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Re: Alpha Star Trek Sim discussion
Posted: Wed Jan 26, 2011 6:11 pm
by Mark
Lol, you smack talker you
Deep, if you need a break, you can jump into Daystrom or Enterprise RPs. I'm running Daystrom with a backup from Mikey and Sonic is running Enterprise with a backup from me.
Might be a nice change for you, and get your creative juices flowing again.
Re: Alpha Star Trek Sim discussion
Posted: Wed Jan 26, 2011 6:23 pm
by BigJKU316
Mark wrote:Deepcrush wrote:Yeah, I was looking forward to not having to fight for a while.
Are you feeling well?
Question Big.......I need to start orginizing my forces. Should I use my old sheet for now, or are we going to be getting new ones back to fight with?
Well...lets just say new sheet. What is going on will take us close to the end of the year...we will just fudge and roll it on over post battle and go from there. It is simpler that way.
Re: Alpha Star Trek Sim discussion
Posted: Wed Jan 26, 2011 7:32 pm
by Deepcrush
Tyyr wrote:I'm always willing to run your territory.
Umm... no... you already have the FKI.
Mark wrote:Deep, if you need a break, you can jump into Daystrom or Enterprise RPs. I'm running Daystrom with a backup from Mikey and Sonic is running Enterprise with a backup from me.
Its more just having a turn or two that isn't a mad rush on things.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 4:25 am
by BigJKU316
FYI, the combat maps are out to resolve the major fleet combat this turn. Hopefully the new system which combines firing and movement into one orders phase will let us resolve quickly.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 4:14 pm
by BigJKU316
Also to speed things along...don't give me a new map you colored on (this goes for both sides). It just makes the map a mess for me especially when your numbers pass through the hexes as I have to reconstruct the hexes to make it all work how I need it to work. Just give oral orders and make them as clear as possible.
They can be as simple as (Move towards enemy group X) or as complex as move forward 2 hexes, turn right one facing, move foward 2 hexes, turn left one facing.
If something is done wrong it will be chalked up to unclear orders and the chaos of battle. We can do these things but I have to keep them moving.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 5:33 pm
by Deepcrush
If you put numbers on the side/top of the map. We could just give you cords for movement. Make it easier then you having to guess to much.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 5:41 pm
by Tsukiyumi
What, a number/letters system?
Makes sense.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 6:32 pm
by BigJKU316
Deepcrush wrote:If you put numbers on the side/top of the map. We could just give you cords for movement. Make it easier then you having to guess to much.
Will work on that for the next battle. Feel free to still give orders without coordinates along the lines of get as close to group X as possible or something. When you give specifics I have to follow them. More general orders like, move along his left flank, let me react to what the other side is doing. Kind of a difference in command concepts that you guys can deal with I suppose.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 7:13 pm
by Tyyr
Alright, sure.
I think I've got a copy of an old blank CBT mapsheet that's got all the hexes labeled.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 7:16 pm
by BigJKU316
Tyyr wrote:Alright, sure.
I think I've got a copy of an old blank CBT mapsheet that's got all the hexes labeled.
That might help. The key is that it can't be gray-scale so that I can fill in the hexes with the paint bucket in a paint program. It was strangely hard to find hex maps online for free.
Re: Alpha Star Trek Sim discussion
Posted: Thu Jan 27, 2011 7:25 pm
by Tyyr
Really? Hmm.
Ahh hell, no. It's a regular map sheet. I could scan one of my map sheets but it won't come out pristine for what you need. I'm ok with the general orders thing honestly.
Re: Alpha Star Trek Sim discussion
Posted: Fri Jan 28, 2011 10:54 pm
by BigJKU316
Still waiting on tac orders from the allies...
Re: Alpha Star Trek Sim discussion
Posted: Fri Jan 28, 2011 10:56 pm
by Sonic Glitch
BigJKU316 wrote:Still waiting on tac orders from the allies...
Well, we'll try and get it done tonight. I know I'm heading out now.
Re: Alpha Star Trek Sim discussion
Posted: Fri Jan 28, 2011 10:57 pm
by BigJKU316
Sonic Glitch wrote:BigJKU316 wrote:Still waiting on tac orders from the allies...
Well, we'll try and get it done tonight. I know I'm heading out now.
Just making sure you all knew that no one had sent them yet. Didn't want you all assuming someone else had handled it.
Re: Alpha Star Trek Sim discussion
Posted: Fri Jan 28, 2011 11:22 pm
by Tyyr
Or you could assume they're paralyzed in fear.