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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 2:16 am
by Mikey
Savlar Chem Dogs would allow for guardsmen (duh!,) commissars, arbites, rough riders, and ogryns.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 2:23 am
by Uzume
The suspense is killing me :headbanger: I keep refreshing...and there is no PM.
OK,ok I'll be more patient, I'm sure it's sompt'n good.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 2:27 am
by Mikey
I'll make an Awareness test for the LZ too. Awareness +10 skill means target 45; rolled 44. Anything?

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 2:34 am
by Aaron
Mikey wrote:Savlar Chem Dogs would allow for guardsmen (duh!,) commissars, arbites, rough riders, and ogryns.
Excellent!
I'll make an Awareness test for the LZ too. Awareness +10 skill means target 45; rolled 44. Anything?
LZ is empty save for an ominous yellow cloud headed your way.
The suspense is killing me :headbanger: I keep refreshing...and there is no PM.
OK,ok I'll be more patient, I'm sure it's sompt'n good.
I must have frakked it up, I'll have to resend.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 2:59 am
by Uzume
Called shot, cloaked figures legs BS 43-20+10 HighGround rolled 16



Damage roll 9+3=12


What happened?

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 3:19 am
by Deepcrush
87, damn. I'm to busy reading my weapon. At least I'll be braced when the shooting starts.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 3:20 am
by Aaron
Uzume wrote:Called shot, cloaked figures legs BS 43-20+10 HighGround rolled 16



Damage roll 9+3=12


What happened?
Opps sorry, I'm just heading to bed. I'll work it out tomorrow for you.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 3:47 am
by Tyyr
Since it looks like we're all ready to start killing I guess it's initiative time?

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 3:51 am
by Lighthawk
Tyyr wrote:Since it looks like we're all ready to start killing I guess it's initiative time?
I'd say so, though our GM picked a hell of time to cut out on us. :D

Guess it can't hurt though.

Init roll: 12

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 3:53 am
by Deepcrush
Well, Uzume got off the first shot so.... how are we going to work that in?

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 3:58 am
by Lighthawk
Deepcrush wrote:Well, Uzume got off the first shot so.... how are we going to work that in?
I believe that's a surprise round. Technically I believe we all roll init for it, but only those who weren't surprised get to act during it. As Uzu is probably the only not surprised, it really shouldn't matter. We take normal init during the following normal rounds.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 4:00 am
by Deepcrush
Okay, I'm good with that. I rolled a 10 + 3 Agility bonus so 13 for me.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 4:00 am
by Tyyr
13 here too. My new dice are trying to get in good with me.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 4:01 am
by Uzume
Like i said," sorry." I had the guy in my sights, and they were escaping :oops:

Kendall said "when we see something roll for initiative" Tsu and I were the only ones who had targets at that point, Tsu said I could go, and Enrick didn't take an awareness test.

Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.

Posted: Sat Oct 03, 2009 4:02 am
by Deepcrush
Its cool hun, at least you hit him.

Tyyr, whats your agility?