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Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Fri Oct 02, 2009 11:41 pm
by Deepcrush
Uzume wrote:All of this sounds great, Pahr and I will take up the east and west position on the roof. Lot (west) Pahr (east). Deep you wanted to be on the roof with us, then jump down later? You should probably be on the south side of the dome opening, don't you think? My main concern is that if you do decide to leave the turkey shoot and jump down to meet the others you might get hurt real bad. It might be best to either stay with us, or go in on the ground from the get-go.
That is if all of our grav harnesses work.
If I plant over the alter, I can fire pretty much everywhere. Even behind the alter itself. Its the perfect forth point to complete the crossfire. As to dropping in, I was going to save that until we cleared everyone out of the main room.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Fri Oct 02, 2009 11:44 pm
by Aaron
Monroe hasn't seen his PM yet, so I'll play him. The assault is now under way.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Fri Oct 02, 2009 11:53 pm
by Deepcrush
Damn, you posted at the same time as me.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Fri Oct 02, 2009 11:58 pm
by Uzume
K, north it is.
So... should we roll for initiative here?
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Fri Oct 02, 2009 11:59 pm
by Aaron
Deepcrush wrote:Damn, you posted at the same time as me.
No biggie.
K, north it is.
So... should we roll for initiative here?
Not yet, once enemies are spotted then you roll.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:02 am
by Aaron
The current map is up in the CS thread. Thanks to Tyyr for his efforts.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:03 am
by Uzume
cool
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:03 am
by Tyyr
I'll do my best to update the map when we get the positions of our enemies.
And yes, I've been saving the bastardized Scottish of that song for a while.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:05 am
by Aaron
In case I forget, the medic will be on the roof with the snipers.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:06 am
by Tyyr
Ah, with the people least likely to need her services.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:17 am
by Uzume
At least she might last long enough to do her job. If she goes in on the front line she's liable to get shot first, lot of help she'd be then eh?
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:23 am
by Deepcrush
Uzume wrote:At least she might last long enough to do her job. If she goes in on the front line she's liable to get shot first, lot of help she'd be then eh?
Agreed.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:29 am
by Mikey
OK, I'm going to manifest White Noise for the drop and approach. Until Haxta has the doors down, at least, we'll be Hard (-20) to detect.
Threshold of 8; roll of (WP bonus 4 + Psy Raing 2)d10 = 4 + 5 + 10 + 7 + 6 + 1 = 33.
All of us within a 30 m range of me will be included.
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:37 am
by Uzume
Woo-hoo, all right Mikey!!!! So if us assassins roll for silent move we're pretty much guarantied to be undetected. Wait, the dome will be breached before we're on the roof, right?
Re: Dark Heresy: OOC Discussion/Dice Rolls...etc.
Posted: Sat Oct 03, 2009 12:40 am
by Mikey
It already is. And the White Noise power won't stop someone from seeing you; it's a -20 to tests to detect us by psychic or technological means... or requires a +10 test if no test would normally be required. Anyway, I'm going to drop it once Haxta knocks on the door - the element of surprise will sort of be lost after that, and I have a couple of other sustained powers I'd like to use.