #3.
Of course there are dozens of other comparisons that will have to be made, but that is why Supply Personnel always have aspirin handy.
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