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Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 2:03 am
by Deepcrush
If your well I don't know about your citizens being Klingons but they will be Klingon citizens soon enough if that counts for anything?

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 2:06 am
by stitch626
:laughroll:

I guess it works.

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 3:05 am
by Deepcrush
Its the best I can do for now... :lol:

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 6:03 pm
by Deepcrush
Wow, its as if my ships forgot they have guns on them... because they sure as hell aren't shooting, for the second turn in a row.

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 6:15 pm
by Reliant121
I have to admit, Stitch is putting on a fairly good show. However, his cruisers are certainly vulnerable.

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 6:16 pm
by Deepcrush
Yeah, he's getting a hell of a handicap in this match up.

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 6:21 pm
by Reliant121
Now, If only you Klingon's learnt to shoot :poke: :mrgreen:

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 6:35 pm
by BigJKU316
As I have said several times to the group...most of your kills come on a second pass through a group. Damage plays out at twice the rate of kills. If damaged ships are retained then they die at a very high rate. Since 2/3rds of the Klingon force elected to start the battle cloaked essentially a round of damage was lost. During that time the Romulans had a lot more firepower in the battle than the Klingons did and due to the overmatched situation the Klingon fleet was in it took heavy damage.

If resolved in one action this battle is basically a coin flip. The Romulans have fewer ships but they are mostly better than what they are up against.

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 8:13 pm
by Deepcrush
Reliant121 wrote:Now, If only you Klingon's learnt to shoot :poke: :mrgreen:
Would be nice, 4000 ships and only 10% of them even hit anything. Guess Q is having his fun again...
BigJKU316 wrote:snip
Its not the damage I took but the damage given. Its like every time something runs through they are missing a zero at the end of their output and magically forget to target anything. Like they're just firing in a spray and pray. Its just annoying getting stacked on though I guess its all meant to help even things out.

Re: Alpha Star Trek Sim discussion

Posted: Mon Dec 06, 2010 8:29 pm
by BigJKU316
1. No one said your ships did not hit anything, you have destroyed 21% of the Romulan ships to this point vs 29% of yours. This disparity happened because...

2. During the initial contact your fleet was outnumbered 2 to 1 and outgunned by significantly more than that and the results bore that out. That was compounded by the fact that the range closed in the first round to practically spitting distance and continued to close after that. The Romulans did significantly more damage in the initial exchange due to this and it was even more lopsided in the second go round for the same reason.

Re: Alpha Star Trek Sim discussion

Posted: Tue Dec 07, 2010 12:01 am
by stitch626
Also, most of your damage was wasted on the weaker ships (my Praetors). They were there as a screen, and did their job well.

Re: Alpha Star Trek Sim discussion

Posted: Tue Dec 07, 2010 2:29 am
by Deepcrush
Seems like my fire was just not there period, but its whatever.

Re: Alpha Star Trek Sim discussion

Posted: Thu Dec 09, 2010 9:10 pm
by BigJKU316
Someone call the butcher....the average range for combat this round was basically nothing. Just horrid casualties.

Re: Alpha Star Trek Sim discussion

Posted: Thu Dec 09, 2010 9:18 pm
by Deepcrush
That fight was amazing! I bet the commanders from my other fleets are pissed they aren't there.

Re: Alpha Star Trek Sim discussion

Posted: Thu Dec 09, 2010 9:26 pm
by Reliant121
This was the epic battle i've been waiting for.