I preposed a vote on the matter, thats all. Teaos set it but there is another acount to consider. Are you saying that Teaos can't edit or update his design thoughts?Are you trying to pretend you didn't understand me? It's an end-around to try and avoid the downside that had already been set.
How is it a jerk-fest, its a system that has been seen to work and has been showed in progression. The check and balance is that the lance can't hit anything up close and most likely sucks at hitting anything small even if its in the target arc. A weapon that could end up useless half the time if not used properly.We're not talking about intentional flaws; we're talking about a system of checks and balances to make this a thought-out and critically-reasoned process rather than a fanboy jerk-fest.
PS - the pulse cannon which you said didn't have enough range of motion would have better ones than the lance. That would only be magnified by the range at which it would be expected to fire. As I said, I wouldn't nay-say having ONE, assuming part of the role of the ship is anti-installation; but to say we could have one without serious effects on other aspects of the ship design is crazy.
Are you trying to pretend you didn't understand me? It's an end-around to try and avoid the downside that had already been set.Deepcrush wrote:If this is an end-around for you I'd hate to see what counts as effort on your part. Anytime a system is where enemy fire can reach it counts as a downside.
We're not talking about intentional flaws; we're talking about a system of checks and balances to make this a thought-out and critically-reasoned process rather than a fanboy jerk-fest.Deepcrush wrote:Also, why does it have to have a downside? Are we trying to make something that isn't the best we can make it? Should we make something with an intentional flaw just for the sake of saying that we didn't make the ship as strong as we could have?
Better range of motion but very poor reaching range. Why would you build a ship that is slow to move and turn then give it a weapon that requires you to move and turn? Think about it for a sec, you'll see it.PS - the pulse cannon which you said didn't have enough range of motion would have better ones than the lance. That would only be magnified by the range at which it would be expected to fire. As I said, I wouldn't nay-say having ONE, assuming part of the role of the ship is anti-installation; but to say we could have one without serious effects on other aspects of the ship design is crazy.