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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:10 pm
by Aaron
Hey Lighthawk, while your looking at the Handbook you should check out pg 68-Mechanicus Secutor as a possible path.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:17 pm
by Lighthawk
Cpl Kendall wrote:Hey Lighthawk, while your looking at the Handbook you should check out pg 68-Mechanicus Secutor as a possible path.
Noted
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:26 pm
by Tyyr
Well that thing has a recharge on it so we need to put as much hurt on his ass this round as we possibly can because I don't know about the rest of you but I'm putting something between me and him the next round that thing fires.
What are the rules for Haxta's fire bombs? Do they set the scenery on fire? For instance if she lobbed one in the office and it went off would it set the whole room on fire (and complicate things for us) or just light up anyone in it?
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:29 pm
by Tyyr
Cpl Kendall wrote:There, Rochey's bit is up along with all the others I rolled for (sorry about that math screwup Tyyr). So Uzume, your up.
Well I was dead either way, I was just pissed to high hell so I felt like being pedantic about it.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:29 pm
by Lighthawk
Tyyr wrote:Well that thing has a recharge on it so we need to put as much hurt on his ass this round as we possibly can because I don't know about the rest of you but I'm putting something between me and him the next round that thing fires.
What are the rules for Haxta's fire bombs? Do they set the scenery on fire? For instance if she lobbed one in the office and it went off would it set the whole room on fire (and complicate things for us) or just light up anyone in it?
I believe that kind of thing is up to the GM...and given the truck incident, and the fact that I've apparently set the altar ablaze...
On the plus side, niether the overseer or bishop have yet to try to put themselves out, so fire damage coming up at least.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:31 pm
by Tyyr
The altar's on fire? Guess I missed that. And bye-bye Bishop. Once you get up to about -7 on the wounds it stops being if you die but how messily.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:33 pm
by Lighthawk
Tyyr wrote:The altar's on fire? Guess I missed that. And bye-bye Bishop. Once you get up to about -7 on the wounds it stops being if you die but how messily.
Given the way things seem to be going, it's for the best. This way the overseer can't make any use of him.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:35 pm
by Aaron
Lighthawk wrote:
On the plus side, niether the overseer or bishop have yet to try to put themselves out, so fire damage coming up at least.
The Overseer should be able to shrug off the rounds fire damage. He has 10 TB plus regeneration, and the fire damage is only 1d10 a round.
But yeah, the altar, the rugs, the tapastries; on fire.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 12:37 pm
by Tyyr
Well, so much for my bright idea.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 3:00 pm
by Mikey
Well, Deep can lob a pineapple into the office. Tsu and Uzume can take their shots and hope for a couple of "10's." If Tyyr can move up into a firing solution, I can lay down suppression fire on my turn. I won't really be able to hurt the overseer with a Pen of "nil," but since I can see the cellar stairwell, I can force him to make a -20 WP test to be able to move down the stairs.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 3:53 pm
by Tyyr
I've got frags as well. If I can't see him from the door I'll send one in the room with him. 2d10X with zero pen doesn't have a lot of hope of doing much with 10 toughness and 3 armor but it's worth a try.
I haven't asked but I can't find it so what does untouchable mean?
Ya know, I'm looking at this and I don't know how much my carbine will even be. Sure it'll go through his cloak like it's not there but about 55% of the time it won't even hurt him. I've gotta start doing 11 damage before he even feels it.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 4:09 pm
by Mikey
Tyyr wrote:I haven't asked but I can't find it so what does untouchable mean?
He's a psychic blank: immune to psychic powers, makes it more difficult to manifest psychic powers around him, and immune to my force sword.
AFAIK, our next best weapons as far as Penetration - take it ieasy, Tsu - are Deep's stubber (Pen 3) if he takes a round to move and re-brace, and my sword which against him will only count as a mono sword (Pen 2.) Of course, his armor isn't the issue - it's that damned 10 T bonus. I think we've got to take our shots and pray for a few "10's" in a row.
Or get Nurk off his ogryn ass and swing that ripper gun like a club - 2d10 +8.
*EDIT* Rather, swing that cleaver: 2d10 +17 Primitive.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 4:12 pm
by Tyyr
That actually might be the best. We all keep peppering him and get the Ogryn to beat him to death. Nurk can take a full force hit from that disentigrator as well.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 4:14 pm
by Mikey
It's not a pistol - if we get the overseer into HTH with Nurk, it won't be able to even bring the disintegrator to bear.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Tue Oct 06, 2009 4:16 pm
by Tyyr
No real benefit there though. His HTH is pretty deadly. 1d10+9 + SB R, Tearing, Toxic. Since the scepter has a recharge on it Nurk's in pretty much the same boat regardless. Two turns to kill the overseer before the big lunk is dead.