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Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Nov 03, 2009 8:22 pm
by Tyyr
Relevant maps posted.
Everyone make a perception/awareness check. Separate ones.
Also Coalition just go ahead and make a pair of tech use rolls at +20, one for each vehicle.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Nov 03, 2009 8:40 pm
by Mikey
Lirk and Crank both have Awareness as an advanced skill, so both test against full Per. Lirk rolls 59 = fail. Crank rolls 33 = success. What do I see?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Nov 03, 2009 8:41 pm
by Tyyr
Awareness and Perception.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Nov 03, 2009 8:54 pm
by Mikey
OK, Per rolls of 18 and 21. Both successes.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Nov 03, 2009 10:38 pm
by Mikey
The ogryns might be able to get in the Salamander with no WP test or with a bonus because of the open top... Just putting it out there.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Tue Nov 03, 2009 11:14 pm
by Tyyr
Sort of why its there.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 3:41 am
by Deepcrush
Both my guys fail. So they stay as clueless as ever.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 4:03 am
by Tyyr
Technically both central doors were open but I do like their enthusiasm.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 4:20 am
by Lighthawk
Hak making a search, doesn't have the skill so half Per, needs a 13, rolls 10! Does he find anything of interest?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 4:28 am
by Tyyr
Where's he searching? Where he was told to go or in the main garage area?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 4:46 am
by Lighthawk
Tyyr wrote:Where's he searching? Where he was told to go or in the main garage area?
Where he was told to go
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 4:58 am
by Deepcrush
Tyyr wrote:Technically both central doors were open but I do like their enthusiasm.
If you're talking about my guys, there are two metal shipping crates and an SUV sized metal object blocking the way. One door, two door, doesn't really make a difference. Its blocked up.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 5:35 am
by Mikey
Any stairs or gantries to the catwalk? How about windows facing the source of the noise?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 8:50 am
by Tyyr
Mikey and LH, answered. Deep, whatever works.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Wed Nov 04, 2009 9:11 am
by Lighthawk
Tyyr wrote:Mikey and LH, answered. Deep, whatever works.
Alright lets see...
1) Do the doors have locks, and if so how good of locks, and how sturdy do the doors look?
2) Strength test to break open the vending machines?
3) Searching the office for anything useful, need 13, roll 12. Damn, the online roller likes me today.
4) What kind of sword?