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Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 7:51 pm
by Tyyr
I figured he'd know that.
I'll try to get together a plan while we deal with the starport. My scouts are apparently being VERY thorough.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 7:51 pm
by Deepcrush
You missed the whole point of the joke...
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 7:52 pm
by Tyyr
Apparently.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 7:53 pm
by Aaron
Tyyr wrote:My other idea isn't suited to a Space Marine RP. Was going to do the Agri-world mission with the Khornite cult. Thought that'd make a good intro to Space Marines RP.
So back on track, yeah I'll take over if that's ok. Anything you've got planned would be appreciated.
You've got everything I had man.
Don't change from the Brothers on my account. I won't give anything away, though Mikey has read it too.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 7:57 pm
by Tyyr
Yeah well having two people know the plot right off the bat plus me kinda sucks out the two or three twists that make it interesting.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 8:01 pm
by Deepcrush
Tyyr wrote:Apparently.
Go back and read the caps part and you'll get what I was asking him for.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 8:10 pm
by Tyyr
Ok.
And in other news I guess I should be telling Uzu and... shit who did I send off on recon? what they found.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 8:16 pm
by Deepcrush
Yes, yes you should.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 8:17 pm
by Tyyr
Done, mostly.
Mikey, roll for perception.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 11:31 pm
by Mikey
Jeez, does this mean we're gonna miss you making a "Khorne doll" joke?
*ahem* anyway, both Lirk and Crank have Awareness as a purchased skill so:
Lirk (vs. 32) - 13, success
Crank (vs. 36) - 23, success as well. Wasn't sure which one of me you were referring to. If it helps, Lirk is hanging by the commissar and Crank is sweeping up to the gates.
So, what's our disposition again? Cog-boy, guard grunt, arbites, and outrider in the port admin building; rest of us hanging by the gates to the port, right?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 23, 2009 7:02 pm
by Tyyr
I meant Crank, my mistake.
Hmm, so want to do an Iron Snakes game. Exiles could work, and could allow us a bit of latitude in the way they act.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 23, 2009 7:04 pm
by Tyyr
Mikey wrote:So, what's our disposition again? Cog-boy, guard grunt, arbites, and outrider in the port admin building; rest of us hanging by the gates to the port, right?
Cog-boy and helper with Arbite and one of Kendall's girls at the control tower. Crank and Hak at the gates of the starport
bullet-soaking scouting to see if its clear. Everyone else with me waiting to hear back from Crank and Hak.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 23, 2009 8:22 pm
by Lighthawk
Anything in particular jump out at Hilda on these maps?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 23, 2009 8:23 pm
by Tyyr
PM'd.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 23, 2009 8:30 pm
by Lighthawk
Tyyr wrote:PM'd.
Recieved, and last post edited.