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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 6:47 pm
by Tyyr
Eh, guy's not packing much heat. So long as Nurk doesn't lock up we're good.

Kendall has a lot of rolling to do now.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:02 pm
by Aaron
Sionnach Glic wrote:Me, take long amounts of time to do stuff? Perish the thought!

Okay, I'm gonna move just inside the door to take cover behind the pews.

So, willpower test for seeing the spooky xenos.
WP 42
Dice roll.......100. Seriously.

Uh, time to use a fate point and re-roll.
Dice roll #2....72. This ain't my day.

Right, let's see how badly Karibi freaks out at the sight of evil creatures running around ablaze. If I shoot any of you then don't take it personaly.
You lucked out. Your only badly startled and may make a half action and next turn your fine.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:18 pm
by Aaron
Bad news everyone! Mikey noticed that on PG.188 of the DH rulebook it mentions that you cannot take two of the same half actions in the same turn. I never noticed it before and in keeping with my habit of enforcing rules that I never noticed but have had pointed out to me; we will no longer be able to take two of the same half actions in the same turn.

So no, "two standard attacks" in the same turn.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:20 pm
by Tyyr
...well shit. I totally missed that.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:21 pm
by Mikey
So did I - in fact, I did do just that in our first combat - until I was looking up the Swift Attack talent for my ogryn and wondered, "Why the hell is that even necessary?"

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:24 pm
by Tyyr
Yeah, swift attack makes a TON more sense now.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:25 pm
by Sionnach Glic
Damn, Karibi's one shot per turn, in that case.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:26 pm
by Mikey
Tyyr wrote:Yeah, swift attack makes a TON more sense now.
So do the Dual Weapon Wielder talents.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:26 pm
by Tyyr
Yeah, I'm actually gonna have to re-evalutate some things in regards to my commissar.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 7:42 pm
by Lighthawk
guess this means we'll be doing a lot more half action aimming then

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 8:24 pm
by Tyyr
Hey! I love my gun even more. Since I'm going to be doing the same I get a +20 to hit because of the accurate trait stacking with aim!

Kendall, have you checked out some of the other things on the site, like the Space Marine rules? Needless to say, I like how they treat power armor.
POWER ARMOUR
All seven suits of Space Marine power armour where in production up to and during the Horus Heresy and
even each model has slight variations to it. Predominantly, the Mk VI, Mk VII and Mk VIII are the most
common models in use because most of their components are interchangeable but many Chapters still use
the first five models make sure each Marine is properly outfitted for war. All Space Marine Power Armour
adds +20 to the Marine's Strength Characteristic and increases his size to Hulking. Each helmet contains a
vox-caster, an internal chrono, an external speaker, infra-red vision and photo-visor (See DH core rulebook
page 147 for details) and an auto-sense array, which gives the wearer +10 to Awareness Tests and includes.
Because of the bonded Ceramite-plasteel outer skin, Astartes Power Armour has a slightly higher AP
against Flame, Las, Melta and Plasma weapons. The armour contains its own power supply and could
operate at full capacity for months without needing a recharge if it wasn't for the stress of combat and
maintenance require to keep it functional.
AP of 9 everywhere, 10 against Energy type weapons.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 8:59 pm
by Aaron
Oooh, nice. I must download that.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 9:01 pm
by Tyyr
It's actually interesting. If anything I think they're a little underpowered. They still use the 1d10+5X 5Pen for a bolter.

Though I saw something that gave me great joy.
Mk IV Astartes Boltgun Magazine
The Mk IV is the drum-shaped magazine designed to hold 64 bolts for an Astartes Boltgun.
Upgrades: A basic boltgun

Boltgun Fire Selector
Similar to fire selector systems for other guns, the Boltgun Fire Selector allows a boltgun to have two
additional clips loaded. At the start of the Marine's Turn, he can use the Fire Selector as a Free Action to
choose which clip he wishes to draw ammo from that round.
Upgrades: A basic boltgun.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 9:10 pm
by Aaron
Well they have a career pack for Astartes that I've downloaded, it has the IH stats for Astartes bolts in there, along with paths for Apothecary and stats for Termie armour.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Mon Oct 05, 2009 9:56 pm
by Deepcrush
Where do you get it from?