Teaos wrote:
Yes and I see it it is as powerful as it could resonably be made. I think you are vastly over estimating the amount you can power it up. While we could fit more into it we would lose other things in it. If you look at the design plans you will see we added multiple power units which take up large amounts of internal volume. This adds survivability but drops its over all fire power.
Those percentages are completely your subjective view; I've provided objective evidence.
No its a battle cruiser. Which would mean its shields, engines and fire power is as powerful as can be. And from what we've seen they are.
Yes, they would be - for it's brief. For any ship, no matter what its size or power, the shields engines and fire power is as strong as they can be. Even if that's nothing for all of them - they're as strong as they can be. That doesn't mean they couldn't be stronger if they had a different brief. A battlecruiser is not a battlecruiser when it is stacked full of labs, holodecks, massive corridors, king size quarters. You make the Sovereign into a proper battleship, like the Defiant but bigger, and it would rip the current Paladin to shreds, and the Paladin is meant to be 20 years more advanced.
The GCS certinly wasnt and while the Sov wasnt JUST designed for that it was built with combat as its primary roll with other options added.
Precisely. Other options added - other options taking space and power. So before; if you made the Defiant as big as the Sovereign, it would rip the Sovereign to pieces, because it's not a proper warship, as you can see by the corridors, quarters etc.
And it is.
It's 25% stronger. The Sovereign is 200% stronger than the Galaxy. The gap between the Sovereign and Paladin should be bigger than the gap between the Galaxy and Sovereign, because of its design brief and because of the 20 years.
My bad I messed up the dates.[/qutoe]
You can't backpeddal now if you've said it's made in 2390.
If it could make IU sense doesnt mean we should do it. The standard design makes sense to.
I agree with Reliant that having a ship as powerful as you want is just WAY to much. It would wipe the flaw with a Dominion Battleship which the splinter group we are fighting probably wont even have or only have one.
It would potentially wipe the floor, yes. But why does that matter? Potential and what happens aren't always related. A simple spy or unconventional warfare could put the battleship out of action (or any other number of things) and would show the massive shortfall of SF relying on a single massive battleship. That adds to the RP IMO.
The Calculator does do it justice, though. Yes, some things like the maneouvrability aren't quantitive, but the torpedo fire (the rates and types of torpedo), the phaser power, and the shield power, are all quantitive. It is maths, it gives directly comparable numbers.
I think you know IU that my numbers are very, very reasonable, and your argument seems to consist of it not benefiting the RP, but as I've said, we can make that to our advantage. The writers give the RP depth and make it fun - how things are described and how things play out. Not the other way round - not the RP giving the writers depth and making it fun.